
Halo Wars: Definitive Edition is an enhanced version of the real-time strategy classic, Halo Wars, updated to run natively on PC. Halo Wars: Definitive Edition includes improved graphics, new achievements and all of the DLC created for the landmark real-time strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed this game on the 360 before i knew anyting about Halo lore, and I enjoy it even more now having an understanding of the universe it's played in. The over head strategy aspect is a nice switch up that in my opinion, was well executed. I enjoy the army building aspect so much that i find myself forgetting about my objective. Everything considered for a game of its era i'd comfortably say 8.7/10 must recommend
Halo Wars is probably one of the most underrated Halo games ever made. Taking Halo and turning it into an RTS sounds like something that shouldn't have worked anywhere near as well as it did, but somehow it just works. Building up your base, getting a massive army together and sending 20 Scorpions across the map to absolutely delete someone's base never gets old. The campaign is great as well. The story actually feels like Halo, the cutscenes are brilliant and the Spirit of Fire crew are genuinely some of my favourite characters in the entire series. And for an RTS that was made around playing on a controller, the controls are surprisingly good. Obviously its not perfect. The AI can sometimes have absolutely no idea what its doing, units get stuck on each other, pathfinding can be questionable and trying to get a specific group of units to go exactly where you want can turn into its own mission. It's also definitely simpler than a lot of other RTS games. If you've spent your entire life playing StarCraft you're probably not going to find Halo Wars particularly complicated. But honestly thats part of why I like it. You don't need a university degree in resource management just to understand what's happening. You build your base, make an army and go blow up the other bloke. Simple. The multiplayer was also some of the most fun I've had in a strategy game, especially when everyone stops pretending they're using tactics and just starts building the most ridiculous army possible. Halo Wars isn't the deepest RTS ever made. It isn't the most complicated. But its fun as ♥♥♥♥. Great campaign. Great soundtrack. Great atmosphere. And nothing will ever beat hearing: "ALL UNITS" for the 400th time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Czech, Hungarian, Japanese*, Korean, Polish, Russian*, Traditional Chinese*languages with full audio support
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It feels like I'm in 2009 again! Ahhh so good. The music and everything. I'm home
halo
Die Wegfindung der eigenen Einheiten ist grottenschlecht, meist behindern sie sich nur gegenseitig. Dies wird noch durch die viel zu kleinen Maps mit vielen Engpässen und schmalen Wegen verschlimmert. Unspielbar.
A beloved classic back on my xbox 360, sadly has massive input delay that gets worse as the match progresses. Shame.
top spiel
Ever been assr@ped by a brute before
Best halo game, goes hard as hell,, i love this game so much.
Schönes Strategiespiel, besonders für seine Zeit. Die Story ist gut, meiner Meinung nach aber nicht wirklich etwas Besonderes. 15 Missionen sind eine gute Länge. Hervorragend sind auch die Zwischensequenzen. Da merkt man richtig, dass da auf Qualität geachtet wurde. Die deutschen Stimmen sind gut, und können nur vereinzelt nicht überzeugen. Die Basismechanik mit dem festen Bauplätzen war etwas neues für mich und macht Spaß. Teilweise fühlt man sich etwas limitiert dadurch, ermutigt aber dadurch zum expandieren. Das einzige was mich wirklich stört, ist die Kollision und die Hitbox der Bodeneinheiten. Diese nehmen so viel mehr Platz ein, als sie tatsächlich groß sind, dass ein Panzer teilweise einen breiten Weg alleine blockiert. Die Einheiten bewegen sich auch nicht aus dem Weg, wenn andere vorbei wollen, wodurch die Armee mehrfach hinter Verteidigungstruppen feststeckt. Insgesamt aber sehr empfehlenswert
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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