
Jets'n'Guns is a heavy piece of ground shaking rock blasting action with graphics and special effects that will blow you eyes out! Enjoy yourself in almost-insane action adventure of saving the universe from the deadly threat of more than 270 unique monsters in the campaign of 43 levels.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]CERTAMENTE um dos JOGOS já feitos...[/h1] 🔹 Gurizada, REALMENTE eu tentei jogar esse Shmup, comecei no normal e estava insanamente difícil, aí abandonei a campanha e comecei tudo de novo no Easy e essa porcaria continuou insanamente difícil haha [b]O jogo é muito poluído, estruturas, inimigos e tiros se mesclam em um entreveiro.[/b] 🔹 Um problema grave, a forma como o dano é aplicado ao tocar em outras naves/paredes. Você sofre dano constantemente desde o momento em que toca em uma nave inimiga até parar de tocá-la, não ricocheteiam umas nas outras, não há aviso de contato, elas permanecem em contato até que uma delas se afaste, e o mesmo se aplica às paredes. Naves e estruturas estão por toda parte. [b]Isso significa que você será morto por colisões com outros elementos de cenário muito mais do que pelos tiros. [/b] 🔹 Ao atingir um checkpoint, ele não apenas salva seu progresso na fase, como também sua integridade de casco (vida). As fases são difíceis, então você fica aliviado ao encontrar um checkpoint. No entanto, se você tiver o azar de estar com pouca vida , [b]você reaparecerá dali com a mesma pouca vida todas as vezes. [/b]Não importa se foi pouco antes de um BOSS – o azar. é teu !!! [b]As avaliações são boas, fiquei na dúvida se Jets'n'Guns Gold é um jogo nichado para viciados em Shmup, ou se a galera usou Mod's ou se avaliaram positivo e nem jogaram. [/b] Se você é um jogador de Shmup, deixe nos comentários suas impressões.
REALLY really loud and overly stimulating experience 8/10 no notes
I've tried to play this game on and off for a literaly decade and each time I give up - this time for good. The game is rather difficult but it's more of a problem where that difficulty comes from. It's hard to read what are enemy projects, what are yours and what is just flaming debris from destroyed ships. To make it worse, enemies constantly spawn from all edges of the screen so you are forced to either hover near the center, or, more likely, memorize enemy wave locations so you don't clash into them. And that was just not fun. Upgrades and music are fine enough, but I don't think I'll be giving this classing another chance.
A complete nostalgia pick for me. I played original Jets 'n' Guns waaay back in the day on PC and remember enjoying it, even if it was super difficult. Seriously, playing it right now I don't even understand how did I managed to beat it back then. So Jets 'n' Guns is a bullethell shmup set in a ridiculous space setting with niche references and absurd humour. The player is a retired war hero that became a freelance bounty hunter after war ended. The starts out by doing low-level jobs for horrible people, but by chance the hero will be hired by his old commander and recruited into the fight agains space pirates that are planning to end the whole universe. The story is told by comic-book style still images between each mission, but can easily be ignored. If you are here to just shoot stuff and watch explosions, it will be fine. The one thing I personally remember about the story in the first game is that it was one of the first times ever I was disappointed by the game's ending. As a kid, going at that time through prbably hardest game I ever played, getting that was actually insulting. Thankfully it was changed slightly in the Gold edition, so it's not as bad, but still the whole idea behind the ending didn't change. The game launches in a tiny window in the middle of the screen and when switching to full screen resolution doesn't change. So, while using a high-resolution monitor there will be a lot of blurry pixels because of sprites being psuhed to their limit. At least it doesn't take a lot of resources, but if you somehow got 640x480 monitor to play retro stuff on, this might be time to break it out. At least the game runs smooth and there were no major bugs to speak of. And I need to mention great soundtrack. This fusion of chiptune and metal is addictive and fun as hell. And Shopmusic, the track that is playing between each mission, is one of the best pieces of videogame music of all time. The game is very difficult, so if you are not shmup master, I would recommend starting on an easy difficulty. After the ending the game begins again on higher difficulty, think Dark Souls NG+ mode, with your ship and upgrades intact. The gameplay is simple, fly from left to right, avoid attacks, shoot everything that tries to hit you. There are some cute little quirks though. There are a lot of secerts throughout the levels. Depending on your upgrades, you can also earn additional items and unlock new interactions, like capturing certain minibosses or unlocking cargo boxes, that act like literal loot boxes with their rewards from useless trivia, to valuables that you can sell for decent sum of money. The money is very important, since you will have to constantly upgrade your ship and weapons. Experimenting with your arsenal is key to having easier time in this hell. And don't forget to upgrade shields and aromr, since the game really like to throw ♥♥♥♥♥♥♥♥ your way with attacks that you probably will have no chance avoinding. There is literally a boss in the game who will force in situations where you can't avoid his bullets and will get hit. Tanking small projectiles is absolutely a viable strategy. Overall, it's fun little shmup and is ok if you want something simple, but difficult to sink your time in. Shmups are still my blind spot in gaming, so I would try to compare this to some classics in the genre. But I think this one is pretty fun.
