
Battle beyond the Underworld using dark sorcery to take on the Titan of Time in this bewitching sequel to the award-winning rogue-like dungeon crawler.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32.14/day in the week to Jul 22 → 55.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The first-ever sequel from Supergiant Games builds on the best aspects of the original god-like rogue-like dungeon crawler in an all-new, action-packed, endlessly replayable experience rooted in the Underworld of Greek myth and its deep connections to the dawn of witchcraft.
As the immortal Princess of the Underworld, you'll explore a bigger, deeper mythic world, vanquishing the forces of the Titan of Time with the full might of Olympus behind you, in a sweeping story that continually unfolds through your every setback and accomplishment.
Infuse your legendary weapons of Night with ancient magick, so that none may stand in your way. Become stronger still with powerful Boons from more than a dozen Olympian gods, from Apollo to Zeus. There are nearly limitless ways to build your abilities.
Meet a cast of dozens of fully-voiced, larger-than-life characters, including plenty of new faces and some old friends. Grow closer to them through a variety of new interactions, and experience countless unique story events based on how your journey unfolds.
New locations, challenges, upgrade systems, and surprises await as you delve into the ever-shifting Underworld again and again. Reveal the mysteries of the Altar of Ashes, tame witchy familiars, and gather reagents using Tools of the Unseen to get closer to your goal.
Thanks to a variety of permanent upgrades and the return of God Mode, you don't have to be a god yourself to experience what Hades II has to offer. But if you happen to be one, you can brave escalating challenges for greater rewards, and prove just how divine you really are.

Rich, atmospheric presentation and storytelling fused with responsive action is the hallmark of Supergiant's titles. Vivid new hand-painted environments, even smoother real-time 3D characters, and an electrifying original score make this mythic world burst with life.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 123.3Kreviews | 96% | — | $77.9M |
| $29.99 | 7.9Kratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3] So, I've 100% this game, what can I say [/h3] It's kinda crazy to me, that the first game I've properly finished 100% and made a review on, was Hades 1. That game was the reason I've started doing these, so I think it's only fair I'll write this review straight from the heart, without segments and just how I [i] feel [/i] it. This game man. This ♥♥♥♥♥♥♥♥ game. I've had such high expectations from the first one, I mean, Hades 1 was literally my favorite game for multiple years. And it was specifically dethroned by its sequel. I am completely baffled at how amazing it is. I expected more of the same, with a couple of new things, BUT NO. They went absolutely Fcking wild with this one. It really should be called Hades 2.5, since they practically said ''Game content? Double it and give it to the next person''. They could've just given me more Zagreus shenanigans and I would've been happy. But they gave us a whole new protagonist, whole new areas, switched up the roster of Gods (and brought back some of the old), new assortment of weapons and basically revamped and upgraded already present systems. I HIGHLY advise you to first play through the first game. You'd be doing yourself a disservice if you played this first and then went back to Hades 1. Not only because of the lore, but also because you'll be missing a lot of things present here, that weren't in the initial First game. Once again, everybody in this game is hot AF. I am literally fawning over every damn character. You just kinda have to forget how absolutely horrible Gods in this pantheon are, because in this game, they are all very likable. I was very hesitant whether I'm going to like the new protagonist, but man, I just love Melinoe. Zagreus is my boy, I see myself in him still, but his sister is just such a well written character and protagonist. To Hell with it (literally), ALL characters are well written. I just love the gradual growth these characters go through and the pacing is [i] Just Perfect. [/i] Every run you learn juuuuust enough to keep you going, but not too much, to the point that you can speedrun the game in a few days. I've challenged myself to win as many runs as possible and finish the whole 100% in as little runs as possible. It took me exactly [b] 98 nights [/b] (runs) to complete. Out of those, I've lost about 13 (with 4 of those being unavoidable scripted deaths). But I'm a complete nutjob and a roguelike veteran, so I approximate that a normal mortal would need around 150-200 runs to completely finish the game. Enough general rambling, how's the game apart from the amazing story? The gameplay is a FCKING blast, in many aspects [b] Better [/b] than the first game. Personally I've preferred some weapons from the first game, but I've grown to love the new weapons. I don't even have a favorite, I have multiple favorite aspects of multiple weapons (since each of the 6 weapons has like 4 aspects). There are new enemies, new COOL AF bosses, new depths of relationships with characters (it's literally a dating sim sometimes), but most importantly, new ways to play your runs. They went so out of the box with some weapons and boon upgrades, that it kinda redefined how I play these games. I won't go into painstaking details, just know that I went from a long distance sniper type player, to