
Launch into the ultimate head trip as you blast through psychotic robots in a retro 70's sci-fi action adventure from Double Fine Productions. It is a world of automation, a utopia gone wrong in which all of humanity have transferred their minds into robotic imposter bodies and are ruled by a computer.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]<首席登陆舱>有汉化 流程不算长10小时内应该能clear 类银河恶魔城,3D横板射击冒险游戏。 [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3667446534 https://steamcommunity.com/sharedfiles/filedetails/?id=3667485836 https://steamcommunity.com/sharedfiles/filedetails/?id=3667488140 这游戏真有意思,未来人类抛弃了身体,只有一个头部(飞头人)!可以拼在各种奇怪的机器身体上! 当飞行头套在普通市民机器人身上就获得了普通人权限,能打开灰色门,附身在狗狗头上变成dog,附身在地图AI上解锁周边房间地图,还有各类需要飞行头的接口解锁技能。 还有各种升级、收集要素。 可惜这游戏的角色居然没法跳跃,大概是机器人太重了吧··· 附身在红橙黄绿蓝紫色…N种不同颜色的士兵上能打开不同颜色的门甚至还附带不同颜色的光束枪! 玩家则扮演未来唯一的有血有肉的人类被唤醒··· 并开始莫名的逃亡之旅。 主线+支线任务,支线不多。 剧情流水账: [spoiler] 开局选择飞头人,星棺号飞行艇内,主角被厄尔从冬眠中唤醒了!厄尔直接通过无线形式和主角头盔联系并告诉主角现在牧羊犬(组织)的头领玛士撒拉正想抓住主角,因此主角需要逃离飞船,至于原因,厄尔也不知道。 1、 厄尔操控机械臂将主角的飞头装到机器身体上开始指导主角行动,在未来主角的飞头可以随时替换身体,甚至还能强行拆除敌人的飞行头将自己的飞行头装上去!也能将飞行头装在特定装置上进行手动控制(比如电梯、机关等···)!通过守卫身体使用红色武器射击门可以通过红色门(整个飞船只有红门)。 过程中会学会如何使用飞头牵引能力将敌人的头拔出。 前往逃生舱的时候发现防卫激光封锁了前往逃生舱的路,需要先前往舰桥关闭激光,然后回到逃生舱逃离飞船。 逃离飞船的时候原来的飞行艇也被厄尔直接从内部boom了。 厄尔也告诉主角幕后黑手是人类很久以前造出来的先进电脑玛士撒拉,它控制了一切并将大家的意识转移到机械傀儡身体上,战争让世界不适合生存但傀儡能永生。 主角是最后一个有血有肉的人类了,厄尔和其他人正想办法对付玛士撒拉让人类恢复以前的样子! 可主角也好不到哪去,厄尔正准备远程操控他的逃生舱时逃生舱引擎突然失控并撞向了空间站。 2、 主角从空间站中苏醒后开始准备逃离空间站。 在空间站中主角解锁了地图功能和技能点升级,并进入娱乐港混入公共区域。 这里干扰严重,主角需要先前往卫星小屋然后调整5个卫星接收器清除干扰稳定和厄尔的信号。 过程中会遇到橙色门,需要比红色机器人强的橙色机器人。 信号稳定后厄尔让主角寻找供电房,恰好档案室就在供电房边上,运气好说不定能看看主角被追捕的原因。 过程中会遇到绿色门,需要做双色牧人犬支线任务能遇到。 还会解锁飞头人加速! 还会遇到带电地面以及橡胶轮机器人。 还得解开电梯锁,拆除水晶停止能源供应解锁··· 先解锁的电梯是档案室,进入档案室后需要配合档案室负责人杀戮女皇玩着玩国际象棋的小游戏,其实就是使用不同的棋子身体下载不同数据后上传给厄尔,中间需要避开或消灭敌对棋子。 最后会面对杀戮女皇Boss战,战斗过后厄尔的援军姗姗来迟带主角离开··· 3、 主角被露西亚-13的女儿克里斯托-9送到了他们基地叛乱之眼。 她们和厄尔合作,从厄尔那解密的档案馆那得知她们的身体都被存放在月球的研究基地,她们要去月神城堡。并给主角一个傻乎乎的身体。 这是一个高度发达的未来,人类全部换上了机械身体,所有人身上都有芯片(欧米茄宝石)并被玛士撒拉和她的爪牙牧羊犬们控制,在厄尔的帮助下一部分人拆除了芯片(欧米茄宝石),但大部分人很难拆除或者拆除后失去了些东东。 没了宝石她们就断网了,战斗中凉了就彻底凉了,所以她们都把头颅焊死在身上! 在叛乱之眼主角能解锁过充能技能,能冲破一些障碍们。 打开月神城堡传送门,消灭来犯牧羊犬前往月神城堡。 4、 到达月神城堡,可传输出现异常主角们都被分散到各地。 厄尔从档案中发现有个团队在使用意识转移设备制造奇特的人工智能,这个项目叫玛士撒拉项目。而主角叫温特斯,也是项目参与者之一。 顺带帮雅典娜-7收集各类机器人。 大伙在这里没找到身体,但主角找到了自己的冷冻仓狮体! 厄尔看兜不住了只好坦白说主角是克隆体,还是个小哑巴,是他发现了主角,现在他和主角约见在月球停机坪。 到达停机坪厄尔说出真相,厄尔(ERL)是一台电脑,是紧急救援保障系统的缩写,他的任务是当玛士撒拉出现问题时接管系统。 厄尔认为玛士撒拉一直在找创造他的那个人类意识,他只找到主角,那时候主角快狗带了。厄尔猜测那时候玛士撒拉克隆了一个主角。 厄尔尽可能控制局面,并给克里托斯-9尽力扭转局势的指令后用自己的飞船撞向更大的玛士撒拉的球形飞船凉了··· 5、 回叛乱之眼见克里托斯-9,对付希望主角飞入玛士撒拉的飞船内部,因为之前厄尔撞击时飞船出现了一个缺口。她希望主角入侵玛士撒拉核心找到她们的身体。 通过远程传输器进入玛士撒拉的飞船,一路冲到Boss房! 中间玛士撒拉会用语言忽悠主角,不过主角也从中得知他想要找到他缺失的东西。 这里用到跟多的还是飞头,会应对好几次封锁,先面对门禁操作员,只要按照特定顺序攻击音符即可。 接着面对最终boss玛士撒拉泰坦! 消灭它之后再走一段路到达玛士撒拉主机前,对付想要和主角链接并占据主角来获取他缺失的东西,他的系统即将奔溃,而主角也不再是肉体而是电路,因此打算用他重置主角··· 最终主角说了一句:“都是胡说”摧毁了主机。 ~玛士撒拉的飞船停机了~ [/spoiler] ~THE END~ ~演员表~ 游戏还能继续,应该是支线吧··· 玛士撒拉下线后克里托斯-9她们全力控制局面,虽然芯片欧米茄宝石已经停止广播无法控制机器人,牧羊犬也到处都是,但公民们依旧糊涂,这是个新时代,露西亚-13的女儿随时能帮主角··· ···应该是支线吧,后续不玩了··· 至于拯救什么的···反正克里托斯-9她们也应该没找到身体··· ···哈哈哈,年三十不看春晚打游戏···哈哈哈···真有我的···
