
Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Playing as Alyx Vance, you are humanity’s only chance for survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1433 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm totally flabbergasted that my pc can play this game at 72fps what da heck
Kafama kova takabiliyom muhteşem olay
zombiye sakso çektirdim ve bundan pişman değilim
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #65, worst BR #98 · 10 markets collected
Of the 7 markets with a position on both sides, 3 climbed and 4 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 11/day in the week to Sep 14 → 21.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian, Czech +16 more
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to play Half-Life: Alyx since the announcement, it's my first VR game, and I also got my first gaming PC in literally a decade just to play it, so to say that I was excited to play it would be quite an understatement. And it didn't disappoint in the slightest! It's very much a Half-Life game, it builds on all the same gameplay elements and the atmosphere that made the original games so iconic, and adds so much more. HL:A draws inspiration from both HL1 and HL2, blending suffocating confined Xen-infested spaces with street battles against the hi-tech Combine, really a bridge between both HL games. I was going into HLA half-expecting it to be a VR attraction of sorts, and thank goodness I was so wrong. While the game features several "wow" moments, it mostly uses VR to immerse you in the setting, to bring the environment to life. You can interact with almost everything, with many mechanics and puzzles relying on spatial controls. In fact, using VR quickly becomes second nature, and before long you stop thinking about the controls and simply feel like you're there. The other thing that surprised me is the length of the game, I'd say it's about as long as HL2, there are a lot of things to see. For me, HLA brings so much to the table in every aspect, I consider it a full-fledged entry in Half-Life series, that in my opinion could as well be named Half-Life 3.
Game is fun, mechanics are super fun, the combat is amazing but the price... I will never recommend a game that costs 78$ (canadian) and have 8 hours of gameplay, I explored the most I could, got almost all achievements and even then, 8 hours of gameplay. I bought it when it was on sale and I did that right, also, the story of it was just meh, needing to know the entire half life story to enjoy it is meh for 80$, did enjoy that g-man was the prisonner, 8/10 gameplay 6/10 story would pay 20-30$, not 80$
Melhor experiência VR que eu já tive! Estar imerso no mundo de Half Life foi uma dos melhores momentos que eu já tive em jogos!
Absolute Cinema / 10 Was totally worth buying a VR headset and all the motion sickness I got at the start. 😁
Это одна из причин покупки вр
я арморед хедкраба маму е6ал
É um jogo muito bom, mas não achei essa piroca toda como muitos dizem. Pra mim está sendo uma experiência mediana, o jogo não condiz com as especificações da loja, pra mim ele tem uma performance bem +/- rodando em 80/90hz, mas isso pode ser culpa do SteamVR que é um lixo, da Meta ou do jogo mesmo, eu não sei. Estou tendo que rodar tudo praticamente no baixo, pra não ficar um desempenho porco, talvez por isso que eu não esteja achando ele essa piroca toda. Se você tiver um PC parrudo com 12 de VRAM ou mais, talvez a experiência seja top mesmo. No meu caso eu só tenho 8 de VRAM, é o limite mínimo aceitável, então fico bem limitado. 8/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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