
Nightmarish monsters crawl forth from the darkness, while the Demon Lord lurks beneath the abyss. Venture into the Shadow Dungeon, carve your way through blood and chaos, and forge your own legendary epic.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #71, worst UA #98 · 8 markets collected
About
《Shadow Dungeon》 is a dark fantasy action RPG featuring a retro-inspired visual style reminiscent of late 1990s role-playing games. Choose your hero and embark on an epic journey through a vast and mysterious world.
From eerie and terrifying dungeons to solemn ancient temples, from scorching deserts to haunted ruins filled with restless spirits, and even to places no mortal has ever set foot in — including distant realms beyond reality and the depths of hell itself. The world is filled with hidden treasures waiting to be discovered. Every ruin conceals secrets, every strange artifact holds ancient power, and countless legendary creatures lurk in the darkness.
Terrifying monsters, demonic beings, undead warriors, cyclopes, mysterious cultists, evil spirits, zombies, and many other malicious entities will stop at nothing to block your path.
Diverse Character Classes:
The game offers 4 unique classes, 12 distinct talent trees, and hundreds of skills. Master elemental magic as a sorcerer, wield dual blades as a holy warrior, strike with deadly precision as an archer, or summon demons and skeletons as a necromancer. Endless combinations await your exploration.
Massive Arsenal of Equipment:
The game features over 100,000,000 pieces of equipment. Carefully crafted legendary and mythic items make up more than half of all loot. By combining different weapons and skills, you can create your own hybrid builds and discover your preferred playstyle. Every piece of loot has value, and every class offers countless optimal equipment choices. Through experimentation and customization, forge your own unique combat style and carve a bloody path through the underworld.
Challenging Combat Experience:
With diverse environments, massive hordes of uniquely designed enemies, deep character progression systems, and intense real-time combat, the game delivers constant excitement. As your journey progresses, you will unlock powerful abilities, wield epic weapons, gain various buffs, and face increasingly dangerous challenges.
Immersive Musical Experience:
A rich original soundtrack blending gothic atmospheres with late-90s orchestral elements creates an epic retro gaming experience. Powerful theme music draws you deep into the unique world of Shadow Dungeon.
Revolutionary Sound Design Technology:
Advanced audio algorithms, multi-layered sound avoidance systems, intelligent loudness control, and dozens of post-processing tracks ensure perfect integration of skill effects, monster sounds, background music, and ambient audio, delivering an immersive auditory experience.
Extreme Performance Optimization:
Specialized optimizations handle large numbers of enemies, spells, and sound effects on screen. Even during intense battles filled with explosions, fire, and lightning, the game maintains smooth and responsive gameplay.
Retro Dark Gothic Art Style:
Travel back in time to the golden age of classic dark loot-driven RPGs around the year 2000 and experience their timeless charm.
Deeply Immersive Gameplay:
Featuring complex talent systems, balanced statistics, visually striking yet restrained skill effects, randomized loot, and immersive audio, the game delivers a deeply engaging experience.
Pure Loot-Driven Gameplay:
No seasonal resets. All epic items you obtain will remain permanently and never be weakened. No microtransactions. All loot is earned through combat. A truly pure experience designed to be enjoyed for years to come.
