
Deep in the forgotten corners of the world, a dark force stirs – the Demon King rises once more. Sharpen your wits, seek out powerful artifacts, and stand firm in the face of the apocalypse in this roguelite RPG auto battler.
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About
A long-forgotten enemy rises and brings portents of doom – the Demon King is coming, and without a champion to strike him down, the world will surely fall to his corruption. Seek out powerful weapons and artifacts by day, stand against his minions by night, and prepare to be hunted by powerful entities from ages past in this roguelite role-playing game.
Every three days, a terrifying new minion of the Demon King begins his hunt, drawn from a pool of over 30 potential bosses. Study each monster’s strengths and unique powers, and adapt your build accordingly. Explore the realm in search of the weapons and equipment best suited to defeat this powerful predator, but be wary of other fell creatures that roam the world by night. With limited time, will you opt to sharpen your blade at hidden ancient forges, pay a high price for rare trinkets from greedy merchants, or seek out mighty armor and magical shields? Choose the tools that work best against the powerful enemy that hunts you today, without sacrificing your preparedness for what comes next, overcoming the guardians of each realm until the Demon King Himself stands before you.

Pursue a multitude of strategies and synergies with over 350 items at your disposal to confront the unique challenge of each monstrous boss. When hunted by the Razorclaw Grizzly, whose fierce attacks ignore all armor, how much armor will you sacrifice for equipment that prioritizes maximum health, speed, or damage? The lesser monsters stalking the realms will wage a war of attrition against an unarmored hero, and should the Razorclaw Grizzly be slain, three days may not provide enough time to gather enough armor for the next great foe that hunts you. You may, in place of armor, find several items that enhance your speed and attack strength, allowing you to strike first and hard, vanquishing your enemy swiftly – sometimes before it’s able to strike at all. Then, if you luck upon the Saffron Feather, you’d be able to take advantage of your high speed to help regenerate wounds during battle. But should you find yourself hunted by the Black Knight, who absorbs your attack power as his own, high armor becomes a priority over raw attack strength – with the aid of Razor Scales armor to reflect damage back upon your enemy, and enchanted Ruby Earrings to inflict damage every other turn, the Black Knight would face steady damage without raw attack power to absorb for himself. But if you happen upon a powerful magical weapon, do you dare take it up, knowing it will strengthen the Black Knight for the fight ahead, but come to your aid should you survive it?
There are a plethora of options for each threat, with a variety of powerful combinations to be discovered and exploited at your disposal among the countless items, and constant tradeoffs between the near and long-term threats – with limited space in your inventory, you must choose wisely and adapt constantly.

Seek out the fallen Demon King’s crown in asynchronous multiplayer mode "Kingmaker" – the ultimate test of your strategies where your champion faces off against the powerful builds of other players – or challenge your friend to duel in real-time, exploring the world to prepare builds and face each other every three days until a victor is crowned. Plan around the equipment and abilities of these would-be heroes in the hunt for the crown, and face a constant onslaught of unique combinations and unforeseeable circumstances – how will you rise above all others?

You will face both great victories and noble defeats. Each run will contribute to your progression as you complete over 100 unique challenges that add powerful new artifacts to the pool of items available for future runs – while your first hero may not defeat the Demon King, their efforts will not be in vain.
The world descends slowly into chaos as the Demon King grows in strength – the trees wither away, the grass turns to ash, and the bogs turn putrid with the stench of death. Take on the mantle of a hero and prepare yourself – for He is Coming.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 70 reviews with recorded playtime.
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Overall it's a great game that is very satisfying for some reason. I've been on a Incremental and Roguelike gaming spree lately and played many. This one is special. The battles are so satisfying. It's not overly complicated. I like that there isn't much of a tutorial and it throws you right into the game to figure out how to play. Developer improvement suggestions below. 1. Bug: Couldn't click Continue. On the first or second Continue buttons when I first started playing the game, I couldn't click continue using my Xbox controller. I had to use my mouse. Everything worked fine after that. 2. Improvement: Plot your path. Sometimes I don't know if I can reach all the way to my destination before night or a big boss. It would be great if there was a "plot your path" option that allowed you to move your character as a ghost to show what would happen if you moved. The user could cancel the move a the end. 3. Improvement: Difficult to search for discovered locations. I had a hard time scrolling around finding a few key locations that I already uncovered. Please add a way to filter only the desired location types when browsing the map. 4. Improvement: Chest rewards discarded. I started discarding chest rewards very quickly. It feels wrong as a gamer to discard almost 80% of the chest rewards in a run with no gain whatsoever. Please add a way to still get something if you discard a chest reward. Maybe gain a coin or some kind of meta skin purchasing currency? 5. Improvement: Parrot steals coins. When the bird steals my coins I don't get them back after I defeat him. I can defeat him in one hit to avoid the coin stealing, but it would be nice to have some kind of benefit to killing him in 2 turns rather than 5 turns for example. Maybe I recover half the coins he stole after he is defeated? 6. Improvement: Brittle birch weapon description confusing. I don't know if I got the weapon name right (it gives 7 base attack). The weapon says something like "Exhausted & Wounded, attack decreased by 2." I thought this meant Exhausted + Wounded = -2attack. However, it actually means (Exhausted = -2attack) + (Wounded = -2attack) = -4attack total. At least I think they add together. Please fix the description on this weapon and related items. 7. Improvement: Battle outcome predetermined. The battle outcome is determined from the moment the fight starts. It would be nice if there was a way to influence the battle a little bit during the battle. Maybe add a potion I can use for a one time attack, or one time extra armor? I can see how maybe this suggestion violates a core development choice so I dunno if its something everyone would want.
Very fun game that will test your patience due to the difficulty of it, but is very rewarding and refreshing once you get a taste of success in the story mode, kingmaker and gauntlet modes. Very strong game for one that is in early access and the Devs are putting in great work.
Quick and fun roguelike, really about inventory management and location choices. Combo out to win. Lovely retro look, fun monsters, and a low stress background player you can flip to between "real" tasks.
Best purchase I have made this year, so much replayability with Kingmaker, so many unlocks and combinations/synergies. Well thought out and put together. Can't wait for the full release and to see what you make next.
Vicio delicioso. Ojalá le agreguen más y más contenido con el paso del tiempo
goodd
it's very fun, it gets you thinking but mostly you just try to make a fun build. You often succeed, but someone else's fun build defeats yours, and you go "damn, I didn't make a king today, but one day ☝️"
Amazing Game, if you love crazy builds and synergies, this is for you. Can't wait for the full release!
Game is fun enough, although your first few runs (at least) can feel very unfair with the lack of unlocked items. It seems most items are locked behind achievements. I have no idea what they were thinking with Gauntlet mode. It's near impossible to play, sometimes you can't even make it to the first boss if your luck is bad enough. You'll never beat the second boss unless you somehow get synergy in all of your item acquisition.
シンプルで無限に続くマップを冒険し、宝箱を開けて武具やアイテムを入手し、強化したり合成したりして装備を整えていく。 所持アイテム数が少ないので、宝箱の中身次第ではスルーすることが多いのと、事前情報がないとクリアしづらいボス情報がないのが気になりましたが、シンプルでありつつもRPGの楽しさをしっかりローグライトに落とし込めている印象でした。
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +5 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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