
Shrunk again, but the world is much larger. In this open-world, single-player or co-op survival adventure, craft weapons and armor, build your base, and traverse the playground on your buggy. But something else is out there—and it hasn’t forgotten you.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
When you've been shrunk to the size of an ant, what was once familiar is now a wild, uncharted frontier. Traverse sprawling manmade spaces overgrown with nature with buggies that can fight alongside with you, uncover hidden secrets, and fight to survive in a world much larger than the backyard. The playground may seem familiar, but beneath its bright colors and towering structures lie mysteries hidden in plain sight. Are you ready to uncover them?
Survive, Adapt, Overcome
The world is relentless, but so are you. Shape your adventure with unique archetypes, each offering distinct abilities to match your playstyle. Whether you rely on precision, cunning, or sheer strength, you’ll need every advantage to survive against the threats lurking in the park.
Stronger Together
The perils of the park are daunting alone, but with friends, every challenge becomes an adventure. Work together to build, fight, and uncover the secrets buried beneath the grass. Whether you’re facing danger side by side or continuing your journey in a shared world, survival is always better with allies.
Walking is Bogus - Introducing Buggies
They scurry, they fight, and now—they help you survive. Hatch, raise, and ride your own insect friends - buggies! Saddle up and ride through the park, command them in battle, or have them help gather resources. The right partner could mean the difference between thriving and barely surviving.
Big Baddies of the Park
The park is home to creatures other than the bugs you know and love. AXL, the tarantula, and the Lizard stand as apex predators that demand preparation, strategy, and courage. The snake is a different kind of challenge. To master it, you will need to learn its patterns, ride it, and harvest its scales. And let's not forget about the bird. Every encounter makes you stronger. Claim rare materials, craft powerful gear, and unlock upgrades that push you further into a world built to overwhelm you.
Playgrounds
Survival is only the beginning. With Playgrounds, you can build your own challenges using powerful tools that shape combat, puzzles, and unpredictable encounters. Download, play, and vote on community creations to discover new ways to test your skills. The park is no longer just a place to survive. It is a place to create.
Home Sweet Home
The park is yours to claim. Build everything from simple shelters to sprawling fortresses that keep you safe from the dangers outside. But don't limit yourself to just dry land. Create fully underwater bases to support long expeditions, expand your reach into the depths, and make every corner of the park a cozy little home.
A Shadow That Follows You
The threat is always there—watching, learning, waiting. You don’t know where it’s coming from, only that it never leaves. The deeper you dig, the closer it gets. Some mysteries should stay buried, but it’s too late now. It knows you’re looking. And it’s ready. Every answer drags you deeper, every step invites something closer. You were never alone. You thought you were in control. You were wrong.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.6Kreviews | 81% | — | $18.1M |
| $29.99 | 3.1Kratings | 97% | #95 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1 update in a yeah. what a garbage devolepers
Having to fight bug after bug after bug is just exhausting and annoying. Like the concept is good, but the aggro range and the amount of infinite spawning bugs is insane + the night cycle is so long that gives the impression that day doesn't even exist, devs are you even playing your game ??? Ffs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #69, worst UA #100 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Japanese, Portuguese - Portugal, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is full of glitches and bugs, wait until the full game releases to buy this ♥♥♥♥
Over a year in and the game still has the same massive issues. There is huge amount of desync between host and client. Water droplets that don't exist, items that don't exist. They have the same menu bug from the first game (that they had fixed in the first game) where when the host is navigating menus, it resets the menus of the clients. Arrows still fall through the world frequently. Buggies set to stay will instead wander off and get themselves killed. Game randomly sets you to 3rd person and you can't swap back to first without reloading. The game runs terribly regardless of settings being changed. Game uses way too many shaders and requires multi minute shader compilation on every launch. There's a lot to like here but until the devs get their priorities straight, I would recommend you pass on this.
I really tried to like this game, but I have a phobia of roaches. I even hate saying the word. They have an arachnophobia mode... I don't understand why there's no mode for that phobia. In House Flipper, there was a mode for that and it turned them into glass. Grounded 1 did just fine without them, I don't know why they had to be added without a mode to remove them. Refunding this game, because I can't handle playing it with those things in there. I even tried looking at the mods that "remove" them and the devs nuked that ♥♥♥♥. So, obviously it won't be added anytime soon. On top of that issue, the optimization is really bad still. I have a really good PC and I had to sit there for an hour to try and get my game to run well. I did, but it still crashes,. I saw it said it does that, so it's whatever.
feels even more unstable started a new game starting cutting a clover got kicked back to desktop happened over and over again so im done and uninstalling
soy aracnofobico y tiene arañas, me gusta
Probably a good game, but there are way too many bugs. I've been playing with my friends for over 10 hours, and there have been multiple times where I had to recraft my items because I didn't get the items back from my backpack after dying. I'll come back and replay it when there are fewer bugs. Also, please fix the movement while drinking water. It's really annoying.
This game.... Is a classic drop everything from the first game, to focus on the second because of money. Grounded is NOT a finished Game, and yet here is Avowed and Grounded 2 being released just months apart. All 3 games still preform like absolute crap, heavily relying on AI upscaling and frame generation.
Was a free gift.... Still wouldn't recommend this to my worst enemy. Don't play this, play something that will runs well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.1M | 20.3K | 93% | $29.99 | |
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| $18M | 18K | 94% | $29.99 | |
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| $18.2M | 8.9K | 74% | $69.99 | |
| $18.2M | 28.3K | 79% | $34.99 |