
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 735 reviews with recorded playtime.
Reviews
Themes across 732 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Juegazo de manual, totalmente adictivo, mejor que cualquier droga aparte del BALATRO
aguanten los juegos como esteeeeeeeee
Just perfect
SO COOL! I LOVE THE PORTRAYAL OF THE GREEK GODS AND HOW THEY INTERACT WITH EACH OTHER!
Невероятная дрочильня
好玩
однообразный кал со скучнейшей боевкой
I am KICKING myself in the ass for not grabbing this game sooner. Initially I avoided it because I got kinda sick of the roguelike playstyles, the top-down graphics, etc. I genuinely thought I wouldn't really like it. Unlike most roguelikes, though, this one is genuinely rewarding every time you lose. For example, getting past Meg is super hard at first, but the more you unlock and the more you play, the more you can genuinely notice yourself getting better. And so much is there to unlock even without being forced to get to the third stage. The lore is brilliant, too. And you get to pet Cerberus. Just get the damn game. I'm not even halfway through this one and I'm getting excited for the second one.
[i]Very Good; but I question its S-Tier Status[/i] The difference between good and exceptional status in my opinion comes down to elements that can seem a bit nitpicky; but I think that is what holds Hades back from the highest accolades. First, I’d like to highlight the strong points of the title. The mythology theming is great and is continuous throughout all facets of the game including the ever-present story dialogs. The art style is also very visually pleasing. Combat feel and control is generally very good, which is essential since that is what this game is about 90% of the time. Enemy attacks and intentions are fairly telegraphed in most instances. Six different weapon types to select from; each offering solid variety from one another and a ton of boon enhancements to alter the playstyle. Also, the game makes good use of long-term progression currency sinks to keep you coming back run after run to make little improvements. Now for some of the areas that I think could have been better. The game requires a ton of repeated clears to advance the story to the conclusion; likely far too many for most players. The last biome seems considerably less developed than the prior zones. The interior areas are generally extremely small and the main obstacle generally becomes ground damage from poison spills or hard to see projectiles. The story element delivery is hit and miss and can get pretty repetitive constantly talking to every NPC each run and listening to the excess banter. However, I think it does work when placed at the end of a successful run giving that little extra incentive to keep completing clears. In a similar vane to the large number of repeat clears; you cannot skip past difficulty level increases. Each +1-difficulty level has to be cleared progressively and they are weapon dependent. For example, you cannot skip to +5 right away you have to clear +1,+2 first and you will have to do this for each weapon type. This added a lot of additional time required to get to the higher challenge levels and is overly restrictive. There are these hammer upgrades nodes that are extremely transformative to your active attacks. Often, they change the behavior of an attack making a weapon play very differently; good idea but I don't love the implementation of getting this intra-run. I would have preferred this to have been a loadout choice at the start of a run paired with the Aspects. Overall, this is still a staple in the genre but don’t come into it thinking it’s a perfect masterpiece.
como mola, no?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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