
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 735 reviews with recorded playtime.
Reviews
Themes across 732 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很长一段时间不知道玩什么游戏,一方面是没时间,一方面是电脑配置不行,在网上找到这个游戏的评价,说是肉鸽游戏里非常好玩的,下载下来能较为丝滑顺畅游玩,简单无脑,打打打刷刷刷,确实挺有意思的,不知不觉就玩了12个小时
It's okay
[i]Very Good; but I question its S-Tier Status[/i] The difference between good and exceptional status in my opinion comes down to elements that can seem a bit nitpicky; but I think that is what holds Hades back from the highest accolades. First, I’d like to highlight the strong points of the title. The mythology theming is great and is continuous throughout all facets of the game including the ever-present story dialogs. The art style is also very visually pleasing. Combat feel and control is generally very good, which is essential since that is what this game is about 90% of the time. Enemy attacks and intentions are fairly telegraphed in most instances. Six different weapon types to select from; each offering solid variety from one another and a ton of boon enhancements to alter the playstyle. Also, the game makes good use of long-term progression currency sinks to keep you coming back run after run to make little improvements. Now for some of the areas that I think could have been better. The game requires a ton of repeated clears to advance the story to the conclusion; likely far too many for most players. The last biome seems considerably less developed than the prior zones. The interior areas are generally extremely small and the main obstacle generally becomes ground damage from poison spills or hard to see projectiles. The story element delivery is hit and miss and can get pretty repetitive constantly talking to every NPC each run and listening to the excess banter. However, I think it does work when placed at the end of a successful run giving that little extra incentive to keep completing clears. In a similar vane to the large number of repeat clears; you cannot skip past difficulty level increases. Each +1-difficulty level has to be cleared progressively and they are weapon dependent. For example, you cannot skip to +5 right away you have to clear +1,+2 first and you will have to do this for each weapon type. This added a lot of additional time required to get to the higher challenge levels and is overly restrictive. There are these hammer upgrades nodes that are extremely transformative to your active attacks. Often, they change the behavior of an attack making a weapon play very differently; good idea but I don't love the implementation of getting this intra-run. I would have preferred this to have been a loadout choice at the start of a run paired with the Aspects. Overall, this is still a staple in the genre but don’t come into it thinking it’s a perfect masterpiece.
爽
Right, so Hades, ye? Supergiant Games sat there thinking, "How do we make ancient Greek deities relatable to a modern audience," and instead of, [i] I dunno, doing actual research [/i], they just had Zagreus say 'mate' every four lines and [u] called it a day. [/u] 'Cheers, mate.' 'Nice one, mate.' 'Right then, mate, back to the surface I go, mate, mate, mate.' Slap a 'cheers' and a 'brilliant' on a Greek prince of the Underworld and suddenly he's meant to pass for a bloke down Wetherspoons on a Friday. Chuck in a stray 'bloody hell,' maybe a 'sorted,' get Hypnos to say 'no worries' like he's a barista who's clocked off early [i] mate [/i], it's not fooling anyone. It's cosplay. It's a Greek god in a flat cap pretending he knows what a 'chippy' is. Because here's the thing, here's the ACTUAL thing, there is no earthly way, no way in heaven, hell, or the bit in between where Zagreus keeps getting stabbed, that a genuine Greek could ever, EVER think in British. Not really think it. You can't just bolt 'mate' onto Olympus and expect it to stick. Real British isn't a vocabulary, it's a state of being perpetually disappointed by the weather and apologising to furniture you've bumped into. The Greeks don't have that. Zeus has never once queued for anything in his life. So obviously, obviously, the Greeks were never real to begin with. Case shut. Nailed on. But here's the twist, right, here's the bit that'll really do your head in: if the Greeks aren't real, and Hades is meant to be the Underworld, and everybody in the Underworld is doing a dodgy impression of a Brit... then maybe, just maybe, Great Britain IS the Underworld. Think about it. Grey skies, everyone's a bit miserable, you're stuck queueing forever for something that's definitely not worth the wait [i] (bottle o' water for example) [/i], and everybody keeps saying 'you alright?' without actually wanting to know if you're alright. That's not a coincidence, mate. That's the afterlife. We're all just down here, doing our time with Hypnos, waiting for a bus that's never coming. Cheers, big cheese ears. Welcome to the Underworld. Mind the gap innit. And that, right there, is why I simply cannot recommend this cheap little attempt of an interpretation, trying to convince me that Greeks, nay, even gods, could possibly exist in Great Britain. Absolute nonsense. Shan't be fooled. Not on my watch. God save the Queen, and God save the rest of us from this shoddy, mate-saying, tea-less impersonation of a civilisation.
为什么我点进去开始玩全都是灰色的无法显示场景但却可以看到怪物
肉鸽游戏,刷刷刷,多把迷迷糊糊的游戏后才慢慢找到窍门 很看重build的运气 盾牌、枪的体验最好 仍未通关,最终boss三条血,太难打
Zagreo y Ares estan buenísimos, el juego no se
被美術風格吸引的!文本有趣,殺殺殺也很解壓!可以透過努力實踐小扎一夫一妻制~ 其實之前在switch上玩過還已經把媽媽接回來了,原本沒打算在PC上再買的,但刷到大促折扣太便宜沒忍住又買了一份,遂重打了一遍還全成就了~
como mola, no?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| ARK: Survival Evolved | $92.3M | 773.2K | 83% | $9.89 |
| BioShock Infinite | $92.4M | 145.1K | 93% | $29.99 |
| ASTRONEER | $90.6M | 138.7K | 92% | $29.99 |
| Human Fall Flat | $92.8M | 173.7K | 95% | $19.99 |
| Watch_Dogs® 2 | $93M | 92.1K | 82% | $49.99 |
| FOR HONOR™ | $90.2M | 162.8K | 69% | $29.99 |