a literaly suicidal maniac that goes RIGHT up to my enemies without flinching. They also reintroduced the [i] Heat [/i] systems as [i] Fear [/i] , which if you don't know, is a very interesting way to make your runs harder. You can give you enemies the standard of more health, more damage, but you can also give them extra shields, extra perks, possibility to respawn, bigger spawn rates, higher animation speed. You can add a timer, make pricier items in shops, limit the number of choices of boons, etc. etc., but my most favorite [u] literally upgrade bosses one by one. [/u] I cannot stress enough, how cool, amazing, refreshing and downright scary that is. You can go from easy no problem run to ''I am literally pissing my pants. Yes, as we speak'' type of mood. Supergiant devs are just masters at adding additional difficulty for skilled players. Gameplay might be the closest thing to a 10 as an aspect, easily 9.8/10 When it comes to artstyle and music, I couldn't be happier. They kept the charm of the first game and EXPANDED upon it. Some of the artistic direction is borderline gooning material. Did I mention the characters are HOT AF? Well, I'll mention it again I DON'T CARE. You're giving me a hot goddess protagonist? SIGN ME TF IN. Hotness level of these characters is out of this world, as it should. And the music? 5 songs went straight into the playlist. I'm literally continuing the trend from the first game, where in private, I would sing these beautiful songs in high notes sounding awful, but again, I DON'T CARE. The songs are.... UGGHH I CAN'T GET OVER THEM. Imagine someone approaches you to sing a song as a God of Music and you... FCKING NAIL IT?! Because now I want to nail Darren Korb for singing Fated Glory. That's how good the music is. When it comes to both art and music, they are both unreasonably good for a roguelike. What a damn treat. Music and Artstyle is an easy 9/10 I'll circle back to the story, because I want to emphasize how well written it is. I was very skeptical when I found out about the time proponent and time travel and how they would handle it. But they handled it MASTERCLASS. I also loooove the nuggets of wisdom and lessons this game has. It has the soul of old movies and fairytales that always had profound lessons tied to our lives. This game has Plethora of them. Not one or two, but going into double digits. About the importance of comradery, relationships with depth. Lessons about not wallowing in the past, about the folly of us mortals, about causes worth fighting for, about self respect and being example to others. About passion, hope, love and grief. I could go on and on about all the profound moments the game presents. Couple that with all of the resolutions that tie up both games and things you relive from the first game and you get an absolute gem of a game. I was literally sobbing as the credits rolled. How can you even top this writing now? 9.5/10 All in all bro, I've waited literal years (five of those) for this sequel and I have not been disappointed in the slightest. It completely exceeded my expectations, I couldn't have been more satisfied. If you haven't played the first entry, I highly advise you to do so, before diving into this one. Also, when it comes to 100%, it was almost completely seamless and not hard at all. There is like 1 fairly difficult one and I did it first try. How's a 100% achievement hunting even a challenge here? 9/10 This became my new absolute favorite. This is a must play when you like roguelikes. Hell, I'll say, it should be mandatory to play this Since I still don't give games a 10 (because a perfect game doesn't exist), this is easily [u] 9.7/10 [/u]
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Greek, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $29.99 |
| 2Kratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i] Моє знайомство з відеоіграми від студії Supergiant Games почалось із гри Transistor(про Bastion я звісно чув, але не грав). Досі пригадую яскраву та деталізовану мальовку, чарівну головну героїню та проникливе музичне оформлення. Скажу більше, барвистий і виразний візуальний стиль та незабутній аудіоряд це те що робить їхні проєкти настільки унікальними. До речі за 15 років праці студія ніколи не робила прямих продовжень своїх ігор, усі вони розроблялися у повністю оригінальних всесвітах. Мабуть, розробники відчули що мають бажання додати щось важливе до історії сімейства Аїда. [/i] На цей раз нам пропонують пограти за Меліною — богиню нічних жахіть та привидів. По характеру вона досить стримана та дисциплінована на противагу своєму брату Загрею з першої частини. Воїтелька та чаклунка яку з дитинства тренували тільки для однієї мети – вбити титана Кроноса, який захопив нашу домівку й розпочав війну з Олімпом. Одним словом буденні стосунки між родичами давньогрецького пантеону богів. Оскільки всесвіт гри запозичений, на шляху нашої місії трапляється чимало відомих постатей – титанесса Геката, що старанна тренувала нас з самого дитинства, привид Одіссея, який допомагає нам стратегічними порадами, богиня відплати Немезіда, яка підтримує нас у бійках та ще нечисленна кількість дядечків, тіток й інших родичів. https://steamcommunity.com/sharedfiles/filedetails/?id=3779643044 За основу графічного дизайну лишили ізометричний вигляд, але наблизили камеру, щоб персонажі та об'єкти локацій не виглядали занадто маленькими. Також переробили зображення дійових осіб в діалогах, додали їм анімацій та ще купу дрібних деталей. Довкілля та малюнки персонажів відтворені настільки ретельно і прискіпливо, що можна замерти на хвильку, просто розглядати все