
Mothmen 1966 is a 'Pixel Pulp' - a visual novel fusing exceptional writing and stunning illustration, inspired by mid-20th century pulp fiction and 80s home computer graphics - set amongst the strange occurrences of the Leonid meteor shower of 1966.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]Чи боїшся ти темряви?[/h2] Власне це щось дуже, невимовно вайбове для тих, хто посміхнувся на фразі вище й тих, хто в темі усіляких старих штук (ну ви ж мене читаєте, хах). Тут одразу ще й трішки від коміксу та старих ігор, загалом історія ніби вилізла з 80х вся. Не буду тут про сюжет, просто зловіть вайб старих жахастиків та криптозоології зі мною. Що дуже хочу окремо зауважити - ігролад. От дякую за нього красно, в гру дуже, дуже приємно грати: в ній все працює як слід й зроблене так, щоб гравцям було зручно - текст можна пришвидшити та промотати, зручні збереження, автоматичне повернення до останнього вибору в разі смерті, беклог, оце от все, ну цукерочка, тішуся невимовно. Чудово, що є такі розробники, щоб нагадувати мені про такі речі, можливі та важливі, бо з тим, як переважна більшість робить сюжетні ігри, я починаю забувати про це. Звуки тут теж дуже стилізовано-олдскульні, але влучні, візуал самі дивіться, для поціновувачів, але сюди підходить чудово. Коротше це гра не для всіх, але я тицяв в демо й не розчарувався ніц, тому й купив. Приємна розвага на вечір, вигадлива та стильна, попри все сюжет тут теж наче з жахастиків 80х та 90х, тому радив би радше заради візуалу та атмосфери, але радив би точно.
Cool and oldschool
As always this Dev makes such BEAUTIFUL and sinister pixel art and really drives home the ambience of their games!!! I would recommend this but after playing some of this dev's newer games first this one left me feeling like i wanted more than it gave. Grizzlyman is way more polished than this one, but i still found it charming and enjoyable overall. So just take with a grain of salt if you're playing this one after Grizzlyman. If you want to play more from this dev you definately will enjoy them as they improve over time! Mothman believes in you~!
[h1] Not a bad game, but more like Midmen [Eng and Pt-Br review][/h1] It's okay. The game started off really well. I liked how it introduces its characters; I was truly invested in each one's story. The visuals are very good, as is the OST, perfect for those who want a real sense of nostalgia, coupled with the pulp horror theme—it's perfect! The game also features a few puzzles here and there, nothing too complicated, but it helps break up the monotony of a novel for those unfamiliar with it, and it also helps with achievements, which some people love. But, from the middle to the end, the game falls apart. The horror and monsters are never truly explored, the characters become extremely idiotic, and before you know it, the game ends. [b][u]The experience was average. I really liked some of the ideas, but the length, ending, and development could have been much better.[/u][/b] [hr][/hr] [h1]Não é um jogo ruim, é mais um Midmen [Eng and Pt-Br review][/h1] É ok. O jogo começou muito bem, gostei como ele apresenta seus personagens, eu realmente estava investido na história de cada um. O visual é muito bom e a OST também, perfeito para aqueles que querem uma nostalgia bem na veia, junto da temática de horror pulp, é perfeito! O jogo também apresenta alguns puzzles aqui e alí, nada muito complicado, mas ajuda a quebrar a monotonia de uma novel para quem não está acostumado, além de ajudar em criar conquistas, o que algumas pessoas adoram. Mas, do meio pro final o jogo desaba. O terror, monstros nunca são realmente explorados, os personagens ficam extremamente idiotas e quando você menos espera, o jogo acaba. [b][u]A experiência foi mediana, gostei muito de algumas ideias, mas a duração, final e desenvolvimento podiam ser bem melhores.[/u][/b]
The game's basically an 80 minute long visual novel, with some minor interactive elements, which is hardly a bad thing. If the story is good, I'm all about games with limited interactivity. It's a throwback both to pulp sci fi novels, and ZX Spectrum games. The ZX Spectrum graphics are really a treat. I'm a sucker for when games bring out that color palette. It's good at building tension and ambiance. The characters get to toe the line of being sympathetic and dysfunctional that makes horror work. I think that there's one line in particular that I consider to be *pretty* dumb, which for a game of such a short length is a bit more of note than something that might run longer. It's not brilliant, but it's a good ride. I did have one hiccup with it, which is partially my fault, but really also kind of poor UIs fault. So in moments of interactivity, oftentimes you can die by doing it wrong. You witness a fun death scene, and get hit with a 'retry' or 'menu' option. I accidentally hit 'menu' when I was less than 10 minutes away from beating the game. There's no autosave because that'd be a little silly, and it's not long enough for it to have made sense to prompt the player to save. So basically I ended my save file for hitting 'menu' on accident after mashing dialogue, because there's no 'are you sure' pop-up. Mashing through wouldn't take THAT long, but really I just looked up a walkthrough and watched the end of the game. 7/10- It's a fun story with some really memorable spritework. It's not one of my favorite stories ever told or anything, but I never had a bad time with it. Really solid effort. Give it a spin.
The best way to describe playing Mothmen 1966 is, it's like one of those eerie lucid dreams that is strangely enough, reassuring to compel you to keep going, then you wake up and you're left with, what I call, "the eerie cozy".
Un racconto dell'orrore con interazioni rade ma reali e non solo estemporanee. L'avventura vince grazie alla scrittura, capace di creare una bella atmosfera grazie anche ad una durata giusta, senza annacquamenti, incalzante. Ottimi i disegni ispirati all'estetica ZX Spectrum, così come l'audio minimale.
非常完美非常好的像素画,也让人回味的故事。就像看了一部恐怖电影,无数处神秘且永远不会得解的留白,以及[spoiler] 人物们万劫不复的结局命运 [/spoiler]……非常好游戏,非常完美的风格。我语言模块有点弱,刚打完有点不会说中文,但如果喜欢老恐怖电影的话非常推荐。
Enjoyable and short
[h3] 全てはここからはじまった… [/h3] 新作「グリズリーマン」を見かけて非常に惹かれたけど、 英語のみなら厳しいな…ということで過去作品にあったこちらをプレイ。 作品毎に限られたカラーが決まっていてすごく綺麗。 ミニゲームや選択肢をミスっても、直前からリトライ出来るのが嬉しい。 章ごとに視点が変わり飽きさせないし、突っ込みどころがあったり、 ラストの引きもかなり面白かった。 こちらに解釈を委ねるタイプのゲームは評価も分かれるかも知れないが、 エーッ!?となるラストが最高。 ただボリュームを考えると少し高いかなと思うので、 セール時などにバンドルで購入することをお勧めする。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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