
In the Beginning was the Nothingness... Enter the Unknown, explore the Infinite, find your own SenS.
Modeled estimate, not a reported figure. How we estimate →
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About
It's about exploring the Unknown, the Nothingness, the Infinite... the Structure.
An architectural non-sense, a symbolic space expanding beyond comprehension and full of emptiness. But in this Structure, among corridors, stairs and repetitive empty rooms, can also be found, from time to time, unexpected places: Unique Places, where every imaginable things can exists...
In SenS, you will prepare expeditions, from an improvised home left by a mysterious previous explorer, toward the Unstable Zones. Areas in the darkness were you can only survive and progress using light sources. Only a few ephemeral Luces that you harvested at the beginning, then later more durable means to enlight your way to avoid getting lost, to spot traps and to secure your return to the safe home place.

The Unstable Zones are repetitive and seem infinite. It's mainly simple or even abstract architectural structures at the beginning, but getting more complex, vast and labyrinthine the further you go.
Most importantly, the Unstable Zone are fluctuating and may change when plunged into the shadow. A small empty room can turn into a corridor, or a bridge... Access open and close constantly in the darkness, only your lights can stabilize paths and areas for a while.
Only exploring the Unstable Zone longer and further will allow you to find the Unique Places. Stable places, often quite strange and beautiful that not only give access to new areas, but also may contain objects. Often useless things that you can ignore, or collect and bring back to your home for decoration if you like. However, the Unique Places may also contain valuable items making your progression in the darkness easier: bags to carry more stuff, tools, candles, lanterns and gas, lamps and electric cables, ropes to climb, ladders... and some special one can even give you new capacities...
Enter the Unknown, explore the Infinite, find your own SenS.


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***
This early access version of SenS is the foundation step toward something unique, something that should go way beyond what you usually expect from a video game... At least, this is the intention, and the goal I'm trying to reach.
But for now, it's still very far away from the game I want to develop. It only contains a few game systems and places to explore. Each updates will bring more to play, more to explore, in a more polished and improved state.
This early access also allows you to follow and influence the development process, please give your feedback on the forum or on Discord. It greatly helps.
More information in the early access section
***
*** This game is not recommended for people with epilepsy. ***
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Naissance is the best game I've played. And my review of it is the reason why I do not like this one. So much incoherent, abysmal and unneeded words (reasons). The mystery that Naissance was, is it's beauty (though the whole meaning is glorified in it's name). This 'plot' of SenS strangles the atmosphere, the possible growth of idea. My appreciation for Naissance is unending (partly for the introduction to Pauline Oliveros - Deep Listening). Give us the reason to explore the world you create not by hollow plot, but with structure's build, with it's barely comprehensive existence and meaning. The 'Birth' is a masterpiece for so many profound reasons... For now, SenS lacks most of them. I urge you to reconsider the introduction (or the whole) story. As the last note. This is my own opinion, nothing more and nothing less.
Dont buy this game if you are expecting more Naissance. In its current state, the game is mostly an amateur short story with some funky visuals to accompany the words. This game is certainly in VERY VERY early access, but let's hope that the devs improve upon it. Some feedback: - The intro needs to be WAY shorter. Maybe one tenth of the current length. Another option would be to make all the dialogue skippable - The pacing for the dialogue is all over the place. Sometimes a paragraph will popup and you can skip immediately to the next sentence, and other times you have to wait 30 seconds staring at five words that don't have any narrative impact. - Maybe don't use current hot button political topics in your intro? To me at least, this seems tasteless and kind of just an attention grab. Personally, I would use In-World lore topics for that scene for some world building. Currently it serves no purpose other to exist and to shock, maybe? Tonally it seems out of place. - Onto the very limited gameplay: I don't know if it's just me not being able to beat the cuphead tutorial, but I would appreciate SOME kind of direction prior to the first explorable level. It doesn't need to be overkill, but having some idea of what I'm supposed to try and do while in a detailed box would help tremendously. - The controls here are pretty clunky. My character feels like they are wading through two and a half feet of syrup, and it is hard for me to get my character from laying prone to standing. I end up doing a little dance for like ten seconds trying to get to the right height. - Lastly, with so much narrative exposition for the majority of the game so far, the exploration sections, in my opinion, can't be silent and directionless. The game so far built up my expectations that exploration would have some kind of plot guidance or direction. Being plopped in a level is jarring after so much exposition. Naissance worked because you were exploring for exploration's sake. Adding in plot elements means (to me) that you can't just drop the plot and present gameplay, both need to be connected. All in all, currently I would only recommend buying this game to support the continued development. Do not expect anything entertaining for a bit. (PS as another personal note, during gameplay sections please use black text. I know the font has a black outline, but it isn't thick enough to distinguish the writing from the stark white walls. Its hard to read the little bits of plot that are included when they blend into the background.)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
-Way too much text in the beginning, which both seems to overexplain the context of the game as well as bog down the playing experience itself -Subliminal messagey section is too topical/on the nose. I think it started out general enough with words like Politics and War and whatnot but as soon as it started bringing in Twitter, Biden, etc it felt almost comically Of The Time. This will not age well past a month from now -The subliminal messagey section is way too long, literal minutes when the same effect could be conveyed by maybe 10 seconds of that sort of thing. I couldn't even make it past that part to the actual game. I got bored and refunded the game The nuance inherent in NaissanceE is gone. I hope it comes back as the game develops. I think there's a lot of potential here, even as just a NaissanceE clone, but for now I'm disappointed, even knowing that it's still in development.
