
Grow your own worlds and nurture a deep natural connection with everything they hold. See your actions change the world for better! Bring the Evertree back to life in this breathtaking world-crafting sandbox, with life management and adventure elements.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−70% | 2.6Kreviews | 81% | — | $338.2K |
| $24.99 | 499ratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
is a nice
The storyline was cohesive and fun, and I loved the cutscenes. This was an overall delight.
Really fun to play, i like the design and the concept very much
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $7.49−70% |
| 327ratings |
| 86% |
| — |
| not modelled |
| $7.49−70% | 27ratings | 80% | — | not modelled |
| $7.49−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gg
I hope to see more from these developers in the future!
just started but i mess with this game HEAVY, so so cute and lovely music and sounds
<그로우: 에버트리의 노래> 마지막플레이 21년 11/22일 3.7시간 도전과제 4/22개 전작 욘더 차기작 오래 기다렸어서 출시날 바로 사놓고는 막상 해보니 예상과 너무 달라서 잠깐 해보고 껐다가 두번다시 영 손이 안가서 어느새 5년씩이나 묵혀버린 게임 농사가 너무 강제적이고 일방적이라 노잼인건 그렇다치고 마을은 갑자기 자유도가 너무 높아서 뭐라는거야 싶었음 다시 땡겨서 재도전 해볼건데 이번에도 아니면 넌 그냥 들어가라
i love this game
老实说本作体验其实还行,难度不高、资源不卡、时间不锁(虽然不能刚起床便倒头就睡和天黑强制回家但不卡日期啊)、作物只需种一次就能无限收,摆明了你好我好大家好。但问题是太太太太重复了,一个从开头结尾没有任何变数的游戏搞事不过三意思意思就得了,结果整出七片区域六个岛(唯一区别是建模),纯纯的失心疯。 游戏的最大特色是自由炼金组合岛屿,但因为岛屿建设过于冗长和重复我建议直接抄六个完美岛屿配方一步到位。前期缺稀有素材直接去永恒村砸锅卖铁买(推荐卖矿石),只要岛屿起来对应资源永远不会缺,真要缺就砍树双收木材水果,本作一切收获物像浆果木材水果石头之类的都是炼金素材没什么区别。 七块区域的城建更加无聊,本来还想琢磨下人物技能、对室友的态度这些花里胡哨的玩意,结果发现唯一操作是建筑跟着人物走,依照偏好职业选择对应建筑随后等着收钱就行,那么多建筑纯图一乐(当然花店杂货店还能买点东西)。唯一优点是不卡进度,第一天冲进去铲废墟随后把列表上的建筑全拍一遍,第二天来人就要,第三天基本就达成解锁条件了。加上主线解密倒是没有岛屿那么枯燥,但还是无聊,七块区域居然割裂到连人口都不能互通,完完全全的重玩七遍。 剧情基本7+,但它有些文本和梗又明显不适用于儿童,更别提黏糊世界的掉SAN眼球了,结果是上下不靠。支线前期还有那么俩仨还送三个独特NPC,但估计是没钱继续往下做刚开个头便草草收场。至于主线嘛,这帮人前脚把环境搞坏拍拍屁股就走,后脚主角拼死拼活恢复生态这帮人又大摇大摆跑过来旅游?多少有点申必仂。 额外的:本作唯一擦自动化边的是雇永恒之子小精灵收菜,但只能在完全建成的岛屿上雇。而当你建成时会发现对应资源根本花不完,纯粹是多此一举。
Für die Junge Generation bestimmt Spaßig. Für Erwachsene wahrscheinlich ehr nichts. Kurz angespielt und wieder gelöscht. Grafik OK, Spielmechanik nicht meins. Das Spiel an sich Packt mich nicht.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 154 | 82% | Free | |
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| $1.3M | 1.8K | 74% | $24.99 | |
| $874.3K | 2.2K | 75% | $19.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $338.3K | 179 | 76% | $69.99 | |
| $338.3K | 950 | 76% | $14.99 | |
| $338K | 2.5K | 96% | $5.99 | |
| $338.4K | 1.1K | 68% | $14.99 | |
| $337.9K | 499 | 41% | $29.99 | |
| $337.9K | 1.4K | 86% | $16.99 |