7 Chapters with over 160 unique maps and stages
4 Playable Characters, 12 Talent Trees, and more than 370 Skills, allowing countless creative builds
Over 100,000,000 Different Items generated semi-randomly from 3,200 base templates. More than half of all equipment includes additional skills that synergize with talents
15 Unique Armor Sets for Every Class
Unlimited Skill Points, enabling advanced hybrid builds in late-game progression
Over 60 Unique Bosses and more than 200 Distinct Monsters, each with unique mechanics and attack patterns
17 Blessing Shrines, various gems, buff potions, and rare permanent elixirs to empower your journey
Massive Inventory System: Unlock additional pages through quests and carry thousands of items. A gigantic storage warehouse with unlimited pages allows you to store hundreds of thousands of items and fully enjoy the thrill of collecting legendary gear
Mystic Dungeon Challenges
Reforging, Enchanting & Enhancement System
4 New Classes (Assassin, Engineer, Barbarian, Warlock)
Mercenary System
Tower Defense Challenges
Rune System
Transmutation & Crafting System
Engagement
Reviews
Themes across 677 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the few games I've refunded, felt like I got baited. The other reviewers saying this is a 'breath of fresh air' in the ARPG genre or whatever are either ♥♥♥♥♥ out of their minds or mentally unstable. First of all comparing this to Chronicon does that game such a massive disservice that I don't believe they actually played the damn game, first of all Chronicon is a videogame this is just garbage; second is that game is also fun this was not. If you wanted something to just turn your brain off and smash; this game has you covered but holy crap the astroturfing is insane and I firmly believe a lot of the positive reviews are botted to some degree especially when trying to bring up comparisons to diablo 2/Grimdawn/Torchlight etc with comments such as : "Haven't felt this way since the first time I played Diablo 2" Listen, I played Diablo 2 the same as you did buddy 26 years ago and let me tell you that you're straight up full of ♥♥♥♥. This game put my ass to sleep and if it's not doing that for you then I dunno what to tell you. Don't believe the lies, do your own research; watch some videos and don't get baited like I did. Absolute regret right here.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish*, Ukrainian*, Russian*, Hungarian*, Turkish*, Greek*, Czech* +12 more
Hours played at review time, across 677 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
纯堆数值的垃圾,都不想说这又臭又长就特么无限读图毫无剧情的所谓主线,后期也是没深度,职业同质化,没有任何BD构筑的必要,光污染严重,找不到任何爽点,爆出来装备可以说是毫无惊喜感,一背包没分类看花眼,玩这个B东西还不如去玩个挂机游戏,都是堆数值,挂机游戏至少不累。 这煞笔游戏说是垃圾都轻了,就是一坨屎,一坨臭不可闻的屎!能退款赶紧跑,别想着忍住看看后面会不会有新东西,直接告诉你,没有!所谓的主线就是强制浪费十多个小时的走路模拟器,一边走一边被满屏幕金光灿灿的屎糊脸,纯NM恶心诈骗宣发。
이 겜 돈 값은 확실히 함. 저번 다른 태무블로보다 훨씬 더 괜찮았고, 뭔가 진짜 허접해 보이는데 이상하게 계속 하게 됨.. 특히 템파밍, 레벨링, 빌드육성 재미가 확실히 있음. 대신 실제 디아나 패오엑같은 애들에 비하면 깊이가 반에반으로 얕고 플레이 방식도 너무 단순하기 때문에 진짜 말그대로 심심풀이 또는 킬링타임용으로 하기에 적합한 게임이지 막 갓게임을 찾는다거나 그런거면 하면 안됨. [아래 상세 리뷰영상 참고] https://youtu.be/WEgA3yBbtoI
POE2はいかにプレイヤーにストレスを与え、苦労させるかを考え実行し シャドウダンジョンはいかにプレイヤーに快適に遊んでもらうかを考え実行した
All classes have 3 builds that play the same, all gear is same with bigger numbers. Was almost good.
A simplistic ARPG game with an infinite progression system through paragon and other permanent, infinite upgrades. I put this on par with hero siege which i also believe is a good game but this is personal progression and loot/crafting grinding while hero siege is farm stuff to get gold to buy the item you want. The building is primarily focused on what set/sets you run + your weapon skills which weapons can have 1-4 of, there is a good deal more but this is the basics. For example, simplified, my build uses the paladin throwing hammer. 1 weapon has a mod that makes it so firing radiance also throws a hammer, so i spam radiance and hammer to get basically triple the cast rate. You can also get skill mods that give you a chance to free reset the cooldown of a skill. My shield has 2 separate "hammer +3 split count" mods making my hammers burst into 9 hammers instead of the default 3 on impact. My build also uses 3 mods that create rotating orbs around myself and when i throw hammers through the orbs it creates more hammers or shotguns of orbs. There is more to it such as clever ways to apply multiple DOTs and a piece of gear that makes enemies take more damage based on how many different dots are on them. While the building is more simple than i would like in some ways, you can actually make builds. A large portion of the community thinks a "build" is stack damage and auto cast every damage skill you have available. Unfortunately the ARPG genre like the souls genre attracts a huge amount of people not capable of using the tools at their disposal to create a build/succeed without following a paint by numbers guide and this game gives you an "out" if you dont know any better which is "spam literally every skill in 1 elements tree". The devs messed up with the campaign. Its overly long and touted as a feature when it functions as more of a gameplay tutorial and is irrelevant. The game and gearing does not begin until you reach 95+ and unlock the rifts. The campaign is ultra simplistic and is a poor indicator of the game and without available information i think this is turning people off the game. The game also has a hidden item level system which is not listed or described anywhere where beginner level 100 mythic weapons may have 10K damage and 2 skills, in nightmare+ you can get 30k/40k damage weapons with 3-4 skills.
