
1923. You owe a gangster money. The answer is buried beneath Devil Reef — if the horrors lurking in the dark don’t claim your mind first. A Lovecraftian co-op roguelite for 1–4 players where your sanity is the real final boss.
Modeled estimate, not a reported figure. How we estimate →
About
The year is 1923. You Owe a Gangster More Than You Can Pay
Descend with Friends. Lose Your Minds Together
No Two Descents Are the Same
Your Descent Into Madness Writes the Trials 
Key features

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am aware this is an Alpha however: I cannot recommend this game in its current state. On my first try, I beat the entire game in under 50 minutes. The gameplay is overly simple, and the enemies lack depth. Most enemies are simple, and heres a list of all of them (believe I didnt miss any): Slimes that mindlessly charge at you. Zombies that slowly walk toward you. A worm that forces you to switch to melee (a mechanic I actually liked). A wraith that appears when you get close, giving you a brief window to kill it before it unleashes an AoE attack. Two types of Lovecraftian sea creatures that look intimidating but are just bullet sponges with basic ranged attacks basically the same enemy with a different sprite, ones ranged attacks slow you the others burn you. A cultist/demon that lights the ground in a line, which I appreciated since it finally made me use my dodge roll. The game rarely demands any thought. I spent most of it on autopilot. The upgrades are too simple, offering no real choices. Instead of meaningful weapon specific upgrades, you just pick which weapon to improve (which usually means upgrading the revolver). Ammo is never an issue since breakable objects and slimes (easily killed with melee) provide too much ammo. Aside from the deep-sea creatures and maybe the cultist, the enemies don’t feel very Lovecraftian. The bosses, look impressive, but are disappointingly boring to fight, they just spawn adds, spam projectiles, and act as damage sponges rather than actual threats. Suggestions for Improvement: Increase the difficulty. Make combat more engaging/add more enemy variety and or attack patterns or give the player additional abilities. Introduce meaningful upgrade paths with real choices. The foundation is here, but the game needs significant work and maybe some redesign in order to be worth a recommendation.
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Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not a perfect game but a fun romp through the sunken temples on your own or with some friends. It's perfect if you want a game with a lot of shooting first and considering things later. The trailers speaks pretty well of what the game will be like. Just remember to grab your friends if you want to make sure you can get a multiplayer game going. I bought the game during early access and it felt quite lacking in content. But during the two years of EA, the small development team have really tried to make the game something that's worth your money. With the (several) reworks of the upgrade system, more acts and bosses, and a bit more variety, I think this game now is good enough for a recommendation if you like what you see in the gameplay.
Its like Diablo meets Vampire Survivors or something. Mildly entertaining
(впечатление от 14 минут игры) [h3]Коротко[/h3] изометрический простецкий экшен, эксплуатирующий-паразитирующий на произведениях Г. Ф. Лавкрафта. На данный момент игра пустая, однообразная. [h3]Чутка побольше[/h3] Как заготовка игра или раннейший билд она подходит и по цене в 50-100 деревянных, вполне будет соответствовать содержимому. [b]Атмосфера[/b] - нарочито задроченное представление о вселенной Лавкрафта, которое сводится к экшену и об него же разбивается. Сам по себе экшен подразумевает возможность преодолеть чаще всего насилием любые преграды, проблемы, противников... тогда к чему эти ужасы и иные проблемы? Просто для антуража и галочки. Экшен не приговор для вселенной Лавкрафта, но его нужно интегрировать, как например Lovecraft's Untold Stories, Forgive Me Father (не лучшие примеры, но куда более консистентные по геймплею и уверенно использующие экшен в своих проектах). В данной игре оно плоско и прямо подается - вот ужас, вот оружие - вперед. [b]Игровой процесс[/b] - однообразный, скучный. Да иногда можно зацепить чутка "рогалика", выбирая бонусы и покупая улучшения. Как бы он сам по себе отсылает к играм с 90тых начала 2к, где всё аркадненько, незамысловато и главное сам процесс. Последний слишком однообразен и должен быть разбавлен. [b]Дизайн Уровней[/b]- примитивные арены с нагромождением ловушек, не понятно на кого рассчитанные и кучи врагов, с вшитым режимом берсерка, они просто идут и атакую (причем скучно и однообразно)
[h3] Dungeon Keeper Looks, Diablo Tunes, Cthulhu Vibes![/h3] [b]Cthulhu's Reach:[/b] Devil Reef is a retro-style top-down shooter that's got all the best Dungeon Keeper nostalgia in its graphics and a spooky Lovecraftian vibe. The Diablo-inspired soundtrack cranks up the tension, but the game itself is refreshingly laid-back compared to other twin-stick shooters. [i]Smooth gameplay, punchy weapons, and clever monsters keep things fun without feeling overwhelming. The ALPHA serves up two episodes with easy but enjoyable boss battles, giving a peek into its promising future.[/i]
The game has its charm and when I first began playing it, the glitches were odd. But the game was playable. Now? The recent "Balancing" cut my health in half. Enemies are bullet sponges. Upgrades do little to nothing. Now it feels like it's being artificially padded. This isn't fun anymore. Will update review if next updates FIX the game.
This is a great game, it's not a clone of anything, just its own thing which is refreshing. It needs a more comprehensive ingame tutorial though. It took me about 4 runs to even have a basic understanding of how sanity works, and that it's also a currency, and I still have no idea how to restore it, but it's a blast either way, AND it works phenomenally on the Steam Deck. Way better with a controller than on my kb/m on my main machine. Looking forward to seeing where updates take it!
Surprised by this one! An old story with a new and interesting coat of paint on it as a very satisfying rouguelike shooter/fighter. Only played about an hour and a half at the time of writing the review, but had a great time and got to see the first boss. Will update more as I play if I find it necessary but I think I've seen enough to at least say it's worth your time. Game HAS controller support, but I will say that sometimes the firing reticle would be pointed one way and the character would turn the other way. It didn't always happen but it was often enough that I felt I should comment on it in my review with hopes that it gets patched. I would also personally love to see no stamina depletion when you're out of combat. It's never fun sitting there just staring at a box because you don't have enough stamina to just hit it and then walk out of the room. I totally understand stamina but when out of combat it just feels annoying. Other than those two VERY minor things I really did have a lot of fun. I found the upgrades to be satisfying and I really loved that; once you bought a weapon, even if you died it stayed unlocked and then you could find them throughout the levels. It also made the combat more interesting as you could switch between weapons throughout the floor to deal with each enemy accordingly. Also really appreciate the ability to combo the guns and the melee; it made for a crazy fun experience and mixed up the feeling of the combat from other games way more than I realized it would. *Not 100% sure how it is on Steam Deck but I'll play it in the next week or so and update the review to let people know if it's good on there or not.* I'd recommend this one if you're looking for something fun and engaging as far as gameplay goes. This isn't, as far as I've seen, plot heavy by any means. Something great to space out from reality and really lock in to the combat.
Love the vibes this game gives off. It's a keeper for me. I understand this game is still in early Alpha so here's a bit constructive criticism: I had quite a bit of difficulty going up or down stairs as I either fell off or had trouble telling whether I was on the stairs or on the ground beside it.
Really good concept and really good vibe of lovecraftian style. Horror on cutscenes and pulp cthulhu on the gameplay. Game has really decent base. I like that devs added more items / rituals and new sanity concept as well as new floors recently. Game is a bit buggy (I've played almost exclusively coop so can't really speak on solo) but nothing super game breaking. Devs fix stuff and I hope it will slowly grow to a great game. Decent game allready and I hope it's gonna get only better.
Players by region
Where this game's players are, estimated from review languages.
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