
1983, Alaska... During the Salmon Run, a deadly figure known as The Grizzly Man terrorizes a group of tourists led by Bob, an amnesiac former Man in Black. Survive the journey or become the catch of the day in this breathtaking pixel-art interactive fiction with heart-pounding pace!
Modeled estimate, not a reported figure. How we estimate →
Media
About

After surviving a mysterious forest attack that erased his memory twelve years ago, a former Man in Black, now a field guide named Robert, leads a group of tourists to the source of an Alaskan river... When they are attacked by the Grizzly Man, a mysterious and deadly figure linked to the CIA and Project MKUltra.
Will they survive?
Or will they become the catch of the day?

Features
Immerse yourself in the story with its rich, branching narratives and evocative illustrations
Decide the fate of characters in ‘Choose Your Own Adventure’ style gameplay
Accessible, brain-tickling puzzles throughout the story… including a new variant of solitaire!

A Pixel Pulp slasher!
Grizzly Man is a standalone experience and the newest installment in the Pixel Pulps series of interactive adventures. Created by novelist Nico Saraintaris and artist Fernando Martinez Ruppel, Pixel Pulps fuse exceptional writing and stunning illustration, inspired by mid-20th century pulp fiction and 80s home computer graphics. Previous titles include Mothmen 1966, Varney Lake, and Bahnsen Knights.

Grizzly Man, like all the Pixel Pulps, is made to be played by anyone who enjoys fine storytelling.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
по ощущениям нарратив послабее, чем в "Mothmen 1966", хотя признаюсь честно, что это может быть обычной вкусовщиной, тк я не особо любительница камп хорроров типа "the quarry", а эта игра - яркий и приятный представитель жанра. однако всем тем, кто любит старый родной дух слэшеров в пиизде мира - советую. а даже если не фанаты (как, собственно, и я) - игра все еще стоит вашего внимания. ебеейший саундтрек и очень приятный визуал. новеллка иногда разбавляется веселыми и простенькими мини-играми, чтоб вы не клевали носом в клаву. также бы хотелось похвалить все сцены смертей - ради них даже хочется проиграть лишний раз. короче - вайб, но советую покупать по скидончику...игра щелкается очень быстро(. определенно будем покупать и заценивать игры от этой студии и дальше.
The genre and the game itself are exquisite. I’d recommend it even if you’re not familiar with the pixel pulp world
This is my second experience with Pixel Pulps and LCB Game Studio, and I would rather give this game a neutral rating than simply recommend it or not. Compared to Bahnsen Knights, which was my first Pixel Pulps experience, I simply enjoyed Bahnsen Knights more. The pixel art is still so unique, delicate, and captivating — I especially love the way it depicts the Grizzly Man's chaotic mind. However, the pace of storytelling is too fast, and it lacks explanation and development of the story's depth. Many things are brought up but exist only as additions. By the end, I was like, "Wait, that's it??" Still looking forward to the other Pixel Pulps games, though.
A great hour-long horror title with some of the best pixel art I've seen. While the puzzles are hit or miss and the save function is buggy (not an issue with the "Retry" option and short play time), the story and art kept me hooked enough for an entire run and a death completionist run in one sitting. Easily worth the price!
I enjoyed all four Pixel Pulps released so far. As the ones before, the point of the game is the pulpy story, on which you have minor impact: you can change tiny things, on balance, and get a more or a less hopeful take for the main characters, based on your choices, but it's mostly linear. That is so to that the particular story is it told as specifical as the narrator wants it, and that's a trope of the genre, the visual novels. But also, these games have a way into that, that it just works, for four reasons: - the fast and timed mechanics of the player actions keeps things alive; - the succint texts, written with with a period - the '50s to'90s? - consistent "naive seriousness" out of pulp novels, convinces, and evokes; - the illustrations are some of the best ever done in pixelart, in that they are both great as comic-book art (direct, clear, tremendously narrative and expressive, and just good), and as an example of how to push the bounduary of a medium - pixel art - that's often too conservative. - the audio and music are good, they dramatically undescore, without be overbearing or smudgy. In short, yeah, they're visual novels, but their delivery is above and beyond most. This episode, (with the previous one, Banhsen Knights) has some of the greatest art of the series, and I think it's great for the pacing, for its action concentrated in a short span of time. I like it a lot. There are also the two customary subgames, a game of cards that personally, as usual don't care for, and a nice mini puzzle. The negative of the game, if you don't accept wholly the frame of the type of narrative, is that you would like to see more: not particularly of the backstory and lore, that's nice that it remains a mystery, but a bit more of the consequences of the story for the secondary characters (especially those), the ones just sketched out. I hope that some of that will maybe touched in future episodes. ...I already said the art is great. But I'm an aging illustrator myself, and let me praise it once more. It's that great. Very good game for a thoughtful evening.
The Pixel Pulp trilogy (Mothmen ‘66, Varney Lake, Bahnsen Knights) is a triumph of indie narrative gamemaking - tight 2-hour long old-school menu-driven adventures (think Deja Vu, not Maniac Mansion) packed with clever minigames and a grungy but deliberate graphical style straight from a ZX Spectrum bootleg loading screen. They’re underrated masterpieces, sadly not as played as I hoped they could be. My guess is that the “pulp” label and the schlocky marketing hides what a brilliantly melancholic little bunch of tales they are. When you think of pulp you think of cheap thrills and tired plots, but these literary trojan horses edge closer to sad-sack beauties like Norco or Kentucky Route Zero rather than the 8-bit survival jump-scare-fests you might assume them to be. Grizzly Man is the first in a hopeful spinoff trilogy called the “DTV Collection”, and from that name you may assume that this should be the grungy video nasty to the glossy grindhouse treats of the three previous games - you would be wrong. As the nominal slasher flick of the collection this is far gorier than the other three, but the episodic start-stop of the narrative and the multiple character conceit makes its form a little freer, a welcoming bit less elegant. It’s not that there’s not a story, it just isn’t there for you to play. These wary loners escaping from their past at the literal end of the world could not be more classic LCB characters, and the game mostly consists of internal monologues punctuated by choices and minigames. But the choices feel consequential. The minigames are sharper and more exciting. The winding backstories converge in surprising ways. And the crushing desolation of the setting and (even more!) pared-down palette conspire to make it the first of these games to truly make me feel the raw disgust, the bitter sigh of true despair that only the best horror short stories achieve.
This "game" is schlock. Also, the save function wouldn't work.
Save do jogo não funciona
스토리가 좀 아쉽지만 마젠타색 픽셀 그래픽이 참 좋음 짧음..
te iba a re elogiar amigo hasta te donaba puntos wacho, PERO COMO NO VA A TENER AUTOGUARDADOO AA
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Tales of the Tiny Planet | $10.1K | 60 | 85% | $9.99 |
| Super Plexis | $10.1K | 54 | 67% | $9.99 |
| SnowNight | $10.1K | 394 | 92% | $1.99 |
| Typical | $10.1K | 75 | 77% | $7.99 |
| Mirror Drop | $10.1K | 75 | 93% | $7.99 |
| Immortal Mantis | $10.1K | 224 | 95% | $1.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Clair Obscur: Expedition 33 | $243.3M | 273.2K | 95% | $47.99 |