
Harness gravity-defying speed in classic combat racing taken to the EXTREME. Master wall-riding, ceiling-surfing tracks, and unleash devastating weapons across 29 blistering circuits. Race solo, split-screen, or online with up to 10 players. GRIP delivers white-knuckle racing like nothing else.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

GRIP is a high octane, hardcore combat racer, packing ferocious speed and an arsenal of heavy weapons.
Harness the power of gravity-defying wheeled or airborne vehicles, and smash your way through opponents with a bristling arsenal of outlandish weapons. GRIP delivers one of the fastest and most unique racing experiences ever as you scale walls, ceilings and anything else you can get your ride onto. Master twisting tracks, tricks and perform ridiculous stunts, fighting your way across alien planets to become the ultimate vehicular assailant.
Prepare for the most intense, mind-melting racing experience in VR! Inject yourself into the game, feeling every turn, impact and stomach-testing inversion. Can you make it through the race? Only one way to find out…
*Sick bag not included.
Hit speeds of up to 767mph and beyond on floors, walls, ceilings and anywhere you can get your ride to… just keep that pedal pressed hard.
Race your way through 29 tracks across a host of 4 exotic planets; from hostile, icy worlds to foreign, non-terrestrial cities to the outer reaches of space.
Choose from a roster of 30 armored vehicles to suit your style – some swift and agile, others brutish and heavily armed. Progress your player level and customize your ride with unlocked paint jobs, decals, tires and rims.
Battle it out with online team racing and deathmatch modes.
Pick-up an array of 9 power-ups and weapons, from shields and turbos, to rail-guns, missiles and explosive darts - all with alternate fire modes.
Compete with friends in SPLIT-SCREEN multiplayer, with up to four players.
Build your own tournament, line the grid with up to 10 players and compete online with full matchmaking & lobby support.
Duke it out with intense action in 5 Arena battle maps.
Beat the clock, avoid obstacles and find new pathways in 19 point-to-point Carkour runs.
Be the best, beat in-game rivals and rise to the top in the single player campaign. Gain XP and customize your ride’s appearance with hard-earned upgrades.
Race to a 24 track thumping licensed electronic soundtrack, ranging from techno and trance to our main jam, drum n bass.
Built in Unreal Engine 4, GRIP will take you back to your nostalgic past, while simultaneously propelling you into an electrifying future.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The vehicle designs are cool and it feels really fast compared to most racing games, but the AI ruin the whole experience. They never seem to attack each other and gang up on you instead. You can get 700m+ ahead of them and they'll always magically catch up, even using a slower vehicle (stats wise). I wish there was a difficulty slider as I like the gameplay, but it's just not fun getting destroyed every race. You can literally 1v1 an AI with the same vehicle and they're faster than you for no reason.
the 2000s racing games sci-fi airy tracks aesthetic is done really well in this game. a really good rollcage spiritual successor
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Hungarian
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wsumie jak za 10 zł na promce to sie opłaca fajna gierka wyścigowa dynamiczna i przyjemna szkoda że online martwy paru graczy na krzyż tylko ale polecam super jest bardzo
This game is so, so very close to being exactly the kind of thing I'm looking for. The vehicles are extremely fast, the sound effects are great, the powerups are fun & interesting, the track designs are fantastic - I really like the wide-open plains with multiple branching paths to take, and the whole gimmick of being able to drive either right-side up or upside down along the walls/ceilings contributes a ton to the chaos that goes on during races. It even allows you add your own custom music to play during races, and I give huge props to any game that has such a feature. But I've been flip-flopping back & forth constantly as I played when deciding if I'd recommend this game or not, and ultimately, there are [i]two[/i] specific things that go hand-in-hand which are preventing me from leaving a recommended review, that being the absolute janky physics coupled with the lack of any (useful) air-control. Everything feels like it's made of rubber. If you so much as sneeze too close to a wall, drive over a tiny bump, or land [i]slightly[/i] weirdly after a fall, you'll bounce and get sent flying into an uncontrollable spin. And when you [i]do[/i] get knocked into the air, it feels like there's too little gravity to pull you back down - you have to wait what feels like 6-10 business days before you land (or occasionally, nudging something will just stop all of your velocity instantly). The whole time you're in the air, you can't do much of anything. You can only control your roll orientation, but that's not very useful in a game where you can drive