
Deep in the forgotten corners of the world, a dark force stirs – the Demon King rises once more. Sharpen your wits, seek out powerful artifacts, and stand firm in the face of the apocalypse in this roguelite RPG auto battler.
Modeled estimate, not a reported figure. How we estimate →
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About
A long-forgotten enemy rises and brings portents of doom – the Demon King is coming, and without a champion to strike him down, the world will surely fall to his corruption. Seek out powerful weapons and artifacts by day, stand against his minions by night, and prepare to be hunted by powerful entities from ages past in this roguelite role-playing game.
Every three days, a terrifying new minion of the Demon King begins his hunt, drawn from a pool of over 30 potential bosses. Study each monster’s strengths and unique powers, and adapt your build accordingly. Explore the realm in search of the weapons and equipment best suited to defeat this powerful predator, but be wary of other fell creatures that roam the world by night. With limited time, will you opt to sharpen your blade at hidden ancient forges, pay a high price for rare trinkets from greedy merchants, or seek out mighty armor and magical shields? Choose the tools that work best against the powerful enemy that hunts you today, without sacrificing your preparedness for what comes next, overcoming the guardians of each realm until the Demon King Himself stands before you.

Pursue a multitude of strategies and synergies with over 350 items at your disposal to confront the unique challenge of each monstrous boss. When hunted by the Razorclaw Grizzly, whose fierce attacks ignore all armor, how much armor will you sacrifice for equipment that prioritizes maximum health, speed, or damage? The lesser monsters stalking the realms will wage a war of attrition against an unarmored hero, and should the Razorclaw Grizzly be slain, three days may not provide enough time to gather enough armor for the next great foe that hunts you. You may, in place of armor, find several items that enhance your speed and attack strength, allowing you to strike first and hard, vanquishing your enemy swiftly – sometimes before it’s able to strike at all. Then, if you luck upon the Saffron Feather, you’d be able to take advantage of your high speed to help regenerate wounds during battle. But should you find yourself hunted by the Black Knight, who absorbs your attack power as his own, high armor becomes a priority over raw attack strength – with the aid of Razor Scales armor to reflect damage back upon your enemy, and enchanted Ruby Earrings to inflict damage every other turn, the Black Knight would face steady damage without raw attack power to absorb for himself. But if you happen upon a powerful magical weapon, do you dare take it up, knowing it will strengthen the Black Knight for the fight ahead, but come to your aid should you survive it?
There are a plethora of options for each threat, with a variety of powerful combinations to be discovered and exploited at your disposal among the countless items, and constant tradeoffs between the near and long-term threats – with limited space in your inventory, you must choose wisely and adapt constantly.

Seek out the fallen Demon King’s crown in asynchronous multiplayer mode "Kingmaker" – the ultimate test of your strategies where your champion faces off against the powerful builds of other players – or challenge your friend to duel in real-time, exploring the world to prepare builds and face each other every three days until a victor is crowned. Plan around the equipment and abilities of these would-be heroes in the hunt for the crown, and face a constant onslaught of unique combinations and unforeseeable circumstances – how will you rise above all others?

You will face both great victories and noble defeats. Each run will contribute to your progression as you complete over 100 unique challenges that add powerful new artifacts to the pool of items available for future runs – while your first hero may not defeat the Demon King, their efforts will not be in vain.
The world descends slowly into chaos as the Demon King grows in strength – the trees wither away, the grass turns to ash, and the bogs turn putrid with the stench of death. Take on the mantle of a hero and prepare yourself – for He is Coming.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 70 reviews with recorded playtime.
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Les devs ont bien bossé dessus, et continuent. C'est vraiment excellent.
not bad
Fun unlockables and build opportunities.
Based game
He Is Coming is a game with great initial potential, a neat retro visual style that promises interesting and deep mechanics, and highly addictive core gameplay. However, it quickly falls apart the moment you start digging into the details… The main game design flaws that ruin the fun: 1. A one- or two-slot reserve is a joke, not an inventory. The item-merging mechanic is a great concept, but it completely clashes with the strict inventory size limits! You are constantly forced to make frustrating choices about what to throw away, blindly guessing which item might drop next. The fun of rapid power scaling from the early chests quickly turns into a tedious lottery: will the item you need actually drop, and will you find a golem or a cauldron in time? The inventory should have been significantly larger, with upgrade options. Merging should be automatic (no one wants this backtracking to the golem!), and the item power bonus upon merging should be x1.5 instead of x2, balanced out by better item progression toward the late game. This would make buildcrafting much smoother and more engaging, allowing for a faster progression of monster strength to compensate. 2. The game relies heavily on item combinations and synergies. This would normally be a huge plus—it's a must-have for any self-respecting roguelite!—if the game didn’t constantly force you to discard items. You are expected to plan your build well in advance, calculate the odds of completing it, and have plans A, B, and C ready… Basically, you almost need to memorize all the recipes. This feels too tedious, turning a gameplay challenge into pure, exhausting memorization. And even then, you still constantly get screwed over by RNG because nothing you actually need drops. When there are hundreds of items in the pool, the option to "ban one item from the run" does absolutely nothing and feels like a mockery! 3. Too much is tied to trial-and-error item merging. Personally, I dislike this kind of blind experimentation (it feels like a massive waste of time), and studying a wiki page isn't fun either. The game should simply show hints about what can be merged with what. And a few minor issues: 4. Regular monsters rarely pose a threat. They are way too weak, which makes the enemy variety barely noticeable (even though it's technically there). You almost never have to worry about anyone except the bosses. The bosses, however, are quite good! They are diverse, interesting, and well-designed! 5. Mechanics like "Purity" or "Flood" feel completely arbitrary. They are unintuitive and just not fun to engage with. Overall, the game has its merits and is decent enough. I hesitated on whether to recommend it or not, but ultimately chose "No." With such a deliberately simple art style and a flood of positive reviews, I expected a gripping gameplay loop and highly polished, finely-tuned mechanics. Unfortunately, the game didn't quite live up to those expectations.
그냥 할만한데 운빨요소가 너무 많은거에 비해 그걸 커버할수있는 시스템이 없어서 하다보면 불쾌한 구간이 좀 많음.
This game is actually lit. I can't wait for the full release. It feels like a board game with less fluf. So fun. Tons of build options. I like it. I like it ok? Jesus christ.
This game is for psychopaths who like their games to be relaxing but also to be mega challenged at the same time. Game is laid back by nature of the auto battle system, but will test your skill. Neat lil game, the art is awesome.
this game is really fun, probably one of the most unexpected sleeper builds ive seen in a game. music is awesome, graphics are sick, and the game just has so much ♥♥♥♥ to do. the singleplayer is packed with stuff to do. tons of challenges, different bosses, unique items and weapons, even little secrets that i still keep finding. as a singleplayer game, this one is great, but it has multiplayer too, which is crazy!! something i never expect from a turn based roguelite game. the multiplayer is fun! very good way of balancing the tons of items that you can use and consolidating it into the multiplayer as to not be overwhelming. overall a really good game, even though its not even full release yet. definitely a little pricey, but you will genuinely have a good time with this game for a long time, so its arguably worth it!!
When you lose: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHH When you win: yayyyyyyyyyyyyyyyyyyyyyyyyyyyyy...... When you play kingmaker: ohhhhhhhhhhhhhhhhh..... Peak
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +5 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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