
Sparkle Unleashed is a wonderfully polished casual action puzzle game. Match like colored orbs before they fall into the abyss, unlock earthshaking powerups, and conquer more than a 100 levels! Carve a path of light through an enchanting world of mystery and magic!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Хорошая головоломка в стиле Зумы и Люксора, но при повторном прохождении настолько сильно задирает планку сложности, что становится максимально несправедливой и буквально впустую жрёт ваше время и нервы. Рекомендую к однократному продолжению, а потом удаляйте ее на хрен!
Not sure what order they were released in but this just feels like a huge step down in every way from Sparkle 2. Everything just feels off. Considering the price tag, just go play/buy Sparkle 2.
Not as good as Sparkle 2, still a great time though, has the same great music, voice acting, and artstyle Sparkle 2 has, with some additional gimmicks that shake things up like the chain and rock orbs, and the Luxor-style ball shooter is a nice change from the other Sparkle games. Highly recommend picking it up if you liked Sparkle 2 and wanna complete your Steam collection of Sparkle games :) Only complaint is there doesn't seem to be an option to switch to the quick-launch mode Sparkle 2 and the Nintendo Switch version of Sparkle Unleashed use, the ball only launches after you release the mouse button instead of launching immediately upon clicking, which makes it feel a bit slower. Sparkle 2 has both quick-launch and the slower launch-on-release modes on different buttons on the Nintendo Switch version, so it would be great if Sparkle Unleashed on Nintendo Switch got that option, and if the PC versions of these games had the option to switch between the two for mouse controls.
Not as good as Zuma
难度有些过难了!而且发球机制挺迷惑的,不是发射完立马补充球,而是得等冷却补球,你发射太快了补球速度根本跟不上发射速度,导致手感和游玩体验非常差!这些我也就忍了,你游戏那么难,成就还有bug,好不容易能达到标准还不给弹成就,玩家全成小丑了。
If the ball-snake reaches the hole, you lose the level. After a few levels you get some "power ups" that randomly appear after making matches. Every 4 or 5 levels you get a key that lets you unlock more "power ups". You can choose which "power ups" you want to unlock. It's always nice to have control over what special powers you have so you can play in your style. The levels get tougher as the game progresses: 2 ball-snakes at once, zig-zag paths that make it difficult to shoot balls where you want them, tunnels where you can't get at part of the ball-snake while it goes through. Best feature of the game is the power-up unlock system, where each "type" of power-up has several different versions to unlock, and each "type" can have one level active at a time, allowing you to customize your power-up loadout to the level you're going into. Depending on the circumstances, the highest level power-up may not be the right tool for the job, and the system encourages exploration into determining what powers match your playstyle.
第100关超级大BUG了,打完之后让我unlock,我他喵魔法都全了,解锁啥啊,不解锁还不让我退出,主界面也唤不出来,直接卡死没法玩了。
game is RAD!
I love match-3 puzzle games. Sparkle Unleashed uses this game mechanic but adds high-speed marbles into the mix. There's a storyline but it's very simple and the solution is marbles, obviously. I've completed the campaign which unlocks hard mode so I'll probably run through it again at some point. There's also challenge modes to complete as well. The biggest negative is the repetitive level designs. I recommend this game to those who love match-3 puzzles, no thoughts head empty gameplay, and a simple retro experience.
I won't say I hate it but the difficulty of this game is brutal. These maps are short compared to Sparkle 2, especially with dual trail. And that stone orb with a chain is my worst nightmare.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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