
1983, Alaska... During the Salmon Run, a deadly figure known as The Grizzly Man terrorizes a group of tourists led by Bob, an amnesiac former Man in Black. Survive the journey or become the catch of the day in this breathtaking pixel-art interactive fiction with heart-pounding pace!
Modeled estimate, not a reported figure. How we estimate →
Media
About

After surviving a mysterious forest attack that erased his memory twelve years ago, a former Man in Black, now a field guide named Robert, leads a group of tourists to the source of an Alaskan river... When they are attacked by the Grizzly Man, a mysterious and deadly figure linked to the CIA and Project MKUltra.
Will they survive?
Or will they become the catch of the day?

Features
Immerse yourself in the story with its rich, branching narratives and evocative illustrations
Decide the fate of characters in ‘Choose Your Own Adventure’ style gameplay
Accessible, brain-tickling puzzles throughout the story… including a new variant of solitaire!

A Pixel Pulp slasher!
Grizzly Man is a standalone experience and the newest installment in the Pixel Pulps series of interactive adventures. Created by novelist Nico Saraintaris and artist Fernando Martinez Ruppel, Pixel Pulps fuse exceptional writing and stunning illustration, inspired by mid-20th century pulp fiction and 80s home computer graphics. Previous titles include Mothmen 1966, Varney Lake, and Bahnsen Knights.

Grizzly Man, like all the Pixel Pulps, is made to be played by anyone who enjoys fine storytelling.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No me ha transmitido mucho el juego a decir verdad. Artisticamente es muy diferente y tiene su esencia, pero, a parte de que no he entendido de que va el juego, lo de que el guardado no funcione es algo que no tiene absoluto sentido.
[b]"everyone's salmon"[/b] 💓💓🖤 🟩 great style 🔷 linear 🔴 technical issues [b]vibes:[/b] pulpy [b]loops:[/b] visual novel with some qtes and minigames [b]ramblings:[/b] incredibly good shlocky b-movie horror feel to it, the visuals are great and there's never really a moment where i felt bored or unengaged, just a fun playthrough all around. the art is wonderful, story is nice and pulpy. it's great. i even liked the minigames. there was however some technical issues, at one moment i had a hard lock bug that forced me to restart and i wasn't the only one to encounter this. the story isn't a branching narrative, it's linear, some characters may die or not but that doesn't change the story as regardless of what happens they don't show up again, except for appearing or not in an image after the credits. [b]verdicts:[/b] i liked it, if you like the idea of playing a pulpy b-movie then you might like it too [b]scores:[/b] 🪓 out of 🌲 https://steamcommunity.com/sharedfiles/filedetails/?id=3603326074
Super histoire de Slasher! La direction artistique et l'ambiance sont très prenantes. Environ 1h30, pas mal pour une soirée !
Super cool game, very stylistic and interesting.
Short and sweet. A few bugs and the minigames are pretty bad but otherwise nice little story with well made pixel arts.
As usual with LCB, atmosphere is incredible and the art is awesome. Really good game but i think i liked Mothmen and Bahnsen Knights a bit more. Still very enjoyable and definitely worth buying and playing.
做得还行,但游戏长度实在太短了,比前作mothman还短,纯文本量就值10分钟的阅读吧,应该要卖得便宜一点才对
Yes
Surprised me with its incredible pixel style and thought-provoking writing, those things really helped elevate what is otherwise a simple classic horror experience.
This "game" is schlock. Also, the save function wouldn't work.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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