
It's a winter night. You are coming home by train. You have to change trains at a small train station in the middle of the forest.It's not the first time you've traveled this route. But now you feel like something is different.As if something was watching you.
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About
It's a winter night. You're returning home by train. It's been a long time since you've been there. You just have to transfer to another train. Just a moment's wait at a small train station in the middle of the forest.
You're familiar with this - it's not the first time you've traveled this route. However, this time, a strange uneasiness accompanies you. Something is different. Something is not right.
As if something was watching you.
“We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.”
- H. P. Lovecraft
Queen of Moth is horror/weird fiction game. It contains elements that are drastic and can cause fear or disgust. However, if you have enough courage, you will:
Uncover an ancient secret
Discover a story where every decision you make matters
Unveil different endings of the tale
Perhaps uncover the truth (if there is one)
Or perhaps not? Who can say for sure?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Note for the dev, I declined your review copy so I could purchase the game instead, it was cheap so I figured I would show my support. It's not my intent to make personal attacks and accusations if this review gives any of those vibes, I am just cautious in general due to recent negative experiences. I personally felt like some of the art in the game was AI-generated, but the developer said they were compiled manually and just happened to produce a similar result. For the purposes of this review, I will assume the dev is telling the truth. The only reason I bring it up is that I recently played a game that had both AI art and AI writing, undisclosed, and while I am not 100% against it, it impacts my perception and how I want to approach the review, specifically what I want to complement the game on. I felt like you had 3 different techniques going there for the illustrations, some images looked like photos with filters over it, some looked like manual drawings, and then you also had compiled drawings for the monsters that produced odd artifacting - including a few images that were somewhere in between. I don't think the game looked bad or anything, I personally like the uncanny look, although it felt like you didn't have a consistent art style. Honestly, I thought the images for some of the endings were compelling, it's just that because of that primordial soup effect, I just can't shake that feeling that it's not genuine, it might be a good idea to avoid that technique in the future. I want to give you more credit for the images, but it's hard for me to tell exactly what you made and what is being put together with photos. Honestly, I felt like the writing in the game was a little strange as well, almost like you were focusing too much on the end result, with little to no detail for the actual character, pretty much all of the routes were very vague and didn't really end in any sense of closure, producing more mystery if anything. Some of the longer endings in the game worked a little better for me, but I think having those abrupt endings that closed the game was completely unnecessary for what you were trying to do, I found myself testing the same routes just to make sure I was not hallucinating and it was actually intentional. Don't get me wrong, I think it's good that you are leaving some space for the player to speculate, I just felt like the story was a little robotic for some reason, the character is pretty much not explored, just the way you react to what is happening. I will say that I liked the ending with the Trees, the description on how it was happening was the highlight of the narrative. The game is 5 to 12 minutes long with multiple endings, you kind of have to navigate dead ends and strange intentional crashes to find them. You didn't play too much with the cerebral effects on the player, but I liked some of those little interactive elements like clicking on the sign. The game had a relatively good sense of atmosphere, mostly a subtle ambient soundtrack, but it worked well enough for what you were doing. [h1] Pros: [/h1] (+) I just thought the experience overall was alright, I didn't like all of the endings, but some of them were interesting. The gloomy atmosphere worked well with the narrative, and aside from a few bumps it was a slightly curious game. Even though pretty much all of the endings were vague, I do like that you kept it open for interpretation. [h1] Feedback: [/h1] [u] Abrupt endings [/u] - I think any dead ends where it kicks you out of the game or freezes on the spot do not add much to the experience other than being annoying, I am not impressed by these creative choices, I am just confused if I have a glitch or if you thought it was a cool idea. [u] Art/Writing [/u] - not to take credit away from your work, but you might want to navigate your art and writing in way so it appears less artificial. Like you have some images that don't look like AI, and some that do, just avoid that RNG texture in the future if that is the case. [h1] Overall Thoughts: 6/10 [/h1] Assuming everything in this game is original, I mildly enjoyed my playthrough, aside from those stupid moments when the game would close on me or just end with a fixed image - I assume that was intentional, but I didn't like it at all. I think you doing a bit of a disservice to yourself with those techniques for the art, it might look better if I can see exactly where you put the effort. I mean for $2, maybe it does not sound like the review was very positive, but I actually think you going in the right direction. The experience might benefit if you focused more on a fewer endings and less dead ends. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
