
Years ago a demoness’s elemental cult ruled from a temple near Nulb until the Circle of Eight razed it. Now bandits stalk Hommlet and dark forces gather at the ruins. In this classic party‑based D&D RPG, unmask their true purpose and confront the reborn evil before chaos engulfs the land.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 7 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Temple of Elemental Evil, first released in 2003, has inspired a passionate community for over two decades. This updated edition is a true labor of love, shaped by years of fan dedication and the incredible efforts of the Circle of Eight and Temple+ modding communities. It brings the classic D&D adventure to life for modern players with over a thousand fixes and improvements - from enhanced stability and AI to smoother performance, refined UI, and countless quality-of-life updates. We’re deeply thankful to everyone who’s helped preserve and evolve this classic.
An evil demoness founded a cult dedicated to exploring evil in its most elemental forms. This cult was based in a temple just outside the village of Hommlet in a vile shire known as Nulb. Soon, this cult ruled the region with tyranny; times of chaos and violence ensued. Hard-fought battles were waged and the war was eventually won by the good armies of nearby lands. The temple was razed, the villains were imprisoned, and order was restored. The temple itself faded into distant memory...until now.
Recently, bandits have begun patrolling the roads outside Hommlet and wicked forces are rumored to be afoot, converging on the ruined temple at Nulb. Their purposes for such meetings are as yet unknown. The identity of these people are equally a mystery. Some claim they are bent on slaying monsters and maintaining order within the region, but no one can be sure.
So begins your adventure within the Realm of Greyhawk. It is an adventure that will lead to the source of a deep and abiding mystery, to the very core of evil itself.
Multiple story paths and multiple endings
Five controllable characters and three followers in each party
Richly varied environments populated with reactive NPCs
Characters that can be customized with skills, feats and spells
Party-based adventuring and tactical turn-based combat
Gameplay that supports all alignments
Formidable obstacles including a wide array of monsters
First PC game based on the classic Greyhawk module
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.69−33% | 363reviews | 71% | — | $103.6K |
| $9.99 | 2.7Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played TToEE when it came out in paperback for AD&D back in the 90'ies and have been looking for a CRPG version. I bought it instantly when it came out and played for several hours, but I just couldn't find the vibe I was looking for. The controls and UI were both clunky and unforgiving. And the bugs were game breaking so I finally stopped playing. Seeing the game drop on Steam, I decided to give it another whirl. It is the same game as when I bought it before, and when I hit a game ending bug, I see that nothing much has really changed. This is really unfortunate as the campaign is really amazing but still cluttered with game breaking bugs. I guess I was really hoping for a solid update in this version which would have solved the bugs. Alas!
It's really getting ridiculous how incompetent the people doing "enhanced" editions and re-relases are. After finishing the games I read the comments on this version and realized that nearly all of the two levels of the temple were broken for me because of whatever SNEG did to the AI system. On the earth temple level everyone was instantly hostile AND clumped in just a couple of very large mob groups, with the majority of the level being just empty. Since this was my very first playthrough I just though Troika designed it this way, but no, this was just the Steam version being broken. Additionally, on several occasions I couldn't perform any actions because my game was stuck in combat mode and I couldn't exit it no matter what I did. Another classic game butchered by people who can barely read Python code which is even more tragic in this case since they were ALREADY using publicly available mods, where the modders did almost all of the work for SNEG and they STILL BROKE THE GAME FURTHER. Stay away and get the GOG version, install Temple+ and Circle of Eight modpack - it's what I should have done from the beginning.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of those old school rpgs that really deserves more love and its heavily focused on classic dungeon exploration, turn based combat and a huge amount of freedom in how you build and play your party. the game is based on the d&d rules, so theres a lot of character customization, different classes, spells and strategies to experiment with and the world is full of quests and dangerous encounters. the graphics are definitely dated in a good nostalgic way so its a great choice for anyone who loves classic d&d games and old school adventures!!
