
Experience the apeX of 2D action! A new era of 2D action begins now! Get ready for high-speed, stylish 2D side-scrolling action like never before. Inti Creates presents the ultimate in classic 2D action with "Luminous Avenger iX"!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese, Korean, Thai, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Portugal
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I want to smash both the twink and his robot girlfriend
no me deja iniciar el juego, entro se pone la pantalla en blanco ye me saca, por favor arreglen eso que no puedo jugarlo
i need this game injected into my veins
苍蓝2后推出的外传,很难想象有2代珠玉在前还能做成这个鬼样子 关卡全面不如一二三代,六大BOSS前三个都不行,后三个也仅比一代略好,完全无法满足我对二代之后作品的期待 加强版BOSS更是把BOSS战粪的地方体现得淋漓尽致,又是0前摇又是特效遮挡又是身边有两个轮子转转转不让撞
*遊玩本作之前建議先玩過前兩作 蒼藍雷霆 與 蒼藍雷霆 爪* 銀白鋼鐵X是蒼藍雷霆系列的第三作,但與屬於本傳的前兩作有部分相異之處。 本作採用蒼藍雷霆爪成為可使用角色的亞裘拉作為主角,以與本傳作區隔為由,捨棄了本傳為人樂道的輕小說形式道中對話。 (說真的我覺得少了這個非常之可惜,也使得本作的劇情量相對少很多。或許也可能是開發時程較短的原因) 故事的設定上非常具有深入的發展空間,但由於外傳設計上的犧牲導致可以很精采的故事只得在沒有很深刻的描寫下就結束了。 這也使得若玩家想投入本作的劇情中的話,基本上必定得先玩完蒼藍雷霆1、2(否則會暴雷這兩作的重大情節) 倘若你是已經玩過前兩作的玩家,那想必仍然還是可以從本作的劇情中得到許多的悸動(太苦了......) 戰鬥方面改善了許多亞裘拉原本的不便之處,像是空中飄浮在本作中不但可以主動透過在空中按下跳躍來發動,還拔除了只能飄浮幾秒鐘的限制。 電光衝刺甚至可以衝撞空氣牆壁、飛到天花板的視野外,這使得BOSS戰有了更多的靈活變化和操作空間。其他當然還包括了一些細微的調整,都使得本作的亞裘拉在操作上比前作來的更靈活自在,不會動不動就一直撞牆落地等失誤。 不過呢,本作亞裘拉能取得的EX武器還是有太多都偏向毫無用處可言的武器了,又尤其光碟EX武器太過強大,幾乎可以只靠這個打倒大多數的雜魚怪物。(至少我自己只用鑽頭跟光碟,布只用在雷射砲台和炸彈上,很偶爾使用雷電火花) 黑暗板機這個新模式雖然滿酷的,也不會減少太多Kudos的取得,但對於加快打倒BOSS速度的這個目的來說呢,效力還是太過薄弱,最終似乎還是淪為一個高手向的玩具( 說是這樣說,但本作的關卡和頭目的設計都非常出色,爽快感真的沒話說(不然怎麼好意思說自己超越2D動作遊戲的X(極限)呢) 另外就是RORO的新曲都超好聽......好想收專輯。 銀白鋼鐵X及其後續的作品似乎都移除了任務挑戰和素材系統,說實在的我覺得很可惜。反正就是多打幾把就能解鎖全部的能力了,評價什麼的也只是自我挑戰(不過這代之後的作品在結算畫面都弄得很漂亮,也是一個收集的理由拉) 少了這些系統之後推動玩家去拚高評價的原動力幾乎只剩下自我要求,那對於一般玩家來說遊戲能玩的內容量絕對是有減無增。 對於這個系列的主要玩法來說不免還是有點不好。 總結來說還是一款很棒的外傳作品,有興趣的人不妨先玩過前兩作再來嘗試摟。 --- 優點 +一氣呵成的關卡流程和戰鬥 +獨特的玩法和超良好的手感,爽快感十足 +超好聽的音樂(本作RORO的歌曲都超讚) +不會太過刁難,非超級高手也能有辦法全關卡達到S+的評價 --- 缺點 -不能調整音量(WHY INTI、WHY?) -與本傳作品不同,沒有關卡道中的小說形式對話>導致翼戰士們的塑造不足,浪費了人設 -如果不是自我挑戰型玩家的話,遊戲的內容稍嫌少
这游戏真是深得日式2D像素平台游戏精髓,打个boss听着二次元歌姬是真的热血,boss演出也是真的华丽精彩,不愧是INTI CREATES开发的作品。
I played it just a little while ago and had fun doing so. Someday I’ll come back to play it again as a Gunvolt series fan.
If you've played Gunvolt 2, this is nearly an identical 1 for 1 of Copen's playstyle minus the requirement of upgrade points. The biggest difference is that the level design in this game is centered around Copen's movement and it overall feels a lot better to play. (Apparently, the control on Bullit Dashes is different according to the options menu of iX2 which has options for the way they work in GV2 and in iX1. I couldn't feel any differences myself but apparently they changed how the controls on them work under the hood. This game is peak Copen gameplay. Perfectly designed levels and EX weapons that all have their use cases make this probably the best game in the Gunvolt canon/series. I would still recommend playing those, but this game is the standout out.
Take a series I already like, made by devs I already respect, starring a character I already love, then refine the HELL out of that character and make the gameplay absolutely insane. Needless to say, I love this game and it's easily my favorite in the series, if you like the Gunvolt series then this game's definitely cool as well. Play it.
空战好难,一辈子不会玩aql
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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