Is this a hidden gem? Nah. Is it fun? Yeah, it's pretty fun. Headlander is a Metroidvania where you play as a rocket-powered disembodied head that can suck off the heads of robots to steal their bodies. When you're sans a body, you have free vertical and horizontal movement but have no offensive capabilities; when you have a body you'll get access to guns (and dancing). The gunplay is... there. You'll spam a lot of lasers. They'll make pretty colors. Things will explode. The Metroidvania aspects of the game rely less on acquired skills and more on the bodies that you steal. Doors have clearance levels and you'll have to find and steal bodies with the appropriate clearance levels to open doors. You'll still get new skills but they don't feel as consequential as they do in other Metroidvania games. The presentation is great. It oozes 1970s kitsch and the graphics still hold up today. It's humorous without being annoying but the writing isn't as strong as Double Fine's other games. I'd recommend playing this if it looks interesting to you. This was published by Adult Swim Games so there's no telling how long you'll be able to purchase it, which is a real shame.
A short, fun, amazing, addictive metroidvania. Damn I wish this game had some DLC or a sequel.
分头行动
Good metroidvania style game. The artstyle makes it so that it does not nook dated. The world is well designed and the mechanics are fun to play. Not too complicated to 100% as well. 8/10
Oh my is this game good... Hard recommend, even works well on the deck. :steamthumbsup:
No idea when or how I even got this game. Maybe in a bundle? Anyway, I had fun. Groovy aesthetic, wacky storyline, good gameplay. Fly around as a disembodied head. What more can you ask for?
While il like the world design and the story seems interesting, i rly dislike the combat alot. its such a pain to fight. Wish the game would had a mode where combat is like automated. Not for me.
I originally bought this game in 2016 for my chonky 18 inch laptop with a desktop grade Intel core i7-6700k GTX 980, it was fun then, its fun now. Currently rocking a Ryzen 7 7800X3D and RX 9070 XT, running the game at the maximum graphics preset in 4k, super sampled up to 8k, the game is beautiful and still gets over 60 FPS, about 67 on average. The game has fun mechanics and puzzle solving elements, and to beat its not too long either, it knows not to overstay its welcome, which stops it from getting boring or frustrating. While I dont think the game is worth $20 today, I would say its a good game to pick up for a day or three if it goes on sale and you want something thats cozy, but not going for that cozy vibe.
i played it i think
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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