
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.2M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely stunning and underrated. the popular feedback on social media was rather negative and made me play the game out of own interest with hesitation to be honest. Contrary to the anticipation the game was an absolute pleasure to finish! I hope the majority's notice of lacking variation will only improve and grow in the future. Unique theme and style with stunning graphics. Would have loved better support on the steam deck. Keep it up!!
Great game with a deeper meaning. Lots of exploration and stuff that you have to figure out by listening and remembering what people say. Great game!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recomendo demais. Esses devs têm cérebros e estilo e querem que você use o seu. Sem mapa a jogabilidade depende bem de sua memoria de curto e longo prazo e principalmente ATENÇÃO aos detalhes e npcs. Estou amando a estória, o estilo do design das criaturas, e do combate também Você verá muitos americanos falando merda dele. Falam mal do combate que fica impossível não usar o drone em situações que se luta contra tantos simultaneamente, mas a solução não é só essa para controle em grupo, visto que é possível SIM usando SÓ arma fazer isso. Ou seja, falta de habilidade deles. É souls like?! Acredito que quase, pois o estilo para ser parecido com souls deveria ter uma vibe medieval e atributos. Porém, isso não estraga a experiência - é só o seu estilo e a vibe/ambiência que caracteriza o game. Sinceramente, estou amando a experiencia sensorial de jogar com headphones e prestando atenção a tudo e vasculhando cada buraco do mapa e falando com cada NPC para pegar detalhes - eu sinto uma experiencia muito mais imersiva assim, do que nos jogos de mapa - a maioria deles, inclusive o RE me dão a vontade de ser só espectador pois se joga apenas para assistir o que vem pela estória a frente. Obviamente que aqui também tenho essa intenção, mas a jogabilidade que fizeram me faz quase viver o jogo, não que eu goste ou queira isso, mas é mais imersivo. Se você é jogador casual que só gosta de seguir estória vai jogar um point & click ou tetris que é mais direto, ou um beat em up.
Extremely cool game, works perfectly on linux !
Крайне годно. Как вышла взял в зелёном магазине, много офигел и лора загадок, очень понравилась боёвка. Недавно купил на распродаже в стим, и прошел еще раз, на платину. Игра однозначно стоящая, мрачная разнообразная, эстетически выверенная по стилю, для меня игра года.
Empecé el juego porque me llamó la atención la portada. Vi algunas capturas, el tráiler, miré las reseñas ("Muy Positivas" en el momento de jugarlo) y decidí darle una oportunidad. Me ha gustado mucho, es un juego muy cuidado. [b]Lo que más me ha gustado:[/b] [list] [*]Apartado artístico [*]Gráficos muy cuidados [*]Diseño del mundo [*]Diseño de niveles [*]Música y efectos de sonido [*]Historia, tanto la principal como las secundarias [*]Sistema de combate: simple pero divertido, combinando las habilidades de KAPI con tus signos [/list] [b]Lo que no me ha gustado, o que podría mejorarse (a mi gusto, nada importante):[/b] [spoiler] [list] [*]Al personaje le falta peso e inercia en el movimiento; se desplaza a una velocidad excesiva. Me gustaría una sensación más realista, con más gravedad en los movimientos. [*]Poder visualizar los objetos en 3D [*]Conducción libre del vehículo por carretera hasta llegar al destino [*]Añadir alguna montura, quizá una moto [*]El sprint debería consumir estamina, y ahora mismo no lo hace [*]Algunos puzzles resultan tediosos y confusos [*]Más variedad de enemigos [/list] [/spoiler] [i]No es un Soulslike, no castiga como uno, pero tampoco es un paseo. El nivel de dificultad recomendado, Equilibrada, es el punto perfecto.[/i]
El juego es entretenido, es una mezcla de aventura en tercera persona y juego de puzles. Es un juego algo pretencioso ya que tiene demasiadas zonas, el combate es muy simple y repetitivo, los puzles son muy confusos y cuesta saber donde encontrar las soluciones a los acertijos ya que la narrativa es muy deficiente, siempre abusando de textos crípticos que cuestan mucho entender y están muy dispersos en inscripciones en paredes, correos en ordenadores, papelitos tirados por el suelo... Sinceramente tiene grandes ideas que se podrían haber acotado en un espacio más pequeño, con menos combate pero más trabajado y puzles mejor explicados. Yo le pondría un mapa sin ningún punto de interés pero que permita hacer anotaciones en el. Es un juego de 7, creo que es interesante jugarlo.
