
Gunforged is a goofy fantasy roguelite shooter where you create broken builds every run. Forge your guns with randomized gun parts, collect passive abilities, and embed gun-changing runes into your guns to create the ultimate build.
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About
Gunforged is a goofy fantasy roguelite shooter where you create broken builds every run. Forge your guns with randomized gun parts, collect passive abilities, and embed gun-changing runes into your guns to create the ultimate build. Enter the arena, lay waste to hordes of enemies, eradicate bosses, and extract with gold.
Forge your guns from randomized gun parts. Get the right damage, fire rate, and range for your build. Add runes to your guns to completely change their behavior. Make enemies explode into gold on hit. Add ricochet to bullets. Spawn pillars on enemy death.

Choose from dozens of passive abilities after each wave. Call down lightning storms, spawn "Blood Brothers", use your stamina as health, and more! Create the perfect build by choosing the right passives for your guns, or by forging the right guns for your passives!
Become overpowered. Shoot bananas. Forge a cow-gun. Get private security. Become a glass cannon. Become the opposite of a glass cannon (obsidian paperweight?)
Slay waves of challenging enemies. Encounter and destroy 6 unique bosses. Fight through each of the 3 arenas to encounter more difficult and unique enemies.

Use the gold extracted from each run to purchase permanent upgrades. Gain the Loot Goblin as a companion. Increase your max health. Unlock the rocket gun. Increase your Prize Wheel spins. Enhance weapon customizability. And more!
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Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have been following this dev online for a while. I enjoy his content, but more importantly, I enjoy this game. This is a solid entry in the bullet-hell genre. The controls are particularly engaging on the Steam Deck (you get to push a lot of buttons). The gameplay is nice and tight with plenty of chances to customize approaches. The cartoony style is great, there is no shortage of eye candy. I'm condensing a lot here, but if you have even a passing interest in bullet-hell games and want to support an indie dev, buy this game.
found this game when learning about gamedev topics in one of firebelleys youtube videos. i am very much into roguelites which lots of build variety. this is where this game hits the spot. theres basically endless build possibilites for your guns. i am a couple hrs in and i havent even found half the possible gun parts. the game ran very well on my potato laptop which was nice. it didnt even turn the fans on. the music fits very well and sfx and vfx are juicy. enemy attacks are telegraphed clearly and feel fair. after finding a small bug and contacting the dev he immediately offered i can send him log files so he can apply a hotfix. this shows the dev genuinely cares about feedback and about improving the game which is very valuable in todays botched gaming industry! cant wait for more games firebelley puts out!
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great straight forward game with good variety of weapons and upgrade options that keeps the game fresh every run. I just with its easier to swap whats in hand 1 and hand 2.
Nice game, I like how the difficulty increase and the numbers of combination I can use on the weapons.
This game is so addicting.
bullet hell
me gustan las armas
[h3]SNAPSHOT[/h3] A roguelike that feels half complete [h3]OVERALL - 3 / 10[/h3] [h3]PROS[/h3] + good enemy designs [h3]CONS[/h3] - bad boss designs - gun parts system is a completely meaningless feature - no real depth / challenge [h3]FULL REVIEW[/h3] This game feels like it's more of a $4 game that you buy on heavy discount than it is a $9 game you buy at full price. It seems like 90% of the dev effort went into the basic enemy designs and the gun parts system, then they forgot about everything else and released it to the wild. It has a pretty much all of the basics you'd expect of a game like this but is missing things that seem almost mandatory (e.g. elite versions of enemies) to make it successful. The talents and gun parts are almost entirely meaningless and don't do much to change the gameplay whatsoever. There's a few talents that are pretty much required and basically win the game, yet none of them actually feel different or impactful to how the game plays. There's also so few options that you're never really forced to make any interesting choices and will almost certainly end up picking the same small handful that work and ignore the rest every time. Even the meta-game passive purchases are similarly lacking - they also cost so much gold that by the time I had cleared Madness 1 I had only bought ~4-5 of them and even then they didn't have any real impact on the game. At no point did I ever pay attention to the gun part system except to combine whatever parts had the highest DPS - normally in a game like this with that being the main focus you'd expect there to be a crazy amount of depth, yet it was so devoid of anything interesting that I wonder whether the devs implemented a system that scales and then completely ignored it after that. With few exceptions, every weapon just fires bullets in a straight line (sometimes slightly less straight), and the winning strategy for pretty much everything is to just circle strafe the arena alternating fire between each weapon until everything eventually dies. Sometimes you end up having to dodge an enemy telegraph, but for the most part the game is without challenge. To the devs' credit, the basic enemy design is actually pretty good and is almost certainly doing all the heavy lifting in terms of entertainment, but the bosses are so simple in comparison that it makes them seem like they're just slightly harder normal enemies. The game might be bearable for longer than an hour it two if 3 maps of the game weren't almost completely identical: a basic square layout with 4 annoying obstacles I beat the first two levels only dying once in total, and then 3-4 times early on in the third one because I kept sacrificing health to pick up coins. After I stopped doing that I won at which point the game just has you play through those same levels with tiny increases in difficulty so I was able to breeze through them again before I decided I was done with it. Overall, even on sale there's a lot more games out there with a lot more going for it. Maybe the devs will introduce more content that changes things, but for now this still feels like it's in Early Access with the amount of content there is.
Good core concept but badly implemented and boring gameplay.
Fajne!
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