
Deep in the forgotten corners of the world, a dark force stirs – the Demon King rises once more. Sharpen your wits, seek out powerful artifacts, and stand firm in the face of the apocalypse in this roguelite RPG auto battler.
Modeled estimate, not a reported figure. How we estimate →
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About
A long-forgotten enemy rises and brings portents of doom – the Demon King is coming, and without a champion to strike him down, the world will surely fall to his corruption. Seek out powerful weapons and artifacts by day, stand against his minions by night, and prepare to be hunted by powerful entities from ages past in this roguelite role-playing game.
Every three days, a terrifying new minion of the Demon King begins his hunt, drawn from a pool of over 30 potential bosses. Study each monster’s strengths and unique powers, and adapt your build accordingly. Explore the realm in search of the weapons and equipment best suited to defeat this powerful predator, but be wary of other fell creatures that roam the world by night. With limited time, will you opt to sharpen your blade at hidden ancient forges, pay a high price for rare trinkets from greedy merchants, or seek out mighty armor and magical shields? Choose the tools that work best against the powerful enemy that hunts you today, without sacrificing your preparedness for what comes next, overcoming the guardians of each realm until the Demon King Himself stands before you.

Pursue a multitude of strategies and synergies with over 350 items at your disposal to confront the unique challenge of each monstrous boss. When hunted by the Razorclaw Grizzly, whose fierce attacks ignore all armor, how much armor will you sacrifice for equipment that prioritizes maximum health, speed, or damage? The lesser monsters stalking the realms will wage a war of attrition against an unarmored hero, and should the Razorclaw Grizzly be slain, three days may not provide enough time to gather enough armor for the next great foe that hunts you. You may, in place of armor, find several items that enhance your speed and attack strength, allowing you to strike first and hard, vanquishing your enemy swiftly – sometimes before it’s able to strike at all. Then, if you luck upon the Saffron Feather, you’d be able to take advantage of your high speed to help regenerate wounds during battle. But should you find yourself hunted by the Black Knight, who absorbs your attack power as his own, high armor becomes a priority over raw attack strength – with the aid of Razor Scales armor to reflect damage back upon your enemy, and enchanted Ruby Earrings to inflict damage every other turn, the Black Knight would face steady damage without raw attack power to absorb for himself. But if you happen upon a powerful magical weapon, do you dare take it up, knowing it will strengthen the Black Knight for the fight ahead, but come to your aid should you survive it?
There are a plethora of options for each threat, with a variety of powerful combinations to be discovered and exploited at your disposal among the countless items, and constant tradeoffs between the near and long-term threats – with limited space in your inventory, you must choose wisely and adapt constantly.

Seek out the fallen Demon King’s crown in asynchronous multiplayer mode "Kingmaker" – the ultimate test of your strategies where your champion faces off against the powerful builds of other players – or challenge your friend to duel in real-time, exploring the world to prepare builds and face each other every three days until a victor is crowned. Plan around the equipment and abilities of these would-be heroes in the hunt for the crown, and face a constant onslaught of unique combinations and unforeseeable circumstances – how will you rise above all others?

You will face both great victories and noble defeats. Each run will contribute to your progression as you complete over 100 unique challenges that add powerful new artifacts to the pool of items available for future runs – while your first hero may not defeat the Demon King, their efforts will not be in vain.
The world descends slowly into chaos as the Demon King grows in strength – the trees wither away, the grass turns to ash, and the bogs turn putrid with the stench of death. Take on the mantle of a hero and prepare yourself – for He is Coming.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 69 reviews with recorded playtime.
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
goodd
Game is fun enough, although your first few runs (at least) can feel very unfair with the lack of unlocked items. It seems most items are locked behind achievements. I have no idea what they were thinking with Gauntlet mode. It's near impossible to play, sometimes you can't even make it to the first boss if your luck is bad enough. You'll never beat the second boss unless you somehow get synergy in all of your item acquisition.
Vicio delicioso. Ojalá le agreguen más y más contenido con el paso del tiempo
シンプルで無限に続くマップを冒険し、宝箱を開けて武具やアイテムを入手し、強化したり合成したりして装備を整えていく。 所持アイテム数が少ないので、宝箱の中身次第ではスルーすることが多いのと、事前情報がないとクリアしづらいボス情報がないのが気になりましたが、シンプルでありつつもRPGの楽しさをしっかりローグライトに落とし込めている印象でした。
Quick and fun roguelike, really about inventory management and location choices. Combo out to win. Lovely retro look, fun monsters, and a low stress background player you can flip to between "real" tasks.
Ótimo jogo e com grande potencial, mas existem alguns pontos a melhorar, sendo o principal deles a mecânica roguelike de desbloqueios de itens, para resumir: Essa mecânica deixa o jogo um tanto tedioso pois compromete o foco na gameplay e a experiencia do jogador pois o obriga a realizar missões chatas e sem sentido ao invés de... só jogar o jogo, que é como deveria ser. Exemplos de missões: 1 - morra para seus itens 2 - consiga 10 de ataque com a arma inicial e mais inútil 3 - tenha um total de 50 de armadura O jogador literalmente deixa de jogar o jogo e se divertir para fazer essas coisas sem sentido para liberar os itens em futuras runs, o que não é legal. Sugestão: Façam com que os itens sejam liberados de uma forma mais orgânica, bem como já é feito com uma pequena parte deles: "derrote x boss", "derrote y boss", "complete uma run", isso sim é uma boa forma de manter o jogador engajado sem obriga-lo a fazer coisas que não fazem sentido. Se possível usem 'The Binding of Isaac' como referência para este quesito. Ademais, gostei muito do jogo: 8/10
7/14 black knight very hard (first attack is double) axe: 9 attack (4 blank slot) but black knight take only 9 damage
Amazing Game, if you love crazy builds and synergies, this is for you. Can't wait for the full release!
Best purchase I have made this year, so much replayability with Kingmaker, so many unlocks and combinations/synergies. Well thought out and put together. Can't wait for the full release and to see what you make next.
Sembra di giocare alle slot machine. Il gioco si potrebbe veramente ridurre a far uscire degli oggetti a schermo e tu scegli quelli che vuoi sperando di riuscire a fare la combinazione giusta... come le slot machine.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +5 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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