
Two young girls must solve puzzles, avoid traps and overcome hellish enemies to find The Six Medallions and put an end to The Entity's reign, once and for all.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Okay, what the hell is this? I mean, okay. I know what this is. It's Mr. Hopp 3, but like WHAT is this? To give some context, [i]Mr. Hopp's Playhouse[/i], the first in this series of games, is a relatively simple sidescrolling stealth-horror game in which you wander around a spooky house as a little girl with a amateurish - yet decent enough - pseudo-realistic artstyle. While the map is not particularly large, each room is distinct with puzzles requiring backtracking akin to a [i]Resident Evil[/i] or some such game, and the primary threat of the game is of course, the titular Mr. Hopp - a monstrous plush rabbit who roams the dark depths of the larger rooms in the game. Dealing with him isn't particularly stressful, however it is tense. Most of the time, you'll be relying on audio cues to predict when he is going to walk by, and you'll have to shimmy your way over to something large to hide behind when he does. Death isn't terribly punishing either, which is welcome in a game that, while somewhat charming, is at its core relatively simplistic and would be tedious to repeat. It's certainly a fine little game, I have no strong feelings about it one way or another, but it's a competent little experience. [i]Mr. Hopp's Playhouse 2[/i], from what I understand, is much of the same - though somewhat larger in scope and more fantastical. I haven't played this one, but I've seen bits and pieces here and there. It seems to be mostly in the same spirit of the original, and the artstyle is very similar. It seems like a worthy sequel to an okay game. No notes. Now, why did I waste so much time on this? That, dear readers, is because [i]Mr. Hopp's Playhouse 3[/i] is just unbearably ass. I will fully admit that I did not play very much of this game. I don't think I needed to, I got what I needed out of [i]Mr. Hopp 3[/i], and what I needed was an excuse to stop playing. Being a 3D game, I did expect some changes - but I would say that the shift to 3D was a complete mistake. Gone is the artstyle, gone is the stealth gameplay, gone is... really any sembalance of horror, and gone is sensible level design. [i]Mr. Hopp 3[/i] instead is an aggressively cartoonish game, with bobble-headed character models and ridiculous enemy designs. Say goodbye to distinct areas, instead this game is filled with immense, mazelike identical hallways that do still expect you to backtrack. Any identity that the first game had is completely gone at this point. It isn't scary, it isn't tense. But even beyond that, this isn't even good as a game, horror be damned. You walk around these narrow bland hallways collecting keys and what-not with little indication of where you're supposed to go or what to do. Sometimes you get ineffectually chased (and not always even by one of the possessed toys who headline this franchise, but by borderline asset-flip looking demons that don't at all match the aesthetic of the games), and sometimes a Dark Souls Asylum Demon shows up to swing around his gigantic hitboxes in a tiny room you have to run around to solve a puzzle - a welcome change surprisingly because all that comes after is more running around hallways with no distinct features. A truly mind melting experience, I don't understand why the developers pivoted so hard in a cartoony direction when at least the first game was decent and fairly scary - besides to cash in on the kids' mascot horror boom. I wouldn't bother with this game at all, I don't really know who this is for. It's too goofy looking to be a serious horror game, but I doubt this would appeal much to kids either with its cheap looking enemies and frustrating level design. Mr. Hopp can have his playhouse, I will take my steam wallet elsewhere.