Alright. I've played through what should have been three endings for [i]Queen of Moths[/i]. The game only recognized two and sent me back into a bit of a loop for the third, weirdly. Anyway, this is a decent little choose your own adventure horror title. Your first playthrough, assuming it doesn't send you into the weird decisions loop, should only take about ten minutes-ish. My two other playthroughs lasted about five minutes each. What this game does pretty well is set up an oppressive and mysterious atmosphere that also embraces surrealism in storytelling, and although the variations in choice are not expansive, they are there and will eventually allow you to see all seven endings if you are so inclined. I thought the first ending I got was a bit vague as to the hows and whys of it. The other two endings made perfect sense. https://steamcommunity.com/sharedfiles/filedetails/?id=3619085728 What happens is, you are on your nightly train back home with the required transfer which is conveniently at a station in the middle of the forest, lol. Why is there a remote train station in the forest and nowhere near anything else including the train station employee's homes? No idea. We'll just pretend that oversight doesn't exist. Anyway, the transfer station is locked up for some reason, and that's really where and when the weirdness begins to take place. One issue I have with this outside of the logical disconnect in how the story is set up, is that there is no auto-skip for dialogue you've already read through. And you will be repeating the same dialogue and choices over and over as you play through this the required seven plus times to see all the endings. Also, the editing for the dialogue and choices is incomplete. For example: https://steamcommunity.com/sharedfiles/filedetails/?id=3619085781 I think where this game seems to get the most pushback from players and their reviews, is in the artwork itself. It definitely looks AI generated. The devs have stated that it isn't, but the eye test does dispute this claim a bit. I'm inclined to just take the devs at their word, but it is a divisive element of this game, since if it is AI generated, it hasn't been disclosed as is required. It does look appropriate to the setting either way though. From an audio standpoint, you mostly just get some creepy synthtone vibes that play in the background. I can't say I was aware of anything else, but it's possible I was more focused on reading through the dialogue and choices. https://steamcommunity.com/sharedfiles/filedetails/?id=3619085688 I can't say this was my favorite experience and I doubt I'll play through to see the other endings, but it's certainly a serviceable and inexpensive title. I've played their more recent game, Songs of Rats, and that is both a better experience and also demonstrates how the developer took the lessons learned from making Queen of Moths and applied them to Songs of Rats. So, from the perspective of seeing how a developer improves their craft over time, this is a good game to play if you also intend to or have already played Songs of Rats. This game is two bucks when not on sale and has been on sale before. So, use your discretion there, but I'd say it is worth a look if you are wanting something to kill some time in between playing larger titles (or if you have an interest in this dev in general). [b]I received this license via our IndieGems Curator program.[/b] [code]If you found this review helpful and would be interested in supporting my Curator group, [url=https://store.steampowered.com/curator/32549618/]Robilar's Reviews[/url], it would be appreciated. Cheers.[/code] [code]Also follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/code]
Особисто мені зайшло з другої спроби. Приємна атмосфера, звук (більшість звуків) і стиль написання. Сюжет надто короткий і пересичений недомовками, щоб шось про нього казати. Загалом якщо хочете чогось досить дивного і любите жахи - рекомендую. Також попереджаю, що наразі найбільший недолік цієї гри - зламані досягнення і баги.
Really fun experience. If you like Lovecraft type of horror this should hit home. Highly reccommend for one of those winter evenings to come ;)
Strange nightmare atmosphere, enjoyed it.
Queen of Moths is a weird little horror game that leans more into atmosphere and the feeling of dread rather than jumpscares or gore—and I really liked that. You can finish a single run in under 10 minutes, but if you want to see all the endings, you’re looking at over an hour of exploring different paths and choices. In the story, you’re on a late-night train journey, stopping at a quiet, snowy forest station you’ve seen before… except this time something feels off. That’s the vibe the game nails so well—this creeping unease, like something’s watching you just beyond the edge of the screen. It’s very much in the cosmic/psychological horror vein, with surreal choices that slowly build toward one of several eerie endings. It’s a path-driven game, so your decisions matter, and there are seven endings to find if you’re into achievement hunting. The storytelling is minimal but effective, and it definitely gave me that “I’m in a dream and nothing is quite right” feeling. If you enjoy short, artsy horror experiences with a cool, unsettling atmosphere, Queen of Moths is worth checking out. It’s like a little slice of interactive weird fiction, and I’m glad I played it.
I really enjoyed this short story experience and there are multiple endings for the player to discover. For $1.3 you’re getting way more value than what you pay. Check out my play-through here - https://youtu.be/1GmBkndgJKM?si=yHZI7GHoD2EtdJgR
Идеальный вынос мозга
Creative, ominous, and creepy. Perfect for a lonely night.
Très simple, même un peu trop. Les différentes fins se trouvent rapidement mais l'ambiance légèrement lovecraftian supporte bien le jeu. Il en vaut la peine pour son petit prix.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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