[quote]Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades [/quote] Being a PC player, I did not have access to famous shmup games such as R-Type, Galaga, Gradius and Thunder Force. Granted, there were many worthy shmups available on PC storefronts such as Airstrike 3D and Astro Avenger (which featured music tracks from who later went on to compose music for The Witcher 3), but none of them felt truly special. I mean... even with all of the differences, the games felt the same; With most of them just being another "ship shooting other ships in space". None of them tried to drastically outdo its competitors because no one felt the need to do that... [h2]And then came Jets'n'Guns[/h2] It's not hard to see why Jets'n'Guns became a cult classic and acquired a small, yet very dedicated fanbase that still fondly remember it. This game went [b][i]way too hard[/i][/b] on the audiovisual spectacle in a time when PC games were mostly casual experiences and almost no one tried to go above and beyond, greeting the players who booted it up with something they never expected to see in a game like that. It was pretty hard to be a kid and not get thrilled by all of the awesome stuff that appeared in front of your eyes while playing this game. The levels were filled to the brim with enemy ships and the environment exploding in spectacular fashion, leaving a path of utter destruction behind. And all of the carnage that you unleashed was accompanied by music tracks from Machinae Supremany; A Swedish SID Metal band that you might have heard some of their works either through their albums, or games like Giana Sisters: Twisted Dreams and Bionic Commando. Now, I'm honestly not a fan of all of the tracks, but those that I like are honestly really good and energetic, either completely fitting the game's explosive identity and the frantic action that goes on in the levels (like the opening music and the "Missiles of Metal" track) or simply having the composers going too hard on something that really didn't need a lot of time and attention dedicated to it (the shop theme). [h2]The Dark Souls of shmups - Probably some reviewer[/h2] Unfortunately though, a lot of us back then were unable to get to and enjoy everything the game had to offer as it was, and still is, really hard. Jets'n'Guns is a [b][i]brutal[/i][/b] shmup game, to the point that even a simple task such as beating a single level can become impossible, even on the lowest difficulty. As for why this is the case, certain factors are involved. For starters, the game has a lot of gameplay features to keep an eye on. The money you earn is directly tied to the amount of destruction you cause, so you absolutely have to upgrade your firepower to be able to inflict as much damage as possible. Not only that, each level might have different hazards in it, rendering some of your equipment useless and forcing you to replace them for an optimal playthrough. And while managing all of this, you also have to watch out for your ships' cooling systems, as each upgraded weapon generates a specific amount of heat and will temporarily cease to function if it overheats. Then we have the levels progressively getting harder and harder, with stronger enemies arriving in higher numbers, and having more deadly environmental hazards to look out for. These prompt you to also watch out for your ships' hull integrity (HP), as not only any kind of physical contact with the enemies or the environment causes you to lose health, but also the screen sometimes gets flooded with enemy projectiles. So you absolutely need enough health available to tank the hits (something the game advices you to do whenever necessary), survive to the end of each level, and face the bosses at the end of some of them. Even though the shop system is designed in a way to prevent most monetary softlocks by keeping the shop prices the same and allowing you to sell your equipment for the exact price that your bought them, this game still requires you to bring your A-game or it will make you regret it later, especially if you play it on any difficulty other than easy. But sometimes, even doing that might not be enough, as the game does also utilize some unfair tactics to challenge the player. [h2]Everyone is here... literally...[/h2] Jets'n'Guns consiously makes use of every single one of the most prevalent issues in shmup games in order to increase its difficulty with. The entirety of your ship has an active hitbox and will get damaged as you make contact with enemies and the enviroment. The focus on causing desctruction will create tons of explosions on screen, which can mask incoming projectiles and threats such as grounded oil tanks that shoot upwards and explode after taking damage. Some of the enemy projectiles are pretty thin, thus hard to see in chaotic situations. Even enemies arrive from above and behind you without any prior warning. As much as I love the game for shaping up my interest in shmup games, I really cannot defend it here, as it would be hypocrititcal of me to complain about other games having these issues and not do it here because of nostalgia. There were [b][i]so many moments[/i][/b] when my ship suddenly blew up, with me not knowing what the hell actually happened and how the hell I got hit, just to realize what the reason was a few