Jogabilidade: 7/10 Mecânica: 7/10 História: 8/10 Personagens: 9/10 Gráficos: 9/10 Jogo em Geral: 7/10 Quando assisti uma gameplay pela primeira vez, achei que esse jogo seria enorme, mas jogando agora não parece tanto, porém ainda possui seus pontos positivos e negativos. Já adiantando que eu não gostei da ideia de fazer um jogo 3D dessa franquia, todos os jogos até agora eram 2D, aí de repente muda de dimensionalidade... O que acho que ficaria melhor é fazer um 2D do Mr. Hopp's Playhouse 3 e depois começar a fazer uma versão 3D de cada jogo, mas respeito a decisão dos desenvolvedores. Os personagens ficaram bem interessantes em 3D, apesar de eu preferir a versão 2D deles, não tem muito o que eu dizer quanto a isso. Os ambientes são todos até que bonitos, porém acho que faltou detalhes, quase todos os corredores e salas do orfanato são parecidas, com quadros, mesas, plantas e tal, poderia variar. Mas outros são bem legais como o capítulo dos puzzles na creche, aquele lugar parece ser uma clara referência ao Fun Level das Backrooms, ficou maravilhoso. O resto dos levels são meio meh, mas são decentes. Achei os controles desse jogo muito esquisitos, além de que em momento nenhum mostra quais são os comandos, como agachar, interagir ou coisa assim, apenas no final quando você desperta o poder oculto da Esther. Uma coisa que gostei bastante foi a quantidade absurda de easter eggs nesse jogo comparado aos outros, passando de 6 para 9, e são simples de se encontrar, porém divertido, com certeza a coisa que mais se manteve de qualidade pela franquia. Bom, tudo o que eu tinha para dizer é isso, o resto você descobre jogando se não perde a graça, ainda mais por ser o último jogo da franquia até essa análise. ⇨ Bugs - Áudio e Porta; Por algum motivo, quando o áudio do jogo está no 0, você não consegue abrir as portas. Fiquei preso no quarto da Ruby do início do jogo e só fui perceber um tempão depois que era por causa disso, corrijam isso, por favor. ⇨ Sugestões - Tutorial/Explicação; Como disse anteriormente, o jogo não explica nada de começo sobre como cada comando funciona, fazendo você descobrir sozinho. - Subir em Cadeiras; - é algo besta mas por que diabos não é possível subir em cadeiras? Você consegue apenas empurrá-las. Não faz sentido nenhum para mim. Se pudesse subir daria para fazer puzzles e partes que você teria que empurrar cadeiras e subir em algum lugar alto. ⇨ Balanceamento - Jester; Que ódio desse personagem. O que passava na cabeça dos desenvolvedores pra achar que seria uma boa ideia fazer ele ultrapassar paredes no labirinto? Sua mecânica é muito boa mas isso torna aquele capítulo insuportável de passar. Não sei se é bug ou não, mas seria bom mudar isso. - Boss Battle; Na minha percepção a batalha final com A Entidade é muito chata e demorada. Ela é repetitiva e o Boss tem uma vida ABSURDA. O pulo de dificuldade do jogo pra batalha final é muito alto, se diminuíssem a vida dele ficaria bem melhor, pois é desnecessariamente alta. Sem notas extras.
ужасная графика, геймплей тоже. Разраб не знает что такое мама, Ведь его отец ходил делать ставки на игру кальмара и так образом проебал свою жену. Она кричала и молила что бы ее не использовали как секс куклу но на нее было всем ♥♥♥♥♥
Mr. Hopp's Playhouse 3 serves as the concluding chapter of Moonbit's acclaimed indie horror trilogy, delivering a larger and more ambitious experience while preserving the unsettling atmosphere that defined its predecessors. Both developed and published by Moonbit, the game follows Ruby six months after the traumatic events of the previous installment. Rather than returning to a familiar haunted setting, Ruby finds herself drawn into the mysterious Underworld, where she encounters another young girl named Esther. Together, they set out to recover six powerful medallions and stop the sinister Entity responsible for the suffering that has haunted their lives. This premise immediately establishes a stronger narrative focus, transforming the game from a simple survival horror adventure into a story driven by friendship, sacrifice, and the fight against overwhelming darkness. One of the most noticeable improvements is the expanded gameplay. While stealth and escape mechanics remain central to the experience, they are now supported by exploration, environmental puzzles, platforming sections, and straightforward combat encounters. Each location introduces fresh obstacles that encourage players to think carefully about their surroundings instead of relying solely on quick reflexes. Puzzle design is varied enough to remain engaging throughout the campaign, requiring observation and experimentation without becoming frustratingly cryptic. Combat is intentionally limited, ensuring that vulnerability remains a defining part of the experience rather than allowing players to overpower every threat they encounter. The game's horror succeeds because it relies on atmosphere as much as direct scares. The eerie environments of the Underworld are filled with unsettling imagery, abandoned structures, and mysterious inhabitants that constantly remind players they are far from safety. Returning enemies such as Mr. Hopp, Mr. Stripes, and Miss Bo once again become relentless pursuers, creating