
Launch into the ultimate head trip as you blast through psychotic robots in a retro 70's sci-fi action adventure from Double Fine Productions. It is a world of automation, a utopia gone wrong in which all of humanity have transferred their minds into robotic imposter bodies and are ruled by a computer.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It´s awesome
yes
Headlander is a game that leans heavily into the story and dialogue. These didn’t land for me, and all I was left with was a very basic Metroidvania. [h3]Story & Presentation[/h3] I found this game’s story incredibly dull due to its pacing. You start this game as a floating head, and have to go find your body in some spaceship. Half of this game is navigating that spaceship with little motivation outside of that. Your character doesn’t speak, just lightly emotes. That and a super video-gamey guide just telling you “go here” and “do that” is not enough real story to push you to do anything. The remaining half of the game is discovering that the robots on the spaceship you’re on are oppressed and you gotta go kill their oppressive overlord. Technically, they’re not robots, but people’s consciousness uploaded to robots. But, these are 80s robots going around talking like “beep-boop I’m a robot” and making puns. It’s really hard to believe they’re even people. You really just end up not caring about any character in this game. You also have this game dev’s (Double Fine) signature dialogue and humor. There’s a lot of it, and it’s (generally) well voiced, but barely any of it really landed for me. That may be just a difference in humor, since they basically have a cult following. However, barely laughing at a game’s characters when I already find them boring is just a multiplier. [h3]Exploration[/h3] The biggest thing I can say against this Metroidvania is the exploration. It is SO GUIDED. All doors are highlighted on the maps, as well as all collectibles. Areas are insanely linear with no meaningful connections between areas. You’re not going exploring, you’re getting taken on a damn tour. The collectibles aren’t even that crazy either. +1 tiny sliver to your health bar in a game where either can’t die or get one-shot, move +5% faster when you already move at lightspeed, +10% to your energy that your special move uses instantly regardless of how much energy you have. They all feel pointless. You can also collect XP to contribute to a small skill tree, but everything that isn’t a passive buff in there is too specific or weak to be useful. The base concept of this game ♥♥♥♥♥ up the exploration even more. As previously mentioned, you’re a floating head. You can attach to bodies and fight within the bodies. Pretty cool concept, as constantly taking over enemies and moving around could be pretty hectic. Double Fine’s execution of this was so horrible though. The “rank” of the body you’re in determines what doors you can go through. This is okay when going through an area for the first time, but falls apart when you have to backtrack. Floating around on a head and trying to go back to an area you were just in? Sorry buddy, you need the green rank suit. Go run around and find the green suit so you can go back into the room YOU’VE ALREADY BEEN IN. [h3]Gameplay[/h3] The gameplay wasn’t exciting either. 75% of the game you can just run around with whatever body you have completely invincible once you have the regen upgrade. You only have to detach for easy puzzles. Last 25% of the game you tend to get one shot a lot and have to move to different bodies a lot. Sounds like the time for the system to flourish right? No, the end-game is more about tanking shots that your enemy is dishing out, killing them, flying over to them, and repeat. 100% skilless, brainless, unsatisfying combat. [h3]Final Thought[/h3] Unless you’re a Double Fine die hard I’d avoid this. This might be one of the most boring Metroidvanias that I have played, and I’ve played quite a few.
One of Double Fine's other games. Let's just say I stick with Psychonauts and Tim's LucasArts classics.
This game is awesome, and Double Fine makes nonstop bangers- was checking their steam library to see if anything new was in the works and figured I'd post a review since I need to be better about writing them!
https://youtu.be/vYmDWJpqUSA Comedy is a great setup but the long empty corridors and finicky analog aiming saps the joy due to poor pacing.
What this is missing in gameplay and mechanics, it really makes up for in terms of artistic vision and design, with beautiful backgrounds and stylish thematic cohesion, managing to blend the sci-fi and 80s styles perfectly. The gameplay is simple but satisfying and while it does become quite chaotic in terms of amount of projectiles, it's still very manageable thanks to the upgrades and way the damage and health are divided among the different colors. Also appreciate how short of an experience it was, so that it never felt like it was overstaying its welcome. A pity there's only 2 bosses the whole game. BTW kudos for the "chess" section of the game because it was very clever.
A little bit unique but not for me.
Pretty on the outside boring on the inside. There isn't much game here just mundane tasks over and over again. Some upgrades are pointless, why upgrade intensity of your head rip off suction if you can just get an instant headbutt upgrade. Head health regenerates anyway so additional health points is meaningless. Propulsion upgrades just decreases how long this slogs on, if you enjoy back tracking you'll enjoy this. On a more positive note it has an interesting concept, pretty animations and unique outlook on what the guys who holidayed on little saint james will end up as. 2/10
the switching bodies mechanic was done better in that 2.5D space platformer from like 15 years ago, the one where you clone yourself. that's a better game, and probably cheaper. edit: it's called the swapper, and it's this minus the cringe writing and subpar gunplay
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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