
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.2M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lot's of fun- a lot of finguirng out on your own but it's still pretty linear and works well. It doesn't feel too open so you lose oversight but also not too guided to feel like baby proof. perfect game buiolding and word building. voicecating on point
Good game, bad timing at launch
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
iyi oyun ortamı müzikleri ama sadice aynı düsmanlar var ve bulamcalar deli fazla biraz kafa yoruyor onun dısında mükemmel
Excelente
Сыграл в Hell is Us — и не пожалел! Атмосфера просто цепляет: мир будто живой, в каждой локации своя история. Очень круто, что игра не ведёт за руку: без карты и маркеров приходится самому всё изучать, запоминать ориентиры, сопоставлять подсказки — это реально заставляет мозг работать. Загадки интересные, не повторяются, а когда наконец находишь решение — ощущение победы просто супер. Ещё безумно радует дизайн локаций и звуковое оформление: вместе они создают по-настоящему мрачную, напряжённую обстановку. Однозначно советую тем, кто любит вдумчивое исследование и загадки! 😊
Ortalama 30 saatlik gameplay sonrası oyunun ana hikayesini ve çoğu yan görevi bitirmiş bulunmaktayım. Peki oyunda neleri beğendiğimi ve beğenmediğimi anlatayım. İlk olarak oyun bir Soulslike oyunu değil bunu belirteyim. Hafif soulslike benzerlikleri var mesela yakın dövüş ve dodge/parry mekanikleri ya da düşman saldırılarını öğrenme kısımları gibi. Ama oyunun ana odağı kesinlikle Soulslike oyunlarındaki boss savaşları ya da karakter build değil. Hell is Us aksiyon, macera keşif ve gizem oyunu kesinlikle. Oynamadan ya da satın almadan önce bunların farkında olarak alın oyunu. Oyunun ana hikayesi kısa sinematiklerle anlatılmış ağırlıklı olarak çoğu şeyi oyun içi toplanabilir belgelerle biz keşfediyoruz zaten. Okunacak, keşfedilecek çok şey var oyunda. Bu tarz oyunlardan hoşlanmıyorsanız uzak durun. Oyunun en güçlü taraflarından biri ortam-çevre-mekan tasarımları. Yarı açık dünyada haritada 6-7 farklı bölge var. Bu bölgelerin tasarımlarını ben gayet başarılı buldum. Ana karakter konusuna gelirsek genelde bu art game yani sanat oyunlarında ana karakteri duygusal olarak mesafeli yazarlar bağ kuramazsınız. Mesela Control oyununda Jesse gibi düşünün. Bu oyunda da ana karakter duygusal olarak mesafeli-soğuk bir karakter. Çok bağ kuramazsınız ama genelde art gamelerde böyle olur ana karakterler. Yanlış anlaşılmasın oyunun sanat kısmı ağır basmıyor ama kesinlikle sanatsal bir dili olan oyun. Haritalarıdaki ortamları binaların mimarisi ve anlatım diliyle. Düşman çeşitliliği bence zayıf aynı zamanda combat sistemi de bir yerden sonra sıkmaya başlıyor. Yan görevler ve açık dünya etkileşimleri güzel. Ama bazı yan görevler gerçekten zor. Çünkü oyunu baya iyi takip etmeniz gerekiyor. A bölgesinden birisini kurtarıyorsun sonra o C bölgesine gidebiliyor eski yerinde bulamıyorsun falan. Kısaca backtracking yaptırıyor sürekli oyun sana şu kapıyı açamıyorsun hikayede ilerle sonra geri dön aç diyor. Ben genelde bu tarz oyunları sevmem ama Hell is Us oynarken katlandık diyelim. Genel olarak her şeyi topladığımızda ana hikaye NPC diyalogları, oyun içi toplanabilir belgelerle keşfe dayalı olarak size bırakılmış net bir anlatımı yok, ortam-çevre ve atmosfer olarak başarılı bir oyun. Ana karakter ve yan karakterler duygusal olarak donuk bağ kuramayacağınız karakterler, combat sistemi ve düşman NPC çeşitliliği kısır bana sorarsanız ortalamanın hafif üstünde bir oyun.
Mocarny klimacik
I really wanted to like this game but just can't get over how boring it is. Basically, it is Elden Ring if ER had: 5 enemies 2 bosses non-challenging combat you can button smash through no mount no jump no character creation no attributes a worse gear system an uninteresting setting and story but at least has a trackable quest progress With the mediocre combat and spending 90% of the time walking across big open plains this game is not it.
ㅤ
Ich bin positiv überrascht. Allein durch die Tatsache, dass man nicht durch irgendwelche HUD-Elemente durch das Spiel geführt wird, ist man nicht dazu verleitet einfach durch zu rauschen, sondern nimmt sich wirklich die Zeit die vielen Ecken und Winkel zu untersuchen, um eventuell etwas Neues zu finden. Nur durch Zuhören bei NPC's und Lesen von Dokumenten bekommt man Hinweise auf mögliche Zielrichtungen. Negativer Punkt für mich sind die in den Filmsequenzen fehlerhaften deutschen Untertitel. Mindestens 2 sind mir da aufgefallen. Auch in Dokumenten haben sich ein paar Fehler eingeschlichen. Das Erlebnis mindern diese jedoch nicht.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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