
Gunforged is a goofy fantasy roguelite shooter where you create broken builds every run. Forge your guns with randomized gun parts, collect passive abilities, and embed gun-changing runes into your guns to create the ultimate build.
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About
Gunforged is a goofy fantasy roguelite shooter where you create broken builds every run. Forge your guns with randomized gun parts, collect passive abilities, and embed gun-changing runes into your guns to create the ultimate build. Enter the arena, lay waste to hordes of enemies, eradicate bosses, and extract with gold.
Forge your guns from randomized gun parts. Get the right damage, fire rate, and range for your build. Add runes to your guns to completely change their behavior. Make enemies explode into gold on hit. Add ricochet to bullets. Spawn pillars on enemy death.

Choose from dozens of passive abilities after each wave. Call down lightning storms, spawn "Blood Brothers", use your stamina as health, and more! Create the perfect build by choosing the right passives for your guns, or by forging the right guns for your passives!
Become overpowered. Shoot bananas. Forge a cow-gun. Get private security. Become a glass cannon. Become the opposite of a glass cannon (obsidian paperweight?)
Slay waves of challenging enemies. Encounter and destroy 6 unique bosses. Fight through each of the 3 arenas to encounter more difficult and unique enemies.

Use the gold extracted from each run to purchase permanent upgrades. Gain the Loot Goblin as a companion. Increase your max health. Unlock the rocket gun. Increase your Prize Wheel spins. Enhance weapon customizability. And more!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
é um ótimo jogo se você curte jogos como enter the gungeon ou roguelikes e jogos frenéticos com modificações e upgrades de itens
peak
Performance is terrible, constant screen lag even in the tutorial area. Probably do to something like v-sync or incorrect resolution, but there's no video options ingame.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recommended to coots who know that royal rats, car-driving spiders and rich graveyard owners are conspiring to keep THE TRUTH from you. The game is low complexity with a solid difficulty curve and fun gun customization. Find THE TRUTH by making guns from garbage and animal limbs while dodging exploding cash.
It's worth the money in my opinion. Great game with great mechanics The only thing I'd have to complain about, is the optimization and the difficulty.
+Plays well, feels polished +Roguelite-meta-progression +Decent audio +Player choice is there, but... -...it is too far in-between -Combat gets pretty messy = hard to see what damages you -Feels like a chore to play; building weapons is mostly annoying = Neutral to positive, but since I wouldn't recommend such game for myself, I won't do it to you either.
Mix of Bindings of Issac & Gunfire Reborn. Really enjoyed watching this game come together on stream and excited now that its released!
This game is simple, but has great depth in the level of mechanics and synergistic abilities you get exposed to over your many runs through each stage. When I first fired the game up, I was puzzled and intrigued by each new gun combination on each run, then I started learning and making informed decisions naturally as I tried and failed run after run while getting acclimated. No death was frustrating, however--each run is quick and easy to start up and after I got a taste of the gameplay loop, I wanted to see how much further I could get on the next run, to see what kind of silly combinations of gun parts I would get, and I wanted to just keep feeling that rush from incremental improvement. My initial "testing" play session turned into about 8 hours! I think it's safe to say that it's addictive if you jive with the formula. The movement and combat in the game is snappy and very satisfying. Whenever I die, i feel like it was definitely my fault for not managing resources better or by being somewhere I shouldn't have been. This game is tough, but rewarding when it starts clicking with you. The enemy spawns and moves are all telegraphed, which allows you to hone your ability in sight-reading and reacting to the various chaotic situations in which you will find yourself. And even though the enemies will give you the information you need to keep yourself safe, executing and keeping track of all of the threats is challenging and will really tests your skills. The art for the game is well done, and I really enjoy the enemy designs (especially the bosses ...that I've seen so far, at least!). The action might feel high-octane, but the game doesn't take itself too seriously, which shows in its design and the little bit of writing that we get. There isn't a great buildup at first, and you're just dropped right into the action, so this leans way more into arcade action than any grand story but it works amazingly for what it is. Try the game out and see if you don't lose a couple hours telling yourself, "One more time!" As someone who has hundreds of hours in games like the Binding of Isaac, this game really scratches that adrenaline-filled-wacky-twin-stick-shooter itch for me. I feel like this game is going to be in my rotation for a while!
Ganz ehrlich, man merkt schon an den Steam-Achievements, dass hier was faul ist. Wenn so wenige Spieler überhaupt welche freischalten, dann liegt das nicht an mangelndem Können, sondern daran, dass das Spiel einfach keinen Spaß macht, frustriert und niemand Lust hat, sich da durchzuquälen. Ehrlich, spart euch das. Das ist die Zeit nicht wert.
Promising idea, but in result - gun variations feels very similar. Change one gun part to a part from a completely different wacky fictional gun - and only get a minor change in dps, spread and such in return. Different visual, if you are lucky. The part that really got me is no saves during a run. I had to quit 1 hour long run due to real-life stuff - and was really surprised that I'll have to start over. Saving during a run - a seemingly trivial quality-of-life feature - was requested basically on 1st week from release. But it seems dev is more intrested in peddling his courses on how to make games - instead of actually making a good one.
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Where this game's players are, estimated from review languages.
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| $19.4K | 102 | 75% | $7.99 | |
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