right-side up or upside down. There's even a tooltip in the loading screens that mention how you can still accelerate while airborne since the vehicles have jet engines strapped to them, but it doesn't seem to do anything to help correct your velocity if you're flying off in one direction while thrusting in the opposite direction - you'll still maintain your original velocity. There's just been too many times where I'm driving normally, but whoops, I ran over a pebble and now I'm flying, then I land weirdly from flying and continue to get knocked around every surface until I inevitably either fall off the track or end up facing backwards, all the while I couldn't control anything about where I was going & could've grabbed a snack while I waited before I regained control. And then there's handbrake-turning. Drifting is [i]technically[/i] possible in this game, but the handbrake is [i]so very[/i] sensitive that you need to hold the button for the [i]perfect[/i] duration to pull it off. I tap the button, and I don't turn at all. I hold the button for just a tiny bit, and I still don't turn much. I hold the button for [i]just an extra tiny bit longer[/i] and now I've completely spun-out & lost all velocity. I can't make sense of it, and I eventually stopped using the handbrake altogether in favor of just simply slowing down to make sharp turns. Lastly, I want to mention the "Airblade" variant of vehicles - which are simply alternate hovercraft versions of vehicles. There's basically no reason to ever use them as they all have dramatically lower braking stats than their "Classic" counterparts and offer no other benefit. These things are abysmal at trying to make any sharp turns - if I thought handbrake-turning was bad already, it's a lost cause with these vehicles. It could've been neat if "Airblade" vehicles at least had better air-control, which would be a very compelling reason to pick them despite the worse braking stats, but they have just as little control in the air as their "Classic" counterparts. All they really have going for them is that they look cool because, hey, hovercrafts just look cool. Overall, this game is very fun - when I'm not fighting against the physics. But unfortunately, it just feels like I'm spending more time fighting the physics than actually racing opponents. I completed the game's campaign, and I think that's about enough for me. I did also take a brief look at the extra "Carkour" courses, but I nope'd out of them pretty quickly since they're all about dealing with the janky physics. If there's ever a sequel to this game that has less janky physics, I'd still buy it.
Pretty good remake/reboot of the classic Playstation 1's Rollcage games (plays the same, looks cooler). Really fast combat racer (speeds comparable to Star Wars: Pod Racers at MAX settings (lower pod racer speeds, but still pod racer speeds)), you can drive on the walls, ceilings, under-tracks; while flinging weapons at one another. Is it like F-Zero/Wipeout? If you subtract your wheels, yes. Can you subtract your wheels? Yes. Wheels are optional. Music? Well, you can listen to the default soundtrack, or you can customize the soundtrack. You'd be surprised at what music/soundtracks work well for racing. Oh, and for the brave/iron-stomach, it also has VR mode. Oh yeah, there's also doing Carkour (Parkour with cars) challenges, and Combat Arena for anyone that remembers playing Twisted Metal back in the day; or Super Mario Kart battles.
There is no multiplayer anymore, but still tagged as multiplayer game and online PvP. Advertising this crap although it is not even half of a game anymore? Thank you, Steam!
[quote][url=https://store.steampowered.com/curator/33401179/]Follow my curator page for more recommendations![/url][/quote] A fantastic vehicular combat racing game that's heavily inspired by Rollcage. Has a ton of content, including other modes like standard car combat deathmatch if you're not into the racing. Don't be put off by all the DLC, it's just cosmetics (most being very forgettable paintjobs). The futuristic DeLorean is pretty slick though.
This is really good. One of the absolute best future racing games on PC. Obviously a Rollcage clone but that's selling it very short. Amazing modern drum and bass music and the tracks are gigantic. The vibe in the race is really great and the gameplay is very quick and fun. You can dip in for a race and it's tons of chaos. I'd say this is very underrated actually, I don't really understand the negative reviews. I was playing BallisticNG and that's a wonderful game but I think I had more raw "woah lol" style fun playing this.
Mario Kart on steroids... Need I say more. For $30 it's better priced than Mario Kart World.
Это самые скоростные гонки в которые я играл. Ощущение от того насколько твоя машина быстрая просто невероятные. Сами по себе уровни начинают душнить примерно на 7-8 этапе от чего бомбить будет тока так, а еще и с управлением очень трудно местами справляться. Но в целом опыт интересный и от других гонок вы такое не получите
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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