moments of panic that demand careful movement and quick decision-making. Instead of flooding the adventure with cheap jump scares, the game builds tension through clever pacing, haunting sound design, and the persistent feeling that danger is always lurking nearby. This slower approach to horror makes the frightening moments more memorable and rewarding. Boss battles add another layer of excitement that distinguishes this installment from earlier entries. Rather than functioning as simple chase sequences, these encounters require players to recognize attack patterns, exploit environmental opportunities, and survive increasingly dangerous situations. They provide satisfying climactic moments while reinforcing the importance of Ruby and Esther's journey. Each confrontation also contributes to the narrative by revealing more about the Entity's influence and the horrifying forces controlling the Underworld. Visually, Mr. Hopp's Playhouse 3 embraces a retro-inspired 3D presentation reminiscent of late-1990s horror games. The intentionally low-polygon models, pixelated textures, and minimalist environments create a nostalgic appearance that complements the unsettling tone remarkably well. Instead of striving for realism, the artistic direction uses simplicity to stimulate the player's imagination, making dark hallways and distorted character designs feel even more disturbing. Lighting effects and carefully crafted environments help create a sense of unease that remains effective from beginning to end. The story stands out because of its emotional depth. Ruby's determination to save her loved ones makes her a far more compelling protagonist than a character simply trying to survive. Esther also receives meaningful development, with her own tragic circumstances gradually unfolding as the adventure progresses. Their partnership adds emotional weight to the journey, making the discoveries throughout the Underworld feel significant rather than existing solely to support the horror. Players who have followed the trilogy will appreciate how long-running mysteries are resolved, while newcomers can still enjoy a complete narrative even if some references carry greater meaning for returning fans. Sound design deserves equal praise for maintaining suspense throughout the experience. Ambient noises, distant cries, unsettling creature sounds, and carefully timed musical cues constantly reinforce the oppressive atmosphere. Quiet moments often become just as tense as active chases because the game understands when silence can be more effective than loud orchestral music. Every encounter feels enhanced by audio that consistently supports the emotional tone of each scene. Although the game excels in many areas, a few minor flaws remain. Combat mechanics are functional but relatively simple, occasionally feeling secondary compared to the stronger stealth and exploration systems. Certain platforming sections may also require extra precision, which can lead to repeated attempts. These shortcomings, however, rarely interrupt the overall pacing and are overshadowed by the game's engaging world, memorable storytelling, and consistently effective horror. Mr. Hopp's Playhouse 3 successfully delivers a satisfying conclusion to the trilogy by expanding nearly every aspect of its design without abandoning the identity that made the earlier games memorable. The combination of atmospheric horror, rewarding exploration, thoughtful puzzles, emotional storytelling, memorable boss encounters, and nostalgic visual style creates an experience that feels polished and complete. It is a strong example of how an independent horror title can evolve its formula while remaining faithful to its roots, making it highly recommended for fans of suspenseful adventure games and psychological horror alike. Rating: 8/10
i prefer the second game, this game is good, but is very inferior to the second game, i think it could've been more, this game choose a good direction, but the execution is... pretty flat
one of the best indie games series i have ever played, never expected to get so into it, and even the levels were fun to try multiple times, i agree it can be annoying after dying a couple of times, but its worth finishing
Did not expect this game to be good, but when I played it, it felt more scarier than the two first games combined, seeing the monsters in 3d is incredible
Мне вообще не понравился подобный переход в 3d да и игра в целом. Ладно если бы здесь была уникальная задумка или особый стиль, но нет. Это просто MR. Hopp's в 3d. Локации, тупо коридоры лишь бы ты не прошёл эту игру за пару часов и не вернул деньги. Говоломки есть и интересные как по мне, но их можно пересчитать по пальцам одной руки. Скримеры тупо 2 картинки и не слишком громкие. Не знаю кто вообще посчитал её страшной, скорее душной. Боссы максимально скучные, просто бегай и светом стреляй. Разве что финальный босс может чем-то выделиться, там я впервые умер сражаясь c боссами в этой игре в принципе. Да и на самом деле любой человек который умеет пользоваться блендером сможет воспроизвести локации и модельки с этой игры с нуля (люди даже лучше сделают). Рекомендую как бесплатный проэкт, но не как игру за которую нужно платить деньги.
