
Harness gravity-defying speed in classic combat racing taken to the EXTREME. Master wall-riding, ceiling-surfing tracks, and unleash devastating weapons across 29 blistering circuits. Race solo, split-screen, or online with up to 10 players. GRIP delivers white-knuckle racing like nothing else.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

GRIP is a high octane, hardcore combat racer, packing ferocious speed and an arsenal of heavy weapons.
Harness the power of gravity-defying wheeled or airborne vehicles, and smash your way through opponents with a bristling arsenal of outlandish weapons. GRIP delivers one of the fastest and most unique racing experiences ever as you scale walls, ceilings and anything else you can get your ride onto. Master twisting tracks, tricks and perform ridiculous stunts, fighting your way across alien planets to become the ultimate vehicular assailant.
Prepare for the most intense, mind-melting racing experience in VR! Inject yourself into the game, feeling every turn, impact and stomach-testing inversion. Can you make it through the race? Only one way to find out…
*Sick bag not included.
Hit speeds of up to 767mph and beyond on floors, walls, ceilings and anywhere you can get your ride to… just keep that pedal pressed hard.
Race your way through 29 tracks across a host of 4 exotic planets; from hostile, icy worlds to foreign, non-terrestrial cities to the outer reaches of space.
Choose from a roster of 30 armored vehicles to suit your style – some swift and agile, others brutish and heavily armed. Progress your player level and customize your ride with unlocked paint jobs, decals, tires and rims.
Battle it out with online team racing and deathmatch modes.
Pick-up an array of 9 power-ups and weapons, from shields and turbos, to rail-guns, missiles and explosive darts - all with alternate fire modes.
Compete with friends in SPLIT-SCREEN multiplayer, with up to four players.
Build your own tournament, line the grid with up to 10 players and compete online with full matchmaking & lobby support.
Duke it out with intense action in 5 Arena battle maps.
Beat the clock, avoid obstacles and find new pathways in 19 point-to-point Carkour runs.
Be the best, beat in-game rivals and rise to the top in the single player campaign. Gain XP and customize your ride’s appearance with hard-earned upgrades.
Race to a 24 track thumping licensed electronic soundtrack, ranging from techno and trance to our main jam, drum n bass.
Built in Unreal Engine 4, GRIP will take you back to your nostalgic past, while simultaneously propelling you into an electrifying future.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Back in 2018…[/i] “Hey man you should get this game it’s like Rollcage![b]*[/b]” “Ah! Nice, I’ll definitely get it.” [i]Bought 7 years later during 2025 steam sale...[/i] *I have no idea what Rollcage is. Obviously, I'm late to this party however this, Canadian made, game is [u]fantastic[/u]. It's fun to be able to blow up a car off of a ceiling in-front of you. [h3]The Good[/h3] [list] [*]Can use your own MP3/OGG in-game. [*]Plenty of secrets to be found within each tracks. [*]Bots follow different paths and will make mistakes. [*]Races don't feel the same. [*]Items are varied and look/sound amazing. [*]Every vehicle looks great and can be customised in various ways (visuals only). [*]Areas of some tracks have guns or destructible designed to slowdown anyone near. [/list] [h3]Suggestions... (for the next game?):[/h3] [list] [*]Would love a no res-pawn option during races. Currently vehicles re-spawn after being destroyed. [*]A no re-spawn mode like "50 vehicles/50 laps... either you finish first or you're the last one standing". [*]Steam Workshop support even if it’s just for additional tracks. [*]Performance upgrades for vehicles. [*]Ability to have the game pick random tracks for custom tournaments/Single races rather than requiring the player to select them. Maybe campaigns could be randomised events rather than static? [*]More dust/mud/snow/debris on tracks and cars to get dirtier as the race progresses. [*]Ability to trash unwanted items during races. The minigun, for example, isn't really useful while you're in the front. Maybe unwanted items could fill the boost meter or replenish health? [*]Replay feature. [*]Ability to turn on/off individual HUD items. [*]Crossplay [/list]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Hungarian
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это самые скоростные гонки в которые я играл. Ощущение от того насколько твоя машина быстрая просто невероятные. Сами по себе уровни начинают душнить примерно на 7-8 этапе от чего бомбить будет тока так, а еще и с управлением очень трудно местами справляться. Но в целом опыт интересный и от других гонок вы такое не получите
Probably my favorite racing game as of right now. The learning curve is rather steep but I think the racing would be a lot less intense if you weren't constantly at risk of hitting something and going to space. Soundtrack's really good, neurofunk drum & bass fits the racing, combat and setting all at the same time. For proper online racing you're gonna have to join the official GRIP discord server, but other than that the online experience is very good.
