
Slash your way through dark, ever-changing lands in this new blend of roguelike and shared-world adventure. Create your adventurer and undertake a perilous journey where all players’ choices alter the twisted landscape. Will you beg for forgiveness?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wonderfully inspired art direction, enemy designs, music, and surprisingly competent voice work. When your setup starts to come together you really feel powerful. It is Early Access so it can be on the short side for now, but the team has really shown some hustle and I adored it :) If you have any issues reporting a bug on the Discord has yielded great results for me. Sometimes SAME DAY patches. The Devil works hard, but Dmitry works harder.
This game has great combat, fun weapons, spells and enemy/boss design, but there's 2 core problems with it. 1 - The game forgets it's a soulslike, and soulslikes aren't built for fighting 6 enemies, in a 10 meter square room, that spam cones of projectiles. Usually if a souls game throws multiple enemies at you at the same time, it's either stun-lockable mobs or an area where you can lure the enemies into narrow spaces to single them out. Here, there's been multiple times that I've walked into a room and had to fight multiple heavy tier mobs without a chance of singling anyone out. Maybe the game is designed for multiplayer and that's why this happens, but why even include a solo mode at all if that's the case? I'd rather a feature not be in a game at all if it's poorly implemented. 2 - The game doesn't check paths before generating spaces. A lot of times an interractable space can spawn in the middle of 6 chasms and there's no physical way of getting to it. Multiple of my runs (I played the game offline for a total of about 4 hours) were lost because for multiple rooms in a row the potion space was essentially out of bounds. Plus to this, there's a weird bug where the game doesn't show your cursor when forging or just in menus that aren't your inventory, so I had to alt tab to see where my cursor actually was to interact with menus. Anyway the game shows promise, but currently has too many issues that force your runs into relying on heavy rng for me to recommend it,
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Guilt is a good framework. This game is a unique hybrid of a few games with some amazing art direction. The graphics of the game are pretty good for what they're aiming for, and I love how dark and dreary the world is. You definitely feel how desolate and hopeless the world is supposed to be in this game. Right now there is just act 1, which I manged to beat in a few hours after I had bought the game. However, there is an endless mode where the game will loop once you have beaten it, so you can keep playing. The devs seem committed to fully releasing the game, and I personally can't wait to see and play more of this game. Since my last review the devs have added even more content to the game and it's the best state the game has been in yet.
I always sigh when I hear about a new game and it's a roguelike, I feel pretty fatigued with them and they need to be something special to keep me interested. This one is one of my favourites. I'll try to keep it quick and easy to read with bullet points: + I adore the artstyle, charmingly macabre and lo-fi, but full of detail and effects that really bring the dying, rotting world to life, ironically enough. It makes me think of Tim Burton-esque puppets, equal parts creepy and cute. If you love this artstyle as much as I do, you should look at Blood Typers, another game by these developers. + It's easy to see where they got their mechanical inspirations from, and they implement them well. You have the Dark Souls combat, the item mechanics from a Diablo game but improving your gear has a much larger focus, a randomised skill web from Path of Exile, graves from Nioh, although instead of summoning other players' spirits, you get to loot them instead. They all work together to make something really nice and fun to engage with. + It runs perfectly. No optimisation issues, easily 100+ fps at all times, no hitching or stutters, nothing. It's kind of sad nowadays this isn't just a given. - It feels too easy. I played the occultist as my main, which was labelled as an "advanced" class, but after dying a couple times while getting the hang of things, I quickly became a demigod that melted bosses and normal enemies alike. The final boss I absolutely demolished in about 5 or 6 seconds. I took a break from that character and made another, with the warrior class, and I also became really strong and killed the final boss first try, but just killed things slower. - It's a bit short. I think if the overworld hex maps were much denser, and if the game in general was harder, I wouldn't speed through it as quickly as I could. The environments are pretty and distinct from one another, and I wouldn't mind spending more time in them. I'm sure there's some dungeon styles I haven't seen. - There's a bit of jank but nothing gamebreaking. If you have the crafting window up and click on the fate wheel, close the fate wheel, the crafting window is stuck on screen. You have to "re-open" it, then close it, then it's gone. Clicking the fate wheel makes your character take a swing, which is kind of funny. In the map, the tooltips that popup over land show up underneath HUD elements that aren't important on this screen. The item modification windows do not accept the mouse like all other UI, you have to use WASD to move, E to confirm, and ESC for cancel. I can't wait for more!
Несмотря на то, что для игры не требуется интернет, начать игру в онлайн режиме невозможно из-за ошибки соединения. Не рабочая функция = рефанд.
3rd boss is basically a touhou bullet hell I love it
not for me. i like the gameplay but not the traveling around short distance
I like it, and I hope that ALL the character lines get voiced.
Edit** After many updates and great feedback from devs, the game is getting significantly better. From the aesthetic to the general leveling and loot systems, everything is improving. Buy this game. Original Review below* Game has good bones. Aesthetic is not bad, but the general color scheme is dismal and dreary ALL THE TIME. My eyes need a break from this. All greens and browns and rusty reds too much. The monster designs and attacks do help alleviate this aesthetic tedium. Although the character model needs improvement. Its very "demo/proof of concept-ish" looking. I like having a cool looking character to play. Not an androgynous cardboard box with hair. The fighting mechanics feel pretty good, stamina system feels fair but still fun, every weapon plays differently, so far the ax is by far my favorite with its leaping heavy attack. Worst CON: Now maybe its just me, but its really unclear as to what my actual objective is. That gives me a twisting in the wind sort of feeling that is bad. I don't need my hand held, but something to communicate what I should be doing would be nice. There is some kind of online mechanic to do with the over world hex map, but I have no idea what it is. After playing the demo for several hours and then getting the full game, I still have no idea what I am supposed to be going for on the over world map. I just go for the nearest encounter that I think I can beat, and I just keep moving but no clue what I should be looking for. So I just grind levels and gear with no other objective. Get boring fast. Also, WAY TOO MANY CHESTS AND TOO FEW KEYS! First FIVE encounters all had chests but ZERO keys. FIVE in a ROW. And way too many cursed offerings with the iron maiden things...I do not quite understand the Guilt mechanic yet. It acts like extra revives but sometimes you can cleans it... But guilt from looting a grave should be temporary, it should go away over time, but guilt from murdering some captive in a horrifying way to grab a trinket you are tempted with, should be more permanent. The shrine where you can sacrifice some health to cleans is a good idea. I also think boss fights and rescues should cleans...Maybe they do and I missed it. Maybe an alter you can offer gifts at to accumulate cleansing would be cool. Not much else to say just yet, only a couple of hours in and only played the demo maybe twice as long. One other thing I noticed, not sure if its something with my system, but my GPU performance during this game seems a bit sketchy...big FPS drops for no apparent reason, sporadic, not game wrecking or anything, just kind of odd. I have an RTX 2060 XC but in a 2.0 bus. Maybe its just my system. No problems on my new system with the 3080 Ti and the i7 13700k cpu.
30岁的人了,没想到还会有让我心动的游戏 ---------------------------------------------------------------- 在经过一个山洞时候,突然间一只丑陋的大怪跑过 玩游戏无数的我,不知道为啥被这个画面震撼 接下来在这种浓烈的诡异风格中,继续体会游戏 路过的小虫,食人花里的人质,虽然没中文完全看不懂,没办法代入感太强了 -------------------------------------------------------------------------------------------------- 我相信这款游戏会爆火,实在是太 好 玩 了
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Players by region
Where this game's players are, estimated from review languages.
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