Мир необычен. Эдакая смесь современности с каким-нибудь средневековьем, хотя от современности тут только декорации и БТР. Дрон в целом можно не считать чем-то хайтековским. На протяжении всей игры придется махать топорами или другой чоппой. Видов врагов тут не более десятка, если не считать их уровня, которых три. От уровня к уровню отличия в жирноте и парой приемов. Крафта можно сказать нет, камни, что вставляются в оружие, по сути и не нужны, разве что для чарджа или там отскока. Достаточно закликать моба топорами, изредко уворачиваясь или там - блокируя удары. Какой-то вызов появляется на третьем уровне мобов. Головоломки и квесты однотипные. Помощь неписям однотипная. Какой-то хоррор в принципе отсутствует. Мобы достаточно тупые. Окружение и декорации неплохие. Музыка в принципе нормальная, но не из ряда вон. Я бы не сказал, что это souls-like. В целом игра оставила впечатление, будто к разрабам в студию пришел менеджер и сказал, мол, нам нужны деньги, давайте намешаем из пачки игр всякого и выпустим под соусом souls-like. Игра и близко не стояла с чем-то эдаким. Некий посредственный винегрет. И тем более это никакой не аналог Death Stranding. До Кодзимы этой игрушке как до Луны раком. Не рекомендую брать. Можно чисто время убить, взяв на распродаже.
This game is an excellent blend of action, puzzle and story. The combat is fairly basic but still fun. The puzzles range from challenging to easy a lot of it just requires remembering who npcs are and where they are. If you take the time to read the many lore descriptions in the game it tells an excellent story of a fictional country with rich history and how simple divides can lead to massive implications in the future which I found to be very profound. TL;DR well worth your time and very fun to play
Hell is Us is a game with a unique concept, which was only half executed in a way that makes it just a decent game. [b]The game is a solid 7/10[/b], and a decent playthrough, but seriously lacking in what makes a game truly good. I'll be breaking down my review into 4 sections: Combat, Story, Variety, and Ambience. [h1] The Combat [/h1] The combat in this game is interesting at first, but quickly falls off when you realize there are only 4 types of weapons. To be fair, each weapon has a different "path" which allows you to have some slight build variation, but it ultimately isn't very deep. Upgrades are locked behind core story checkpoints, but sometimes from sidequests only, which is somewhat unusual for a game that can punish you for failing sidequest missions. The combat is - technically speaking - pretty smooth. I find that dodges are responsive, and parrying is insanely forgiving, which can be nice to not feel too difficult. My major issue with combat is that there are a total of 4 different enemies, with effectively the same moveset across the board. You get a single 1112 style swing with each of your weapons, and that never changes unless you use special moves. This results in the combat feeling very "same-y" after about 5 hours of gameplay. The combat is medium paced, in a way that Elden Ring combat or Dark Souls 3 combat can feel. The game is very forgiving if you have patience and try different fighting styles. Unfortunately the number of options is pretty limited, and you either bonk with a big sword, or rapidly bonk with a little one (or two). [b]Overall, I'd give the combat a 6/10[/b]. It's not horrific, but severely lacking in uniqueness and variability. [h1]The Variety[/h1] This brings me to my next point, which is the variety - and unfortunately this game's biggest and noticeable weakness. Every part of the story is more or less the same formula copy pasted over and over, as are the enemies. 1) Learn about a somewhat generic problem 2) Kill a bunch of the same four enemies 3) Solve a number of puzzles in between 4) Find the objective 5) Queue a cutscene pidgeon holing you into the next objective. Many of the puzzles are identical to each other, the only thing that differentiates them is how you get the clues for them. After a while though, it becomes more frustrating to find the clues than to just solve the puzzle. This is purely subjective, but I prefer my puzzles to have thought behind the solve, not just barriers. The scenery and environment, which falls a little under ambience, is the one portion of this game I quite enjoyed. The houses each feel unique, even when made with the same assets, and the people do not generally look like copies of each other, even