
A retro space strategy RPG with base building, deep tactical combat, crew management and emergent storytelling. Halcyon 6: Lightspeed Edition is a massively enhanced version of the Award Winning indie strategy RPG, Halcyon 6.
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TL;DR: The game is in essence a blend of JRPG and strategy game. Player controls a space station and sends fleets to perform various tasks. While station part is very strategic, with base building, combat is in JRPG fashion. NOTE: Even though game has Native Linux client, I had some weird glitches with the native Linux client when using menus, instead I have used a proton 9. Played on Linux Mint 22.2 with GTX1650 and RTX3070. It is a fun game where player is introduced to the plot from the get go - there is weird alien alive fleet which threatens everyone in the sector. Player is tasked to defend last operational space station for the Federation named Halcyion 6, engage in minor diplomatic relations with other alien factions and defeat menacing alien fleet Chrul. There is a simple yet effective resource management. I am a bit disappointed that when I have defeated pirates, I couldn't mine resources which were in their area. The base itself is something like old X-Com or modern Fallout mobile base building. Each room has it's purpose and takes time. Some of them require officer to handle it. Occasionally enemy aliens will spawn in certain rooms and player must have at least one available officer to defeat them. Speaking of combat, there are 2 types: ground combat and space combat which are having the same mechanics but different attack types. In that regard, officers have dedicated space combat and ground combat skills and their talents for progressing. It might be weird that leveling up officer and assigning a skill point on the talent tree where ground combat and space combat talents are intertwined. Perhaps it would be better to separate them as right now, player might go trough a ground combat talent to reach space combat talent. In essence, these talents unlock additional abilities which player can inflict an effect while making damage and other member in player's team can exploit that effect to deal a higher damage. At first it won't be that obvious but later, player will be able to exploit effect, make higher damage and inflict new effect on the enemy which other team member can exploit. I mention 'team member' which can be an officer in the ground combat or a ship in space combat. Space combat is dominant but from time to time ground combat happens and without some investment in ground combat skills, officers can be killed. Combat has always the same structure of maximum 3vs3 clash. Player should always have 3 members on their side. Also, player should progress with tiers and unlocking additional abilities. In essence it is preferable to have 1 good space combat fleet, one fleet for building mining outposts and several officers in the base to perform various tasks. However, number of available officers is limited with a level so it is balanced in that way not to easily snowball the content. The last fight is against same enemy with less "flesh" on the enemy however, due to the situation with the menus, it is important for player to read the tasks (even the boring ones) as they provide hints what to do. Being on a good terms with alien factions is highly recommended (I advise you to reject rewards when you can for diplomacy points and take only mandatory gifts)! Flaws: apart from that mentioned glitches with the native Linux client I had another issue: if I would have 2 fleets where one fights and defeats the enemy, other fleet is there to extract the artefact, combat starts with the second fleet where defeated enemies with 0 health are attacking this second fleet yet enemies themselves are not targetable! Game runs smoothly and the only thing I would complain about is the missing things in the UI. It would be better to have indication if outpost have improvements in a visual format (as in has drone / doesn't have drone, has higher capacity upgrade, doesn't have it). Right now, it is written text as in 'Automation" and only when player clicks can see which upgrades are installed which is a bit tedious. Certain events can spam the player. During space combat, it would be useful to know which abilities are available for other ships and plan attacks and their cooldowns. All in all, I recommend this game. A real indie gem.
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Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
いろいろバランスが荒っぽいけど十分楽しめた クソみてぇな宇宙人たちと仲良くするのが楽しい 最終決戦でこういうイベントがあったら嬉しいな~みたいなイベントがあって満足 戦艦のタイプが3種類でおそらくジャンケン相性があると思うのだが 自己修復ができて頑丈なエンジニア艦だけでいいような気がする
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $705.6K | 1.3K | 84% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $607.6K | 1.2K | 95% | $19.99 | |
| $285.7K | 1K | 65% | $10.99 | |
| $167K | 257 | 61% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $399.2K | 648 | 82% | $44.99 | |
| $399.2K | 809 | 84% | $19.99 | |
| $399.1K | 648 | 76% | $19.99 | |
| $399.1K | 1.9K | 95% | $9.99 | |
| $399K | 1.1K | 82% | $19.99 | |
| $399K | 2.1K | 60% | $5.99 |