I'm writing this under the assumption that you, the reader, have played NaissanceE. If you haven't, the easiest way to tell if you should buy this game or not is to go play the aforementioned game, free on Steam. So, you heard Limasse Five was working on a new game and you came to check it out. I'll do a rapid-fire FAQ that will tell you pretty much everything you may want to know, then talk a little more after: Is this game NaissanceE 2? Yes. It's extremely similar. How much content is in the game? At the time of this review, roughly 45 minutes, but most of that is taken up by the story. Story in a NaissanceE-eque game? Yeah, I'm not sure how I feel about it, but I am personally reserving judgement until more has come out. Is the game worth buying right now? Maybe. You won't be getting much yet, but from what little content is here, I've come to the conclusion that NaissanceE was probably not lightning in a bottle, and that Limasse Five can produce other works like it. My biggest concern heading into this was the shift in tone from loneliness and absence of purpose, since those two things were big parts of NaissanceE. I'm weary of the direction SenS is headed, but cautiously optimistic. If Limasse can impart a story into the game without losing the subtlety that made the first game so special, this will be a great game. If they fail, this will be a great walking sim. If either of those things sound good to you, go ahead and buy it, but if you're still on the fence, waiting until there's more here is a perfectly reasonable and valid action too.
45 minutes of reading a book followed by about 5 minutes of gameplay. Not worth playing in the current state.
This dude made NaissancE, a game about walking around empty cities. I love this guy.
We should be responsible for all those shadow and light —————————————————————————————— 本作对英文的词汇有一定的要求 剧透警告[spoiler]为了达到游戏效果使用了和NaissanceE异曲同工的高速闪烁 所以如果不是英语母语者 阅读起来效果会差不少[/spoiler] 抢先体验,内容目前来说完全不值这个价,但是每多一位购买,作者就能更有动力去更新(毕竟国外小工作室/个人不靠这种方式有时候根本撑不到游戏出来) 如果有闲钱/特别热爱NaissanceE的玩家,推荐整一份,就当是支持作者了。 当然,你也可以再等待一段时间,等到正式上线再购买,这就取决于个人了 :D
What the Hell, Liamasse Five? What the Hell? I adore Naissancee, and have been looking forward to any future projects by you, and this is distasteful and disappointing. After trekking through an awful stretch of pointless dialogue, you rapidly flash VERY distasteful messages across the screen in a hypnotic fashion, and this continued until I shut the game off. Why would you do this? This should be removed from Steam. It is not a game, it is a poorly constructed practical joke from who I thought was an inspiration.
I am very glad I'm not Epileptic it's been flashing words at me for 20mins.
The material presented thus far is intriguing, but of course (it goes without saying) unfinished. What Limasse Five accomplished with NaissancE is practically beyond praise. I mean, how many other video game developers have come close to creating such a jaw dropping, astonishing world? The makers of Inside? Pathologic 2? Portal 2? There's not many games that can compare in terms of the world building. No wonder so many players have described NaissancE as "a religious experience." I'm confident that, in it's finalized form, "SenS" will be yet another masterpiece. The preliminary physical environments on display here are gloriously wonderful and strange, no doubt about it, but that would be expected. The {written) dialogue segments really point to something interesting being developed, I think. It somehow put me in mind of Don DeLillo's "Zero K," which is about individuals seeking immortality via advanced cryo-preservation technologies. In the novel, there's actually a sentience after death but it's essentially like being alone in a dark room with only your thoughts to keep you company. Eerie, to be sure. In "SenS," you have different individuals (team members?) that you're able to communicate with, thank God, so it's not nearly as bleak. It's every bit as strange, though, but that's what you want from a developer like Limasse Five. Some of the more negative reviews here are perhaps expecting a bit too much/too soon. We should support developers like this, who are making real, breathtaking art via video games. As opposed to things like Zombie Dungeon Volcano parts 6, 7 and 8. Lord knows we don't need anymore of that.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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