I beat the campaign hoping there was something different in the endgame, but nope. For a game that boasts "60 hours of campaign" I beat all the main content in about six hours. And that was still with an hour or two of AFK time. The reforge system is kinda cool, but it's just spam until you get the element types that match your skills, quality to level 20, and that's it. There's no crafting outside of this. Be ready to check A LOT of gear hoping to find the one with a mod that improves the skill/s you're using. The whole "100 million pieces of gear" claim just means there's a handful of base types, but there's 100million variations of mods? I honestly don't understand what it's supposed to mean, but I kept seeing the same bases over and over again. For a game that proudly states there's 100million pieces of gear you could at least have a proper loot filter. Instead there's an option to auto pickup loot at certain tiers. There is a fairy you can equip that picks up the trash you don't want and it auto sells everything, but get prepared to always be cleaning out gear from other classes and there's no option to hide them. I was already trashing everything but the highest tier at level 20. And the whole "1000 build variations" just isn't right. Not only do a bunch of the skills feel the same, but most have awful scaling and felt unusable. I just ended up picking the skills with the highest base DPS and that was my build. Also, claiming "No seasonal resets" as a feature is really weird. Why would I ever return to this game after more content gets added if my character is already in the end game? I went in with zero expectations and I was still disappointed. There's nothing unique or exciting to justify playing this over the sea of other ARPGs. Honestly feels more like a proof of concept than a full 1.0 release. There's not enough content to justify the price. And the sad thing is there's still more I didn't like, but I'm sick of typing; you probably get the idea.
我平时一般不发评测,但是这游戏人物目前纯堆砌数值,BD深度几乎没有,直伤废物,减伤几乎没有纯靠无敌打炼狱,技能毫无联动,全部职业靠百分比特效打伤害,装备同质化严重 仓库搜索功能没有,分解全靠小精灵,小精灵还得装备上找,纯堆数值但是进炼狱怪物成长比你还快,数值堆崩了 就这还能有人说好玩看来是真没玩过好玩的 优化更是灾难中的灾难,我这个配置40帧,一看显卡和CPU风扇都不怎么转 在官方群里说在我这没法好评直接还给踢出群聊了,连给你花钱的玩家你都这么对待,那对这个游戏我只能发差评了
群里作者说有对手刷他差评,让群里的帮他好评下。可问题这游戏也就一般啊,真要评价更偏向于差评。首先玩法,纯刷子,下图过图刷装备,堆数值,从头刷到尾,当你1级建立好人物后,后续就一直是这个玩法。然后该吐槽的,第一,人物捡东西不会分解,非要搞个小精灵。第二,喝药做在装备词条上,而且百分比很低,几乎没用。第三,没有筛选,全要你自己看。然后你如果发这个,群里全是让你先用插件,玩这游戏全要我自己打插件的话,那这游戏本身能给他好评吗?
差评,自己玩了十几个小时的法师,列举缺点如下: 1.剧情有7章,每章十几小地图,包括后面的大秘境,地图场景小怪基本一模一样,没变过 2,介绍说的是技能多,其实很多都类似,我法师冰火电三分支,冰精灵,火精灵,电精灵,冰球,火球,电球,冰异常霜冻,火异常焚烧,电异常导电等等,技能基本一样,换个特效而已,毫无特色 3,装备词条无新意,就是职业技能一定概率触发一个额外的装备技能,饰品附带技能是自动以一定频率攻击。攻击模组都相似 4,巅峰技能树太敷衍,100级以后给巅峰点,就给你加生命,法力值,冷却,攻击速度等纯数值提升。把1变为2而已,毫无特色 5,说的是过完剧情有大秘境,其实就是把剧情的怪生命提高掉宝率变高,基本和剧情时一模一样,有四个难度等级,也只是数值不一样而已,给的宝石,只是把你装备上的词条拆下来,加到另一件装备而已 6,玩小号基本只能从零开荒,共享仓库基本没用,大号无法给小号提供开荒帮助,前面7章剧情又臭又长,场景和怪重复,还至少需要五六个小时才能打通 总结:之前看宣传还以为有很多BD构建,BD有一定的深度,发现纯垃圾,你前面一两个小时玩的,和你后面十几个小时玩的基本一样,无非就是你技能数量变多了一点,伤害由1变成了100而已。
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