
In this successor to the celebrated RPG-parody Grotesque Tactics, you will experience an ironic story-driven RPG with humorous dialogue-puzzles in the style of Monkey Island.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
at the start it seemed to be a little bit different and could be fun.. 'fun' turned to frustration.. which in turn resulted in uninstalling.. its NOT a fun game..
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Korkaktım, ödlektim. Hafızamı kaybettim ve cesaretli oldum; mantarlar, canavarlar, güçlü kadınlar kestim. Yeni müttefikler edindim ve klan kurup, özgürlüğe kavuştum. Sonra Portal'ın içinde sıkıştım. İşte oyunun özeti.
I liked the new visuals a lot, but this one is way too cryptic, you better speak to everyone and pay atention not to get stuck, the camera is also pretty bad, you can make it follow your character or let it loose, but in battles if you let it loose it doesn't know what to focus on, so you have to manually aim it. But still, if you liked the first one, you'll probrably like this one too, they even have voice acting now, and they are pretty good mostly, and even a skill tree for you to build your character.
The first one was silly enough where I played the second. I enjoyed the silliness of the first game and felt enough attachment to the characters by the end where I thought the second game might be interesting. I wasn't going to play it, but I ended up changing my mind. It had a little more drag to it than the first game where I was just trying to move along the story, but it was similar to the first game in terms of the quality. The Positives: -The game does expand from the first in terms of parody. The first one parodied tactics games, whereas this one seems to be more reminiscent of broader types of RPGs (has similarities to Baldur's Gate and other RPGs). -It gave you enough different things to do where it stood out from the first game as well as other games of the genre (because of its silliness). -As with the first game, there are enough interesting things going on with the characters and plot to stay engaged, and it isn't too long. The Negatives: -This felt a little more like it dragged than the first game, mainly when it required you to do a bunch of fetch-quest-like (back-and-forth) activities. I actually missed an achievement and decided that it wasn't worth replaying to get it (since I saved over the save that I could've gone back to for it). -I liked the fact that it broadened out the RPG parody, but it also suffered from some of the issues with the games that it is parodying. -Unlike the first game where the silliness was memorable and the build to the climax is fondly remembered, I don't recall much about what happened in this game in the years since I played it—I only recall missing the one achievement and not wanting to go back because there were a lot of back-and-forth quests that I didn't want to replay. Overall, it's okay. You have to like silliness and probably have to play or like tactics games to enjoy the contrast from the prototypical one. It wasn't a bad game or a great game. It was a good way to spend time between other genres or between series tactics games. It's short, which is good, so it won't be a slog. It'll hold your attention for as long as you need to play it with only one really slow point in the game.
Potworny gniot techniczny i graficzny, taka telepiąca się kupa, której odechciało się tykać kilka minut po uruchomieniu.
В духе трилогии.
I liked it. I had played its prequel so I was looking forward to playing this part too. Enjoyed it even more especially because of the voice acting.
super spiel schade nur das es so oft abstürzt
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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