
Headquarters: Cold War is a fast-paced turn-based strategy game set in a hypothetical 1984 conflict between NATO and the USSR. Play as both sides and command helicopters, tanks, and infantry across 20 campaign missions and rewrite the outcome of modern history.
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About
Headquarters: Cold War is a fast-paced turn-based strategy game set in a hypothetical conflict between NATO and the USSR in 1984. Commanders can play as either side across two plot-driven campaigns and a variety of skirmish missions. Build your force, assign heroes, level up units, and use powerful Headquarters skills to outsmart the enemy and change the course of modern history.
The combat system follows the easy to learn, hard to master philosophy, offering depth and realism with every decision:
Units feature detailed armor (front, side, back, top) where positioning is critical.
Terrain and obstacles provide directional cover and shape the battlefield.
Destroyed vehicles and buildings create new tactical opportunities.
High ground and destructible environments add verticality and unpredictability.
See both sides of the story
Two full campaigns with 10 missions each, for a total of 20 story-driven operations.
Six Skirmish maps designed for replayability and tactical variety.
58 highly detailed unit models and a wide range of 3D environment assets.
Immersing atmosphere with 12 original music tracks, with high quality sound effects that heighten immersion.
Play unique Unit classes: Utility and Attack helicopters. Take command of the first airborne units in the series, capable of transporting infantry, delivering pinpoint strikes, and dominating the battlefield with unmatched mobility.
New HQ skills: adding devastating new abilities such as Resupply, MLRS, Air Strike, and even a Tactical Nuke.
All-new Officer skill trees, offering powerful abilities like Close Quarters Battle, Field Interrogation, Camo Net, Modular Armor Panels, Enhanced Radar Systems, and more to customize your strategy.
Rebalanced Cold War-era gameplay, with increased movement and attack ranges that reflect modern technology while keeping the tactical depth you expect.
The in-game Map Editor lets you design custom skirmish and multiplayer maps from the ground up. Shape the terrain, place objectives, and craft unique tactical scenarios to challenge yourself and others
Between battles, upgrade and customize your units. Assign heroes with unique skills, level up troops, and adapt your force composition to overcome every scenario.
Every unit has a crew, and each member matters. Lose a gunner and firepower drops; lose a driver and mobility suffers. Protect your crews if you want to maintain combat effectiveness.
Play through two campaigns (NATO and USSR) with 10 missions each, test your tactics in Skirmish battles against improved AI, or challenge friends in online multiplayer with up to 4 players. Cooperative 2v2 battles are supported, along with asynchronous play through Slitherine’s CombatHQ system.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]What is important in the game?[/b] [list] [*][b]Scouting by recon units is absolutely critical.[/b] [list] [*]Recon units must always be sent ahead. The recon vehicle has so many movement points that it can scout and then retreat out of the danger zone. This is a major difference between HQ Cold War and HQ WW II; in the latter, it would just stand out of movement points at the front and get shot to pieces. Infantry scouts are equally important. Skill points should urgently be invested into scouting capabilities. [/list] [*][b]The facing/orientation of vehicles, tanks, and helicopters.[/b] [list] [*]Changing the facing of vehicles costs no action points. At the end of a turn, you should always make sure that the front of your vehicles faces the suspected enemy position. [/list] [*][b]"Suppressing" the enemy.[/b] [list] [*]The game indicates if your own unit will be fired upon by a spotted enemy during movement. If you target the enemy beforehand with direct or indirect artillery fire, they lose their "Overwatch" status. This allows you to move closer to them or flank them (see the next point). An unspotted enemy can, of course, still take you out (see the first point). [/list] [*][b]Flank the enemy whenever possible and attack from the side.[/b] [list] [*]Hitting tanks and helicopters from the flank inflicts the heaviest damage. Infantry units often carry an RPG/anti-tank weapon. They use it at close range, which is why you should keep your distance with vehicles. [/list] [*][b]Losses are expected and will be replaced after a scenario.[/b] [list] [*]This sets this game apart from many other wargames, where you have to think much longer to avoid losing your core units. This allows for a much faster playstyle, though always keeping point 1 in mind. [/list] [/list] [b]Differences between Cold War and Headquarters WW II:[/b] [list] [*][b]The scale of the game is larger[/b] [list] [*]Recon vehicles drive further, infantry scouts move further, and tanks shoot further. By the middle of the campaign, you might face up to 50 enemy units at once. Helicopters and anti-air units are now included. [/list] [*][b]The Units[/b] [list] [*]On the NATO side, the M40A1, Leopard 1, Leopard 2, and M1 Abrams tanks are introduced over the course of the campaign. Generally, all units are now Cold War era instead of World War II. [/list] [*][b]The maps in the game[/b] [list] [*]In "HQ WW II" we were on the French Atlantic coast, and now we are in German cities. [/list] [/list] [hr][/hr]
Fairly easy to learn, good graphics, good balance, enjoyable.
C'est très bien, mais ça ne vaut quand même pas "Strategic Mind" Its very good, but that's not worth "Strategic Mind"
I like it.
Tja ich mag es irgendwie total... Hab auch den Vorgänger gern gespielt. Wieso also negativ? Nun sowohl in der einen als auch in der anderen Kampagne gibts ne Menge crashes wodurch ich nicht mehr weiterspielen kann. Das Problem haben auch nicht wenige. Sollte man mal endlich sich darum kümmern und der Preis (mehr als 1 Euro pro Mission is dann doch etwas viel für ein Reskin des Vorgängers) angepasst werden denke ich nochmal über meine Bewertung nach... Mittlerweile kam vor ein paar Tagen ein Update das nun beide Crashes behebt.
One of the laziest "games" I have had the misfortune of buying. It still has the sounds and many UI elements (ALONG WITH THE TOKENS FOR UNIDENTIFIED UNITS!!!) of the WW2 title, but has some new models and a bit of a reskin. I'd be unsure about paying $15 for this glorified DLC, and $30 is just greedy. You'd be better off drawing an Abrams and some T-80s on paper and roleplaying a battle on your table.
If you enjoyed HQ:WWII You'll love this. However, be aware there are bugs. I'm currently stuck on the Elba's Crossing as it crashes the moment I take the first objective over the bridge. I'm sure it'll be patched soon, just very annoying. EDIT: I had to change to "Not Recommended" as I now found a second game breaking bug on the USSR campaign. 4th mission and the "End Turn" and Mission Objective bars are gone. EDIT 2: While I'll leave the above for context, the game seems to be patched and exactly as I expected as a fan of HQ:WWII. Just a shame the launch had serious game breaking bugs ; that's not something I can ignore easily on a paid product. This has crossed into unacceptable. BOTH campaigns are broken to the point of being unplayable. I'll hold out for patches, but if this game didn't come from an excellent lineage I'd have returned it by now. While I personally Like the game, Im an HQ WW2 junkie and this simply is not a polished product. Therefore, I cannot recommend it in good faith.
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I truly love this game! It is a little bit simplistic in its mechanics, and some campaign missions are too hard if you don't know about the late mission "twist", but the game's charm is through the roof! The voice acting, the sound effects, the tanks flattening cars when they move, it's all the perfect amount of class and campiness. The game itself is good, even awesome, but it's just not quite great. It's "soul" more than makes up for any deficiencies!
I enjoyed it so far! sure they rehash some of the old sounds and everything is pretty much up close but it is stable and fun....what a game should be! FUN! (and a time consumer) Now bring on WW2 east front...to me this game platform works. I had an issue with some of the "get all the enemies or lose" missions but it is all good.
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