attempts later. Now, some might try to defend this by bringing up the fact that every shmup requires a certain amount of pattern/level memorization. But I'm sure many of those who say that will change their minds after I mention the level lengths. The levels in Jets'n'Guns are very long, longer than probably any shmup you have played so far (probably with the exception of Raptor: Call of the Shadows), to the point that each level is broken into several parts through mid-level checkpoints. Additionally, these checkpoints save your ship's current status (HP and cooling) alongside level progression. So, most of the time, it's much more preferable to load your last save file rather than try to continue from the latest checkpoint. Add the fact that the game is NOT an arcade shmup and has over 40 stages to the mix (instead of 4-7 stages which is the norm for arcade shmups), and you can easily see why replaying every level and memorizing the patterns is probably not a good idea here. So, after all I have said so far, would I recommend Jets'n'Guns? Despite the game having a special place for me, I really cannot recommend it to the masses. Those who are newcomers to the shmup genre or play these games casually will find themselves utterly stumped with Jets'n'Guns and its very high difficulty. Arcade shmup purists will never bring themselves to try this game due to how wildly different it is compared to what they always play. And the others? If the visual clutter/clarity issues are not enough to deter them, the game's technical complications and the mouse movement emulation in its menus (as it was originally a PC game designed with older technologies and also mouse input in mind) would certainly cause some headaches. Still, there are things to like in this game. The music is amazing, the presentation is chaotic, and the overall experience you get is way different compared to what you have experienced in other shmups so far. Therefore, I can only recommend playing this game to those who already have a sense of nostalgia for it, or those who are willing to deal with its many shortcomings to experience something different. [h2]TL;DR[/h2] Can't be recommended to everyone as its brutal difficulty, various shortcomings and gameplay style will act as deterrents. Old fans and those wanting to try different things will make the most of it.
Love this game so much (especially since it's Machinae supremacy whom has made the sound track for it!)
A certified hood classic of over-the-top destruction and pure side-scrolling fun that’s still worth playing today, despite the modest looks. Pretty accessible by the genre’s standards (you don’t need to be a bullet hell god to ace it) yet challenging enough to always feel engaging and satisfying. Features a lot of weapons, upgrades, devices or other build options and promotes actively experimenting with them yet equally rewards dodging and shooting skills in the moment. Also a quite expansive experience, having 43 levels that should take at least 8-10 hours and are totally worth an NG+ replay or two (though probably not ten like the achievements suggest). They aren’t merely a collection of 43 random levels plus token text descriptions either – there is a proper and decently funny story about an intergalactic world-saving adventure, delivered through charming comic strips shown in between the stages. The humor can be a bit crass, and there are some grammar mistakes, but they do a splendid job at connecting the set pieces together, and they feel brimming with imagination just like one of the game’s clear inspirations, The Hitchhiker's Guide to the Galaxy. A special mention goes to the brilliant OST, which works both as a separate collection of catchy metal tunes and as a perfect mood-maker for the process, making every level twice as epic and/or atmospheric. Its authors, a then-upcoming band Machinae Supremacy (who coined the term "SID metal" by combining heavy music with chiptunes of Commodore 64’s sound device), went on to become one of the most awesome metal acts I’ve heard, releasing one [url=https://open.spotify.com/album/6lCPLLRK7VoRqiFDBi7IFF]banger[/url] [url=https://open.spotify.com/album/6NBVjRVV1TNiZ3a9odGlOQ]album[/url] after [url=https://open.spotify.com/album/3S2C1cgIIMDkmUGiloHRwy]another[/url]. It really feels like the band and the game were indispensable to each other’s success: JnG is what it is thanks to MaSu, and MaSu are what they are thanks to JnG. There’s also [url=https://store.steampowered.com/app/830820]Jets’n’Guns 2[/url], a half-remake, half-sequel made by the same developers 15 years later. While certainly better-looking and overall worth playing, it’s a much more flawed and less complete game, so I’d still recommend starting here. A lot of the player base for both titles consists of people who happened to discover and fell in love with the original back in the 00s, but even if you’ve just stumbled upon them, I highly invite you to join.
Rapaz...que shmup ruim, putzgrila, viu...eu adoro shmups, mas esse aqui é uma exceção à regrama pra mim, da forma mais negativa possível. Jogo BOSTA!!!
Tyrian's spiritual successor, a real blast from the past
100 мб игра бородатых годов все еще увлекательнее и разнообразнее чем нынешнее трипл А уныние по 200 гб
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