
GTFO is a hardcore cooperative horror shooter that throws you from gripping suspense to explosive action in a heartbeat. Stealth, strategy, and teamwork are necessary to survive in your deadly, underground prison. Work together or die together.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 168 reviews with recorded playtime.
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
EZ
Es mucho más aburrido de lo que parece, no os dejéis engañar porque no es un killing floor ni nada arcade. Hay que hacerlo todo en sigilo, siempre, y el combate no responde bien
四人小队花费两小时拼尽全力战胜R1A1。进R1B1出门左转被三只巨人秒杀,望周知
재밌어요 같이 할 친구가 없다는거 빼고요.
Ничего не понял но очень интерестно
хорошая игра если у тебя есть с кем в неё поиграть((
good
Where do I start. This ♥♥♥♥ is hard, very hard, I wouldn't bother to try it if you don't have friends to play with, altought the game's Discord server is a good place to look for people to play. The worldbuilding is top tier, the atmosphere is awesome too and the monsters will make you feel nauseated. It's a really difficult game, so difficult in fact there will be times you will be frustrated and want to turn the off, feel free to take breaks, as the game has lots of things to offer and burning out and not wanting to play anymore will make you miss out on one of the most amazing coop-survival games of all time. Cheers
存档无故丢失,分区任务完成后仍显示未完成
啥几把垃圾游戏 数个代码卡的要死 房主也卡 走两步还瞬移他麻痹的垃圾jianzhisytuolaji
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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