[url=https://www.gog.com/en/game/the_temple_of_elemental_evil]Buy the game on GoG.[/url] ToEE was sold on GoG before Steam. You have access to all other previous versions (avoiding new bugs), offline installers, and mod compatibilities. # History The Temple of Elemental Evil (ToEE) was developed by Troika Games and released in 2003. Since then, the game has received extensive community support and numerous patches that continue to this day. The two best-known big community projects are Circle of Eight (Co8) and TemplePlus. Co8 is a large community patch (modpack) that adds new content and fixes some bugs. TemplePlus is a replacement engine that modernizes ToEE, improves compatibility with modern hardware, and fixes numerous additional issues. SNEG is the current publisher and maintainer of The Temple of Elemental Evil on Steam. The version you have right now. What you bought. Exactly what SNEG changed is unknown to the community. However, based on what we can see in the Steam release, it appears they used Co8 and TemplePlus as a foundation, made their own modifications (improvement and fixes), and then released the game on Steam. You can play Steam ToEE as is, because already include both (Co8 and Temple+). In a second playthrough, you can play fully modified by adding the full version of Co8 and Temple+.
*Excellent* version overall, really nice work SNEG!! That said, it's a little tricky to get the FULL Circle of 8 mod + Temple+ to work, but once you know how it functions it's not too bad (just follow the guide here in the Guides section, it's a great guide for doing that.) But yeah, bug-free 30 hours in and just having a blast playing, it works great, the WASD camera is beautiful, everything works as expected and it's truly a joy to play this very unique and OOZING with character, atmosphere and DEPTH as well, my goodness, this is a true GEM of gemz bros. And for your 2nd playthrough or Keep On The Borderlands module (which is a free FULL campaign, a usermade module for the engine), you can use Temple+ and the full Co8, which means extended character creation (SO cool, seriously!) more rules to play with, and just some really really great stuff overall. Classic stuff here in a super playable format, well done! A+ Peace & God Bless yall! <3
10/10 recreation of a D&D session where the DM forgot to prepare anything interesting. Played for 10 hours, but the only fun I had was during the hour I spent creating my characters.
Temple of Elemental Evil is arguably one of the weirder D&D CRPGs ever made, between its slavish adherence to both D&D 3.5 as written and the original T1-4 module from the 80s. It's also one of my favorites. There's not really much else like it out there, which excuses how dry and also punishingly difficult it can be from time to time. I hope you're ready to spend at least 30 minutes in the opening town doing a bunch of fed-ex quests so your characters can get to level 2. On the plus side, that spiked chain trip build you've always theory crafted for tabletop works just fine here and is a lot of fun. In true Troika fashion, this game also was notoriously buggy at launch and required fan fixes to reach its potential. As far as I'm to understand, this new steam release is essentially using a lite version of the Circle of Eight and Temple Plus fix packs, so if you want the basic experience without much fuss you don't need to do anything. If you want anything more it's going to take some research and work, but thankfully not all that much.
Unfortunately they broke this version of the game. Modifiers are completely off. you'll find in the game you always miss even with a +9 to attack level 2 mobs and they hit you so easily no matter what your AC is. spells hardly work at all either. I had to go back to playing my disc version and its a lot better. I have no idea what they did with this.
I enjoy this game only because Temple of Elemental Evil was the first D&D adventure I ever ran back when I was 11 years old and there is tons of nostalgia. For anyone just stepping into this game, there is a lot of issues in it that I wouldn't recomend, it's pretty much just a two dungeon dungeon crawl with very little story and very little dialog to it, pretty much a Hack N Slash, which can be fun, but without the Nostalgic Warm Fuzzies of seeing characters and locations that were only in the Module before kind of come to life, I think there are many games that are better than this. I do like that it's 3.5 rules (The best D&D ruleset there is) and it is turn based which I also prefer.
This is an great remaster of a very hard D&D 3.5 game. The first few levels might require a guide to get through, but once you hit level 5 the game starts to become less save scummy. It is an excellent adaptation of the original D&D adventure by Gary Gygax and Frank Mentzer to D&D 3.5. It's turned based, which I prefer, and it seems all the bugs that infested the original game have been fixed in this release. There is also a thriving modding community that adds a ton of extra content to the game including increasing the level cap to 20 and adding new quests and locations. It also runs perfectly on linux via proton, no crashing or any bugs encountered.
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Active players
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Where this game's players are, estimated from review languages.
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