this is one of my favorite games play it
У ИГРЫ ЕСТЬ БОЛЬШИЕ МИНУСЫ 1 там есть руский язык тока не в начале а наверху двери которые идет выйти из игры иза этого я читал сам што знал и какието моменты не понепал не малейвого претупреждения на это. 2 управление. там норм управление но здесь нельзя прыгать в 1,2 честях было можно а тут без семии без урода а што самое неудобное когда я вращаю мышкой некрутит наверх не вниз а на право и налево это как gta san andreas может такое быть нельзя на верх и вниз двигать 3 БОССЫ. попути вы заметите боссов и проблемы а вопрос это боссы? 1 мини босс соглашусь неплохой ( но где типо трубачка ворту у ребенка а потом там наливает жолтое нечто на вазу ) дальше там монстор которые рожает яйцами через живот если честно это почти самый сложный босс ( если можно так сказать) и где мы сражаемся с игрушками меня он вобще умарил панда и тигр вобще нечто они как олухи я вобще почти убил тигра стояв на месте хотябы ЗАЕЦ лучше всех остольных но он спамит 1 атакой зализать в какуето жопу если мы упадем в эту жопу мы проиграем он ♥♥♥♥♥ спамит этой атакой у него 4 (где то виды атаки) но он пользуется часто одной (редко берет другие) да босс рожающий яйцами через живот да бывает спамит кислотой НО ОН НЕ ДЕЛАЕТ ВСЕГДА КАК ГРЕБАНЫЙ ♥♥♥♥♥♥♥♥♥ ЗАЕЦ и там 2 конца 1 эстер здыхает а рубби выживает а 2 эстер собирает все кристалы ( вобще это лекго для кавото сложно с клоуном но рибят поиграйте dark deseption в 3 локации там тупо все же самое тока там не 1 а 4, так вот этот боссфайт самый сильный и норм block говно но это неважно когда мы выиграли рогатока пидораса эстер выживает а рубби уходит как душа (я хз ♥♥♥♥♥ на небеса наверно ♥♥♥♥♥) и она сражется как шрек с пидофаилами. НО МЕНЯ РАСПИДАРАСИЛА СИЛЬНЕЕ КОГДА ЭСТЕР СТАЛА АНГЛЕЛОМ ПОЛУ ДЕМОНОМ В КОНЦЕ ИГРЫ ♥♥♥♥♥ ЭТО ♥♥♥♥♥♥ во 2 части мы могли просто защищаться от монстров А В 3 МЫ ♥♥♥♥♥ ДЕМОН И АНДРОИД. кароче там типо были касцены когда забирали руну И 1 ОТЕЦ ДАЛБАЁП МАМА ТОИСТЬ ЭСТЕР ГОВОРИТ ТОШТО РЕБЕНОК ОСОБЕНЫЙ СКАЗАЛИ ЛЮДИ КОТОРЫЕ В ЦЕРКОВИ ТАК ВОТ ОТЕЦ ГОВОРИТ ПОШЛИ ДОМОЙ БАТЯ ♥♥♥♥♥ НА ПАХУИЗМЕ а вот тектсуры ТАК ВОТ ВЫ ТИПО ИЩИТЕ РУББИ КАК ВДРУГ У НАС ИСПЫТНАИЕ ТАМ НАДО ЗАПУСТИТЬ КОРОБКУ И ПОТОМ УДАРИТЬ КОГДА ЗАРЯДЫ БУДУТ ЖОЛТЫМИ А НАДО ИХ ЗАСТРЕЛИТЬ 1 переди самый длиный 2 левый чуток быстрее чем 1 а 3 право самый быстрый но в загвостка в том пешают цепи если хочеш ты застрелить например вправо и если твой жолтый луч будет рядом но не зацепит цепь НО РЯДОМ ТО ВСЕ ОТКАТИТСЯ ДА ♥♥♥♥♥ ИГРА ПОДУМАЕТ ТОШТО Я СТРЕЛЯЮ В СТЕНУ ♥♥♥♥♥ но самое тупое это герои в начале это рубби но потом ♥♥♥♥♥♥♥♥♥ эстер бабка хуеглот, она занимает БОЛЬШЕ СЮЖЕТУ ЧЕМ РУББИ ИГРАЕМ БОЛЬШЕ ЗА ЭСТЕР ТОЕСТЬ У РУББИ МЕНЬШЕ 1/4 И А У ЭСТЕРА ПОЧТИ ВСЕ ОНА ЕСТЬ ВСЮ ИГРУ ПОЧТИ ТОЕСТЬ В 3 ЧАСТИ МЫ ИГРАЕМ ЗА РУББИ ГДЕТО 5 или 6 МАТЬ ЕГО У РОВНЯ А ИХ ГДЕ ТО БОЛЬШЕ 40 в 1 части мы играем за рубби НО НАМ ПОКАЗЫВАЮТ ЭТУ ХУЕГЛОТКУ НА ВРЕМЯ. НА 2 МЫ ИГРАЕМ ЗА ХУЕГЛОТА ЭСТЕР БАБКУ В БУДУЩЕМ. А В 3 НЕ ПОДЕЛИТЬ ПОЛОВИНУ ДРУГ ДРУГУ А СПИЗДИТЬ ВСЁ РУББИ ГДЕ 6 УРОВНЕЙ А У ЭСТЕР 34 ♥♥♥♥♥. И ВПРИЧЕМ ОНО СТОИТ 3.29 USD ИГРА ПОХОЖЕ НАД SAW OF THE GAMES В ЭТОЙ ИГРЕ ХУЕВОЯ ДРАКА(если играть на безумной версии этой игры то там норм драка) НО НОРМ С БОСАМИ А В MR HOPP S 3 ВСЕ НАОБРОТ БОСЫ ♥♥♥♥♥ А ДРАКА НОРМ. ИГРА ДЛЯ ДЕТЕЙ И ТО НА МОБИЛЕ ОНА БЕСПЛАТНАЯ БЕСЛПТАНАЯ. но што могу похвалить это говоломки они охуеные да какието фигня но все же как fnafнадо искать зайца а потом закрыт его. А ШТО Я МОГУ АБАСРАТЬ ЭТО МИЛИОНЫ УКРАДЕНЫЕ ИДЕИ НАПРИМЕР FNAF С ЭТИМ УРОВНЕМ DARK DESPTION НАМ НАДО ТОЖЕ СОБИРАТЬ КРИСТАЛЫ ШТОБЫ ПОЛУЧИТЬ КОНЦОВКУ ТОКА В DARK ЭТО ВЫИГРЫШ УРОВНЯ А MR XUESOS ДЛЯ КОНЦОВКИ SAW OF THE GAMES ♥♥♥♥♥♥ КАКИЕ ПОХОЖИЕ ГОВОЛОМКИ ВОБЩЕ MOONBIT ЭТО КАК KEPLARIANS ОНИ ТОЖЕ ПИЗДЯТ ПОХОЖУЮ ИДЕЮ ИЛИ ПОКУПАЮТ ЕЕ ПОХОЖЕ И С MOONBIT аднака это конец оценки а кто эт опрочитал то спасибо и хороших жизней и кто несмотрел тоже хорошей жизни а я прощаюсь (:
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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