
A 2D action game featuring a young man with the power of lightning who stands for freedom against the evil ambitions of a massive organization. When lightning strikes, a new legend is born.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] 職人技的2D横アクションドットゲー [/h2] ロックマンゼロシリーズを作成したインティのお家芸ともいえる横スクロールアクション ロックマンシリーズと違う所は、今回は「撃って倒す」「切って倒す」ではなく、「撃って」「マーキングして」「そこに電流を流し込んで倒す」という段階を踏む必要があるところ。 これがまた癖がある…が、ゲームの難易度に奥深さが出る。 ステージをクリアするだけならば(ソコソコ難しいが)何とかなる。が、 スコアアタックを始めると途端に「早打ち詰将棋」のような忙しさが生まれるのだ。 ハイスコアを狙うには「敵の同時撃破」が必須である。先の「マーキングして電流を流して倒す」という要素が絡むと、 「同画面内に出現する敵の数を把握しつつ」「敵耐久力を考慮して」「同時に撃破する」「そしてなるべく早くクリアする」 とてもたのしい!! ……最高ランクは…ぼくには…むりでした… 実績一覧の「〇〇のステージでSSランク(最高ランク)を取る」の習得率が大体三パーセント以下になってるので、たぶん世間の9割以上は無理だったんやろな… シナリオは中二病成分多め。しかし徹頭徹尾中二病なので世界観にピッタリ調和してるのでノープロブレム。 特定条件で流れるボーカルが良い感じです。 皆も遊ぼうガンヴォルト!!2026もシリーズ続いてるよガンヴォルト!!
Eu estava jogando o jogo de boa, gostando da historia e etc, mas a tradução, pelo menos em pt-br tinha um problema, tinha aquele nojeira de pronome neutro e etc, me arrependi na hora de ter comprado 3 desses Azure Striker mesmo que estejam em uma boa promoção. Eu joguei e me diverti, mas não suporto esse desrespeito com a escrita, todo ser humano merece mais, por mais que eu tenha gostado dos personagens não possuo mais vontade de jogar isso, vou ver se consigo pedir o reembolso disso, é nojento a falta de atenção na hora de aprovar uma localização, por mais que o jogo tenha sido lançado na steam em uma época em que pronome neutro "estava na moda" isso com essa tradução vai acabar com a experiência das pessoas que comprarem o jogo futuramente, assim como eu. Os diálogos já estavam sem sentido antes, mas dava pra entender, mas após a enxurrada de Pronome a situação ficou horrível, não senti nenhum carinho após isso. Bom jogo, péssima escolha de tradução.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese*, Portuguese - Portugal, Russian, Korean, Traditional Chinese, Simplified Chinese*languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я, скажем так, индивидуальный предприниматель, Ганвольт.
First game to sell 1 Gunvillion copies
s
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very fun
ゲームは面白いと思いました。 ところどころPCに最適化できてないのではと感じるところがあります。 自分はコントローラーを持っていないのでキーボードで遊びましたがキー設定の時点ですこし怪しいところがありました。 ゲーム開始時にキーボード設定などいじれるのですがゲーム中に設定をいじろうとESCキーを押したらゲームが閉じられ、少し初期のキー設定に問題があるのではないかとは思います。 あと、操作キャラや敵、ステージのドットはいいのですが、会話中のキャラの立ち絵が引き延ばされてるように感じます。 ですが先も書きましたがゲーム自体は面白いと感じました。 コントローラーで遊べる方は買ってみてもいいのではないのでしょうかね。
Juego arcade de acción y plataformas que recuerda a los clásicos Mega Man, pero aportando su identidad propia y una historia entrañable. La jugabilidad es clásica pero adictiva y su banda sonora te recordará a la época antigua de los videojuegos.
shoot to mark combat mechanic is not fun. gunvolt go home
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $572.8K | 1.3K | 84% | $19.99 | |
| $13M | 45.1K | 97% | $9.74 | |
| $16.6M | 66.3K | 98% | $14.99 | |
| $2M | 5K | 79% | $19.99 | |
| $1.5M | 2.3K | 76% | $29.99 | |
| $1.8M | 5.4K | 86% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $219.1K | 742 | 94% | $19.99 | |
| $219.1K | 1.5K | 88% | $5.99 | |
| $219.2K | 770 | 90% | $14.99 | |
| $219.3K | 468 | 91% | $17.99 | |
| $218.8K | 7.3K | 96% | $1.99 | |
| $219.4K | 1.2K | 71% | $7.99 |