навкруги, вишукувати нові цікаві дрібнички та анімації середовища. Художній стиль зображень богів теж змінився, наче артдиректор надихався справжньою античною скульптурою та живописом греків. Ігролад теж оновився, нічого суттєвого, це скоріш корегування, але дуже важливе. Кожну ніч ми готуємо замах на Кроноса, пересуваємося невеличкими локаціями вбиваючи ворогів на шляху, на виході з місцевості отримуємо дари богів чи інші підсилення. Таким чином конструюємо свій унікальний набір навичок, а потім намагаємося максимально ці навички підсилити. Тепер у нас з’явилася смужка мани, а кожна зброя отримала заряджені атаки що її використовують. Загалом атаки з підсиленням можна покращити та навіть складати з них потужні комбінації. Поміняли принцип роботи талісманів та їхні ефекти – відтепер самому хочеться змінювати їх під час забігу, щоб підкорегувати здібності у вірному напрямку. Звірятка стали повноцінними супутниками Мелоної, вони здатні підсилювати атаки чи проковтнути частину шкоди. Мені сподобався котик, що на одному рівні з Мел ганяє ворогів по арені, але він той ще сонько, доводиться постійно його будити ^^. Ультимативне закляття віднині можна обрати за вашими вподобаннями, та ще й у кожного його варіанта є гілки прокачування. Можна й далі перелічувати що удосконалили та підкрутили розробники, але краще це буде приємним сюрпризом для вас під час проходження. Тим паче творці дослухалися до своєї спільноти та зробили все так як треба. https://steamcommunity.com/sharedfiles/filedetails/?id=3779109632 Мене знову вразила шалена кількість діалогів та навіть після 100 годин проведених в грі вони не повторювались, постійно відкривалися нові завдання чи романтичні стосунки. Мені здається не кожна класична RPG має стільки тексту, а саме головне, в грі присутня українська текстова локалізація. На останок хочеться похвалити шикарну музику гри загалом та неперевершену банду сирен, безпосередньо. Вони справжня родзинка всієї гри, мало того що мають драйвові саундтреки, так ще й до дрібниць пропрацьовані. Скажімо під час бою першою позбуваємося сирени що на ударних, так одразу з музики зникає цей інструмент чи коли солістка ховається в мушлю, то зникає її спів. Окремої уваги заслуговують їхні кумедні діалоги перед початком сутички. https://steamcommunity.com/sharedfiles/filedetails/?id=3780261901 [h3] Рекомендую шанувальникам першої частини та прихильникам rogue-like ігор за мотивами давньогрецької міфології. Проходження займає 60 годин(головний сюжет). [/h3]
The game is great, with fantastic character art and the storylines are amazing. Really gripping and worth every penny. The looping is smooth and very addictive, the mystery feels surreal, the voice acting is great and all the little mini games you can do are fun. Progress feels linear and rewarding, making the gameplay loop amazing. Only gripe is the storyline. Melinoe is too perfect, too goodie-two shoes and lacks some of the grit Zagreus had which made him fun. You hardly relate to Melinoe. Sure she can be naive at times and endearing but for a protagonist we live through so long, she is tiresome. Especially the end made me not root for her anymore. Spoiler re story beats I highly disliked: [spoiler]The ending story-line falls short. We do not even see Hades and Persephone in the House, we hardly see Zagreus, she is not reunited with her family at all. It is just fighting and war, ever-ongoing for her. It is so unsatisfying. I wish we visually saw the accomplishments we fought to achieve: a safe Olympus and a restored House of Hades. I wish we saw more of the Olympus drama as a reward for beating the last Olympus boss, I wish we saw more of the House of Hades cast as a lil reward for beating Chronos. But nope. I feel like they could have come up with a different solution as to why we can keep playing the game, like she needs to continue training or something. The found family of the Crossroads feels really flat. Why can't they all go to the House of Hades? Replacing that as your starter area after the epilogue could've been cool. Or having Hades/Zag/whoever else from her family visit from time to time at least. The fact that our protagonist, after her whole story, is rewarded with continuous "work" instead of being surrounded by the people she fought to save is lame. No one from the Crossroads -feels- like found family. Just war comrades and unserious romantic interests. [/spoiler]
the game throws you in a QUADRILLION UNSKIPPABLE DIALOGUE scenes and is practically begging you to care about its awful deviantart-tier mythological fanfiction the game itself is very good though, negative review because i genuinely hate the writing and stories and characters
I don't get knocked down when hit while sprinting WTF? is that a new concept?
实在打不下去了应该也不会再尝试了,对我来说不如1好玩。还看到说结尾剧情很难评及时止损算了。
another summer spent killing time
Везде нeгры...Везде нeгры...Везде нeгры... а если серьезно , что в первой части что во второй одна и та же проблема что бы тебе получить нужный диалог и ДВЕРЬ с квестовым нпс (который появляется 50 на 50) проходи по 100 раз одно и тоже дальнейшего продвижения до эпилога. Но в первой части хотя бы гемплей был веселее чтоли
Me dio la misma sensación que el Silksong, llevaron lo que estaba bueno aun más top tier Excelente historia la de Melinoe ⭐⭐⭐⭐⭐ https://steamcommunity.com/sharedfiles/filedetails/?id=3779389153 https://steamcommunity.com/sharedfiles/filedetails/?id=3784148556
Great continuation of the story, gameplay amazing, only issue i had was too many gathering items for my taste
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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