
1983, Alaska... During the Salmon Run, a deadly figure known as The Grizzly Man terrorizes a group of tourists led by Bob, an amnesiac former Man in Black. Survive the journey or become the catch of the day in this breathtaking pixel-art interactive fiction with heart-pounding pace!
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About

After surviving a mysterious forest attack that erased his memory twelve years ago, a former Man in Black, now a field guide named Robert, leads a group of tourists to the source of an Alaskan river... When they are attacked by the Grizzly Man, a mysterious and deadly figure linked to the CIA and Project MKUltra.
Will they survive?
Or will they become the catch of the day?

Features
Immerse yourself in the story with its rich, branching narratives and evocative illustrations
Decide the fate of characters in ‘Choose Your Own Adventure’ style gameplay
Accessible, brain-tickling puzzles throughout the story… including a new variant of solitaire!

A Pixel Pulp slasher!
Grizzly Man is a standalone experience and the newest installment in the Pixel Pulps series of interactive adventures. Created by novelist Nico Saraintaris and artist Fernando Martinez Ruppel, Pixel Pulps fuse exceptional writing and stunning illustration, inspired by mid-20th century pulp fiction and 80s home computer graphics. Previous titles include Mothmen 1966, Varney Lake, and Bahnsen Knights.

Grizzly Man, like all the Pixel Pulps, is made to be played by anyone who enjoys fine storytelling.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great visual novella by LCB with fantastic pixel art and great atmosphere. Unfortunately it appears to be a little bit buggy compared to previous releases by the studio. I initially had a save bug that sorted itself out after a reset but a few people on the forums experienced the same thing. This is more or less alleviated by the game having a chapter select. I was also unable to view the post credits scene, it would pop up for a second then go black. Despite those issues I still give the game a solid recommendation.
I loved pulp collection, and Grizzly Man is yet another great retro-looking eerie visual novel from the team. I wish it was a bit longer, the story feels like ends just when it was going to be more interesting. (Played on Rog ally, handheld-friendly game)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i]Grizzly Man[/i] to jeden z tych tytułów, który zasługuje bardziej na miano... „hmm... jest ok”, wymykającemu się radykalnemu dualizmowi [i]Steamowych[/i] ocen. Jest to jednak gra na tyle abstrakcyjna w zamyśle i specyficzna w swym wykonaniu (jak i należycie krótka), że nie przekracza granicy zmęczenia materiałem. Tego typu rozgrywkę trzeba po prostu lubić – być otwartym na surrealistyczną oprawę graficzną i równie niecodzienną narrację. Rozgrywka nie jest porywająca, ale jest odpowiednio zaskakująca (w swej powieściowo-wizualnej prostocie) i czasami orzeźwiająco szokująca. It’s just fine.
In some parts it really captures the feeling of watching a cheesy slasher movie super well, and other parts end up missing the mark a little bit. Theres one or two minigames that have wild explanations i didnt understand. All that being said, its quick and the pixel art really is lovely, so if you are a fan of slashers, its a fun enough time all in all.
Su paleta de colores se quedó conmigo incluso meses después de jugarlo, y aunque considero que el contenido es limitado, la singularidad de lo estético y la intensidad de lo narrativo compensan lo suficiente.
Стандартный продукт этой студии: стильная пиксельная рисовка с упоротыми лицами, вариации традиционных карточных игр, QTE, всратые речевые обороты, теории заговора. Правда, много багов, можно легко засофтлочиться. В целом у компании есть проекты получше, этот ещё и ничем не заканчивается.
I always enjoy Pixel Pulp games and this one kept me well entertained too. The colours and the design were amazing. The story was a bit left in the middle especially with Robert being an MIC and everything. Would like to know more about it :P As for the game, it is still buggy, for the love of me I could not save at all at any time and when I tried and went back in-game I just couldn't click anything so I had to restart the chapter.. Also despite having all deaths registered & the achievement, the last gallery photo never unlocked.
The Pixel Pulp trilogy (Mothmen ‘66, Varney Lake, Bahnsen Knights) is a triumph of indie narrative gamemaking - tight 2-hour long old-school menu-driven adventures (think Deja Vu, not Maniac Mansion) packed with clever minigames and a grungy but deliberate graphical style straight from a ZX Spectrum bootleg loading screen. They’re underrated masterpieces, sadly not as played as I hoped they could be. My guess is that the “pulp” label and the schlocky marketing hides what a brilliantly melancholic little bunch of tales they are. When you think of pulp you think of cheap thrills and tired plots, but these literary trojan horses edge closer to sad-sack beauties like Norco or Kentucky Route Zero rather than the 8-bit survival jump-scare-fests you might assume them to be. Grizzly Man is the first in a hopeful spinoff trilogy called the “DTV Collection”, and from that name you may assume that this should be the grungy video nasty to the glossy grindhouse treats of the three previous games - you would be wrong. As the nominal slasher flick of the collection this is far gorier than the other three, but the episodic start-stop of the narrative and the multiple character conceit makes its form a little freer, a welcoming bit less elegant. It’s not that there’s not a story, it just isn’t there for you to play. These wary loners escaping from their past at the literal end of the world could not be more classic LCB characters, and the game mostly consists of internal monologues punctuated by choices and minigames. But the choices feel consequential. The minigames are sharper and more exciting. The winding backstories converge in surprising ways. And the crushing desolation of the setting and (even more!) pared-down palette conspire to make it the first of these games to truly make me feel the raw disgust, the bitter sigh of true despair that only the best horror short stories achieve.
This "game" is schlock. Also, the save function wouldn't work.
Un point and click con una estetica bastante piola, los colores pulp son geniales +u+) Aunque me gustaria que el juego tuviera mas ramas de divergencia, pero esta bastante bien uwu)
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Players by region
Where this game's players are, estimated from review languages.
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