
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.2M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incr
Underrated. Highly recommend. Would love to see a sequel in the future!
this game is so good i made to the end it was so good i am going to play more and do every thing good game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
**Hell is Us** — это мрачный приключенческий экшен от студии Rogue Factor и издателя Nacon, вышедший 4 сентября 2025 года. Игра предлагает уникальный опыт, который сложно сравнить с чем-то другим ## Сюжет и атмосфера Действие разворачивается в 1993 году в вымышленной стране Хадея, охваченной гражданской войной между двумя народами — паломистами и сабинианцами. Главный герой, Реми Летам, возвращается на родину в поисках пропавших родителей, прикинувшись миротворцем. Игра — это прямая аллегория на события в Югославии начала 90-х. Разработчики не стесняются показывать ужасы войны: разрушенные города, тела расстрелянных, деревья висельников, беженцев. Это не просто фон — это ключевая часть повествования. На фоне гражданской войны в Хадее появляются таинственные Пустотелые — монстры, неуязвимые для обычного оружия. Их внезапное нашествие добавляет в и без того мрачный мир элементы научной фантастики и хоррора. Геймплей Исследование без карты Самая необычная особенность Hell is Us — **полное отсутствие карты и маркеров**. Игрок должен ориентироваться по описаниям NPC, заметкам и приметам окружающей среды. Это заставляет **по-настоящему изучать мир**, запоминать маршруты и вести заметки в блокноте. Разработчики пошли на смелый шаг, отказавшись от современных систем навигации. На практике это может привести к тому, что вы будете блуждать часами, но именно в этом — дух старой школы и особая магия игры. Головоломки Пазлы — центральная часть геймплея. Они включают: - Сопоставление символов для открытия дверей - Поиск предметов для NPC - Расшифровку кодов сейфов - Поиск цветовых ключей - Взаимодействие с датчиками давления Важно: не все головоломки можно решить сразу — некоторые предметы станут доступны только по ходу сюжета. Это может быть как увлекательным вызовом, так и источником фрустрации. Боевая система Сражения вдохновлены **Souls-играми**, но значительно дружелюбнее: - После смерти вы **не теряете предметы инвентаря** - Сложность можно **настроить под себя** - Бои становятся динамичнее по мере прокачки Слабые стороны: - **Мало разнообразия врагов** — одни и те же Пустотелые быстро надоедают - **Всего 3-4 босса** на всю игру - Боевая система со временем становится **однообразной** Саундтрек и аудио Музыкальное сопровождение — одна из сильнейших сторон игры. Саундтрек создает атмосферу безысходности и напряжения, а вступления напоминают влиятельный сериал «Тьма». Кому стоит играть? Игра понравится, если вы: - Любите **авторские проекты** с уникальным видением - Цените **глубокие мрачные сюжеты** о войне и человеческой жестокости - Готовы **запоминать маршруты** и делать заметки Игра не для вас, если вы: - Ожидаете **быстрый экшен** с разнообразными врагами - Не любите **решать головоломки** - Хотите, чтобы игра **вела за руку** (маркеры, карта, подсказки) - Ищете **легкое развлечение для отдыха** Если вы готовы к испытанию — Hell is Us того стоит.
Muito bom mesmo podem comprar e ser feliz, cara esse jogo me lembra muito a série Dark da Netflix não sei pq kkk é muito bom mesmo esse jogo.
Reluctant recommendation because I did have fun in spite of some of the flaws that people may or may not be bothered by. Loved, LOVED the world and the look of this game. I cannot stress this enough because the list will read quite negatively, but this is a really interesting game that suffers from some flaws. Pros: - Super interesting, unusual world-building, would definetely want to learn more about the world! - Incredible graphics. (I'm a sucker for monumental landscapes and buildings, and this world has those in abundance) - Difficulty was fine (more on that in the "notes" column though) - Really good writing for bioth the main story and the side-stories (mysteries and good deeds). - The puzzles are challenging but not unfair (you just have to pay pretty close attention). Cons: - Combat felt really weird in the beginning, took me a while to get used to. Especially in some of the later fights it felt I was mostly battling the camera. - The drone light: Look, I know that "someone lit all the torches in the dungeon" is a stupid trope but it exists for a reason. Running around compleley dark dungeons only lit by my shaky drone felt really strenuous to my eyes to the point where I just wanted to get it over with. I do get how this is immersive, but I struggled to explore. - No "point of no return" warning. Suddenly the game was just... over? Notes: - The game needs a stronger content warning, so there: [spoiler]dead babies/crying babies[/spoiler]. If that's a thing for you, you really want to stay away or use a guide for some of the quests. - By the same token: Timed or failable quests are really not my thing without some kind of hint that that might be the case in this game. Which it is. - If you're expecting souls-like bosses: there are none. There are 3 fights that vary from the usual mobs but that's it. I could also have done without those 3 fights, one of which was completely trivialized by my build. (Fine by me, I'm lazy!) - I loved the "investigation" system but would have loved it more if it were extended to the mysteries. Or maybe keep some kind of log of what I've encountered. I had to pause for a week and when I got back into the game I couldn't remember half of what I had previously uncovered. - My time is valuable. Please don't make me redo all the maps because I missed an item somewhere with no clue as to where it might be. That's just mean. (I didn't mind the lack of a map so much though, the areas are relatively small, anyway.) - Not the biggest fan of the "I'm this one man army but I get stymied by a body of water or a 2 ft high wall" thing, aka no jumping and instant death by falling into water. There must be some other solution for this instead of reloading and making me walk across the entire map . - Speaking of time: The region map in the APC is divided into zones so why can't I travel directly there? All in all I had a good time and I'm hoping for a DLC or a sequel!
it says its not supported on steam deck but it works fine on my oled now the game itself is another story. pros: graphics and sounds are beautiful. cons: Everthing else. To make it simple, If you love walking miles just to have to investigate and read and read and read every little note you come across to figure out what the hell to do every five minute then this "souls like" game might be just for you. I personally hate this formula. I'm literally reading for at least half of my time playing and I'm still stumped. It has some potential but I just wanted to hack away and upgrade. i only picked this up because of a sale. the combat is ok but its not at all what i would want in a souls game. hope that helps. im going back to mortal shell 2 now.
Más que un "no compres" es un "compra con cuidado". Lo que plantea el juego de inicio es muy muy bueno. Exploración con brújula e indicaciones de los personajes, guiarse por lugares o puntos destacados, estar atento, buenos puzles, combate entretenido... me estaba encantando. Es un juego que no te toma por estúpido y eso se agradece. ¿Mi problema con él? Cuando llevas 15h tienes ganas de que acabe ya y le quedan otras 15. Hay muy poca variedad de enemigos, y la historia avanza muy lenta. Me lo terminaré, pero echando un par de horas a la semana como mucho. Jugarlo de golpe se siente demasiado denso. Y aquí viene el otro problema. Su bondad, que es que no haya marcas, ni mapa, etc hace que si juegas cada mucho más te vale tenerlo todo apuntado en una libreta.
The game would be nearly flawless if it had faster travel
垃圾引导,谜语人谜题,明明交任务可以有了直接交,非要你选什么,还有开那个b平板有动画,任务道具也不好分类,只能跟着攻略跑放弃思考了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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