when they sometimes look similar. Each of the zones is another nervous breakdown, something that makes the game feel a bit more like a horror game than a souls-like. The art and concept design for the core "heroes" in the story is well executed, and their locations are all interesting. Overall, I feel variety deserves a 4/10. It would have a much lower score, but the world itself did feel varied, and lived in. Unfortunately, any other content contained within it felt repeated and bland. [h1] The Story [/h1] The story of this game isn't a homerun, but it is interesting, pretty well written, and draws a lot of political parallels with real life. The main character is a supposed "sociopath" and has the monotone voice to boot. His interactions with characters are enough to propel the story forwards, but not enough to actually give him an interesting personality. The characters in the story are well written, generally speaking. They have micro expressions, if somewhat lackluster, good voice acting, and solid insights on the game world that make you feel like you're talking to someone with a little depth to them. They don't really have any true level of interaction with the main character outside of serving as a source of information. You don't fight with them, contradict them, or have any real options to change how your dialogue interacts with them, save for a few side quests. The side quests are sometimes very good. Certain quests tugged on my heartstrings, or made me really stop and think "Damn. That's horrible." The world feels lived in because of this, especially because it's supposed to be in the middle of a wartorn country. Not all of the sidequests however, are interesting, and honestly some of them shouldn't even be sidequests at all because of how short they are. [b]The overall story definitely deserves an 8/10[/b], especially when not really including the main character in it. The story is engaging, the mystery is well laid out, and the world is experienced in a way that feels very immersive. The story itself is a little predictable towards the end, and ends a little abruptly in my opinion, but overall was very enjoyable. [h1] The Ambience [/h1] The ambience of Hell is Us, similar to the story, is one of the better parts of the game without a doubt. From the very beginning, you are bombarded with eerie music, depressing scenes, and dim lighting. For my first few hours playing, I was constantly getting anxious when exploring small hallways, rounding corners, or even just crossing open fields. The game does an excellent job at its "horror" elements, and towards the end of the game, takes on a more tangible horror - [spoiler] that of the gritty details that go into a genocide. [/spoiler] The music is mostly atmospheric, and unfortunately not interesting to listen to by itself, and at times, outright unnerving. It does a very good job setting the ambience, but unfortunately is not good music as a result. The noises and sound effects are excellent, and the parries or sword strikes are very satisfying. The lighting is generally well done, especially at certain points throughout the game, and each area gives different interactions with light in a pretty unique way. Each area is well designed in a way that makes it feel more realistic and matches the world. Overall, I give the ambience an 8.5/10. [h1] Some additional thoughts and a quick summary [/h1] The last thing I wanted to touch on is something that most people on the reviews complain about: the puzzles. I felt that overall the puzzles were pretty solvable. The lack of UI really did make for an interesting game, but sometimes it also meant the intended puzzle mechanics were extremely ambiguous. Combined with the occasional lever/switch/door bugs and it could sometimes make the puzzles extremely frustrating to work through. Because of this, the puzzles, if better executed, would in my opinion, be something that makes this game truly unique and fun. I think perhaps making more of the elements interactable would really solve this issue. Overall I think this game does a lot of things well, but an equal amount of them not so much. I think it is a solid game worth a play, but probably one that is played after purchasing on sale, or if you are really craving a world driven horror souls-like but have already played all of the actual souls games. I tentatively recommend this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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