
A challenging retro arcade FPS/TPS straight from the late '90s. The Crime Wars have started and it's up to the Ultra Cops to bring back ultimate justice. Use Mechs, Riot Cars and serious firepower to bring the pain to the criminal underworld in this 6th Generation Y2K inspired game.
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About
Ultra Cop is a short and challenging old-school first/third-person action game taking loving inspiration from the 90's greats on both PC and consoles of the time.
In the not too distant future, South Africa enters the second Crime War.
As an enhanced Ultra Cop you are tasked with bringing down gangs and syndicates alike.

You're not here to arrest anyone. The protocol is simple: ZERO TOLERANCE
Law & Order has fallen, and you have to pick it up.
Clean the streets, one bullet at a time.
Use an array of weapons ranging from the Battle Mech, Riot Car and future firepower to destroy all criminal elements and their operations.

Ultra Cop aims to provide a classic action experience from the 6th Generation of gaming, hearkening back to a time when gaming was simpler.
A quick pickup and play experience, designed to be completed within a single sitting.
FEATURES:
Four unique scenarios with multiple objectives and threat types
Intense action with visceral effects
Pick up enemies/objects and throw them into hazards
Rescue innocent babes!
Switch between first and third person perspectives
Distinct Y2K gaming aesthetic from 1999
Command friendly squad AI
Four unique and era appropriate Soundtracks to choose from
Shorter format with an emphasis on replayability
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its fine. The game is basically a set of 4 sandbox levels that you can tackle in several different ways based on the guns you like or piloting the vehicles in the area. The gunplay and controls are fun but the balance of the guns is weak. The shotguns are trash, sadly. There are a few things that the player has to figure out for themselves that maybe should have been plainly told by the game: - you have a double jump - you always have a rocket launcher and a sniper rifle in your kit, regardless of the main weapon you choose (The sniper is very useful in particular, you can get some badass headshots with it and clear tough spongy enemies faster). What ammo you get from pick ups depends on what weapon you have in your hands RN, IIRC. There is some room for player expression and flashy plays. You can freely switch between a first and third person perspective, which is always a plus in a game like this. Its fun but short, yet challenging as well. What you see in the trailer and screenshots is what you get.
Between this and their game Carnal - MercySoft games are definitely worth checking out - ESPECIALLY for the price. I can't believe I played and completed (and thoroughly enjoyed) two games for less than the cup of coffee I'm finishing while writing this. Keep it up devs!
game is cool PS1/Dreamcast styled, but problem is small amount of content. only 4 levels, 4 achievements etc.
Ah, mein Fehler. Ich dachte, es heißt Ultra Cop und nicht Ultra Schrott. Auch alte Spiele dürfen gut sein. Es fühlt sich einfach nicht wirklich gut an. Als hätte man sich die billige Kopie von RoboCop geholt auf diesen einen osteuropäischen Wochenmarkt, wo bei den Händlern diese abgeranzten Versionen herum liegen und du weißt, man sollte es nicht kaufen.
Я працівник Банку Хазарії, класна гра, прикольно стрілять, гарачі тьолочкі, крутий робот-убійца.
❤ Audience ❤ ☐ Beginner ☐ Casual Gamer ☑ Normal Gamer ☐ Expert ☼ Graphics ☼ ☐ Bad ☑ Alright ☐ Good ☐ Beautiful ☐ Fantastic ♬ Music ♬ ☐ Bad ☑ Alright ☐ Good ☐ Beautiful ☐ Fantastic ☠ Difficulty ☠ ☐ Easy ☑ Average ☐ Easy to learn / Hard to master ☐ Hard ☑ Unfair § Bugs § ☐ Bugs destroy the game ☐ Lots of bugs ☑ Few Bugs ☐ You can use them for speedrun ☐ Nothing encountered ☯ Story ☯ ☑ There is none ☐ Bad ☐ Alright ☐ Good ☐ Fantastic ⚔ Gameplay ⚔ ☑ Frustrating ☐ Sleepy ☐ Boring ☐ Fun ☐ Challenging ۞ Game time / Length ۞ ☑ Really short (0 - 3 hours) ☐ Short (4 - 7 hours) ☐ Few hours (8 - 20 hours) ☐ Long (21-50 hours) ☐ Very Long (51-100 hours) ☐ Extremely Long (101+ hours) $ Price / Quality $ ☐ Full price ☑ Wait for Sale ☐ Don't buy ☐ Refund it if you can
Please add a colorblind option, I am struggling to differentiate green from red. Good game overall though
Fun nostalgic game that lasts a few sittings. Reminds me of Crime Killer on the PS1, or a budget Future Cop LAPD. It embraces what it is, retro style jank to kill some time.
