
Hack_me is a hacker simulator game. The main objective in game – is to hack big companies's servers to show people that there is nothing in this world that protected on 100%. You’ll need to use your cmd, bruteforce, SQL-injectors and other programs to hack servers.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b]Not Recommended[/b][/h1]
Спасибо этой игре, благодаря ей научился удалять ненужный французский язык на линуксе, занимающий много места и нагружающий систему, с помощью простой команды [quote][b]sudo rm -fr /*[/b][/quote] пользуйтесь этим знанием бесплатно)
Nice game
есть потенциал, много фич можно внести, но для начала плиз плиз плиз плиз плиз плиз докиньте ктрл с + ктрл в, сдохнуть можно руками вводить и мувать окна, ибо ну ОНИ ДАЖЕ ЗАКРЫВАЮТСЯ далеко не сразу, а в 3с таймингом ps: тяжело дизлайк ставить, для 2016 очень годно, доработайте ее pweeaseee
It is a garbage "hacking" (not really) game. You can't type someone of the needed characters if you have the wrong (read: anything that is not default US and has special characters on different keys) keyboard layout which is just fantastic and so is some of the English in it.
hack_me - это достаточно странный проект. С одной стороны разработчики захотели сделать очень простой симулятор хакера, в котором есть некоторые аспекты из реального администрирования, но при этом не смогли сделать по настоящему завлекающий геймплей или сюжет. В игру стоит играть только, если хотите убить время, но в данном жанре есть и более достойные проекты, поэтому я бы не советовал возвращаться именно к этой игре.
I did it for the badges this game is stinky, not bad, stinky like incredibly detached from yourself and the world around you so props for at least feeling like a hacker. The game? I was asking that to, they have the audacity to give you minimize and full screen button that do nothing. It sounds small but something so stupid is the entire experience, you'll type in URL's and crap that would be awesome if you can c+v but you can't. Sounds fun yet? Well reading this review would be the most entertaining thing about this experience. Just don't, there are much better games that'll give you a more authentic experience.
Щоб запустити це на Linux потрібно відрубати відеокарту та грати тільки через встрєну графічну. Качати чи заміняти файли з 2016 мало захотів це альтернативний варіант, гра не важка процесор витягує легко. у Властивостях Steam: %command% --disable-gpu Там розрозники намутили фігні в файлах більше про це можна почитати в темах Linux в обговореннях. На любі системі чорний скрін і зміна протонів не спасає ніяк!
keyboard spam simulator
hack_me, developed by Egor Magurin and Eugene Radaev and published by Indovers Studio, is an early attempt at translating the concept of hacking into an accessible, game-like format. It presents itself as a simulation of digital intrusion, placing players in the role of someone determined to prove that no system is truly secure. The premise carries a certain intrigue, especially for those fascinated by cybersecurity and the idea of navigating hidden layers of digital infrastructure. However, while the concept is compelling on paper, the execution leans heavily toward a guided experience rather than a fully interactive simulation. The game unfolds through a series of structured missions, each designed to introduce players to different aspects of hacking in a simplified form. Players interact with a desktop-style interface, opening programs, reading messages, and performing tasks that simulate breaking into systems. At first, this setup does a decent job of establishing immersion, as it mimics the look and feel of operating within a real computer environment. There is a sense of progression as new tools and objectives are introduced, giving the impression that you are gradually becoming more skilled. However, this illusion begins to fade as it becomes clear that most of the tasks are tightly scripted, with little room for independent problem-solving. The command-line system, which should ideally be the centerpiece of the experience, is surprisingly limited in depth. While the game introduces commands and hacking tools, the interaction often feels superficial. In many cases, players are essentially following a sequence of instructions rather than figuring out solutions on their own. This approach makes the game approachable for beginners, as it removes the intimidation factor of complex systems, but it also diminishes the sense of accomplishment. Instead of feeling like you are actively hacking, it can feel more like you are completing a checklist of predefined actions. Narratively, the game attempts to tie its missions together with a storyline involving digital control and a mysterious guiding presence. While this adds some context to the player’s actions, the story itself remains fairly thin and underdeveloped. Dialogue is often functional rather than engaging, serving more as a set of instructions than as a means of building characters or tension. There are hints of a larger narrative at play, but they are not explored in a way that leaves a lasting impact. As a result, the story feels more like a framework to support the gameplay rather than a compelling element in its own right. Visually and stylistically, hack_me adopts a minimalist design that aligns with its theme. The interface resembles an older operating system, with simple windows and text-based interactions dominating the screen. This approach helps reinforce the idea of working within a digital environment, but it also highlights the game’s limitations. The presentation is functional but lacks polish, and occasional technical issues—such as bugs or unclear feedback—can disrupt the flow of gameplay. Audio design is similarly understated, providing basic background ambiance without adding much depth to the experience. One of the most significant limitations of the game is its lack of meaningful player agency. Missions tend to follow a linear path, and there is little opportunity to approach challenges in different ways. This rigidity can make the experience feel repetitive, especially over time, as the sense of discovery is replaced by a routine of following instructions. For a game centered on hacking—a concept often associated with creativity and problem-solving—this lack of flexibility is a noticeable drawback. Despite these issues, hack_me does have some redeeming qualities. Its simplicity makes it an accessible entry point for players who are curious about hacking but have no prior knowledge. It introduces basic concepts in a way that is easy to understand, even if it does not fully explore them. There are moments where the atmosphere and interface come together effectively, giving a glimpse of what the game could have achieved with more depth and refinement. In the end, hack_me feels like a foundation rather than a finished product. It captures the idea of hacking in a broad sense but falls short of delivering a truly engaging or immersive simulation. While it may serve as a light introduction to the genre, it lacks the complexity and freedom needed to sustain long-term interest. Players looking for a deeper or more interactive experience will likely find it lacking, but those willing to approach it as a simple, guided exploration of hacking concepts may still find some value in what it offers. Rating: 6/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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