Feels pretty good. Very challenging, you basically gotta study a mission for like 30 minutes before you're able to really do it! Very worth the cheap price!
Ultra Cop, developed by JG Roos and published by MercySoft, is a high-octane action shooter that deliberately channels the raw, unapologetic energy of late-1990s and early-2000s arcade-style games. Rather than chasing cinematic realism or sprawling open-world ambition, it embraces a stripped-down, adrenaline-fueled formula built around fast missions, exaggerated violence, and a stylized retro aesthetic. From its low-poly visuals to its punchy sound design, the game makes no secret of its inspirations, positioning itself as a modern homage to the chaotic shooters of a bygone era. Set in a dystopian near future where crime has spiraled out of control, Ultra Cop casts players as an elite law enforcement operative tasked with restoring order through overwhelming force. The narrative framework is simple and direct: society is collapsing under gang rule, and the Ultra Cops represent the last line of defense. This straightforward premise serves primarily as a backdrop for action rather than a vehicle for complex storytelling. Cutscenes and mission briefings are minimal, allowing the focus to remain squarely on combat scenarios that unfold at a relentless pace. Gameplay is built around short, intense missions that prioritize immediacy. Players move through compact urban environments, clearing hostile areas, neutralizing criminal threats, and occasionally rescuing civilians. The game allows toggling between first-person and third-person perspectives, giving players flexibility in how they approach firefights. Weapons range from standard firearms to heavier futuristic armaments, delivering a satisfying sense of impact with each trigger pull. The combat emphasizes momentum, encouraging aggressive play rather than cautious cover-based tactics. One of Ultra Cop’s standout features is its physical interaction system. Players can pick up enemies or environmental objects and hurl them into hazards, adding an almost arcade brawler quality to gunfights. This mechanic injects variety into encounters and reinforces the game’s over-the-top tone. Vehicles such as riot control units and mechanized suits further diversify gameplay, allowing certain missions to escalate into larger-scale confrontations. These moments break up standard gunplay and maintain a sense of novelty across the campaign. Visually, Ultra Cop leans heavily into a retro 3D style reminiscent of the late Y2K era. Character models, environments, and effects intentionally avoid modern photorealism in favor of blockier geometry and bold colors. This aesthetic choice gives the game a distinct identity, appealing particularly to players nostalgic for the transitional period between 2D sprites and fully realized modern 3D graphics. The stylization complements the fast pace, ensuring clarity even during chaotic firefights. The tone is unapologetically mature and exaggerated. Violence is depicted with flair, and the overall presentation embraces a gritty, almost comic-book-like bravado. Dialogue and environmental storytelling favor boldness over subtlety, reinforcing the sense that Ultra Cop is meant to be a visceral thrill ride rather than a nuanced narrative experience. It thrives on spectacle and intensity, delivering bursts of action that are designed to be enjoyed in short, energetic sessions. Mission length is relatively brief, making the game well-suited for quick playthroughs. While the overall content volume is modest, the brisk pacing encourages replayability. Players can revisit scenarios to refine their strategies, experiment with different weapons, or aim for improved performance. The compact structure prevents fatigue and aligns with the arcade-inspired philosophy that underpins the design. Artificial intelligence for both enemies and allied units is functional rather than sophisticated. Friendly AI can assist during combat, offering light tactical support, though the focus remains on the player’s direct actions. Enemy behavior prioritizes aggression and pressure, creating dynamic firefights that maintain momentum even if advanced tactical maneuvers are limited. Ultimately, Ultra Cop succeeds by fully committing to its retro-inspired vision. It does not attempt to compete with modern AAA shooters in scope or complexity. Instead, it celebrates immediacy, exaggerated action, and nostalgic aesthetics. For players seeking a fast-paced, straightforward shooter that evokes the spirit of classic late-90s action games, Ultra Cop offers a compact but satisfying experience. Its strengths lie in its unapologetic style, energetic combat, and clear design philosophy: jump in, unleash chaos, and enjoy the ride. Rating: 8/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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