Не балдел так от игры со времён Split Second. Что-то среднее между Rollcage, Wipeout и Ballistics. Скорость, взрывы, огромные трассы в большом количестве. Всё что нужно. Очень красивая и музяковая беспредельщина.
[b]TL;DR:[/b] [i]GRIP[/i] tries to deliver fast-paced combat racing but stumbles with broken physics, inconsistent difficulty, and a poorly designed power-up system that ultimately detracts from the experience. [hr][/hr] [b]Review:[/b] [i]GRIP: Combat Racing[/i] sets itself up as a thrilling, chaotic combat racer with 11 campaign tiers, each with escalating challenges. A few standout moments, such as the dynamic satellite obstacle on [i]Signal Static[/i] bring a sense of excitement, and some tracks, like [i]SAAT Coast[/i], feature genuinely impressive environmental design. However, these brief highlights are overshadowed by the game's mechanical issues. The deeper you go into the campaign, the more the gameplay falls apart. By tier six, the difficulty curve becomes unpredictable, with "easy" races sometimes feeling disproportionately hard and "hard" races occasionally feeling simple. The real problem is the game's unreliable physics, which makes controlling your vehicle feel inconsistent. For instance, in [i]Signal Static[/i], there’s a section where you must drive up onto a roof. Falling off always results in a reset, but the game respawns you in a position that doesn’t give you enough momentum to recover and drive back up. This forces you to restart the entire race. The power-up system compounds the issue. Like any combat racing game, there are power-ups scattered throughout the track, but the game mishandles their distribution and design. You can pick up any item at any point in the race, regardless of whether you’re in first or last place. This randomness, combined with the fact that you can’t see which power-up you’re about to collect (unlike in [i]Blur[/i], where power-ups are clearly visible), leads to frustrating moments where you might pick up something completely useless when you need it most. This system takes two incompatible elements from [i]Blur[/i] and [i]Mario Kart[/i], getting any item regardless of your standing in the race and an inability to see the pickups, without incorporating the complementary systems that make them work in their original games. In [i]Blur[/i], visibility of power-ups allows for strategic planning, while [i]Mario Kart[/i] balances item randomness by giving you better items if you’re further behind. [i]GRIP[/i] tries but misses the mark by failing to create the necessary balance. Track design is another area where the game struggles. Maps like [i]Atlas Station[/i] beckon you toward power-ups but penalize you with out-of-bounds resets for attempting to collect them, and invisible walls on many tracks, such as [i]Acrophobia[/i], inconsistently block areas of the map, leading to moments where you unexpectedly fly off the course. These design flaws make the racing feel chaotic, but not in the fun, unpredictable way you might expect from a combat racer. Instead, it feels like you’re fighting the game’s design more than your opponents. The soundtrack, consisting mostly of repetitive drum and bass tracks, wears thin quickly. While the music fits the game's tone, hearing the same style of track over and over makes it tedious. Console players have no option to change the soundtrack, which only exacerbates this issue. While the game does allow custom music on PC, this doesn’t excuse the lack of variety and depth in the original soundtrack. The music should enhance the experience, not make you wish you could turn it off. Ultimately, [i]GRIP[/i] feels like a game that’s trying to be something it’s not. While it boasts a few impressive visual environments, the mechanical issues and frustrating power-up system hold it back from being an enjoyable experience. [hr][/hr] [b]Recommendation:[/b] With its inconsistent mechanics, unbalanced power-up system, and frustrating track designs, I can’t recommend [i]GRIP[/i], even to fans of combat racers.
Artistic wise this game is worth every penny of it's price. But gameplay wise.. either give cars air controls or change map courses in a way that they don't send you flying all the time. I thought it's just a matter of learning these maps and knowing where to slow down etc. But completing the entire campaign like this? Makes you ditch the keyboard, this ain't no arcade.
Its basically rollcage but better in pretty much every way. The cars are faster and grippier, the music is louder, basey-er, and more intense, the graphics are more graphics than you could graphic ever even. Its not a very subtle or nuanced game, you can tell what you'll get just by watching the trailer, a trait not common for gaming. You either like what you see or you don't. The biggest downside is that it is a UE game and is therefore kind of unstable and weird. Its not that bad compared to other games on the engine, but my friend crashed during his first hour of play and I DCed randomly. The game runs well framerate wise on my busted up old graphics card so performance isn't a concern unless you play on a toaster oven. The multiplayer is dead so if you value that, you might have to swindle some friends into buying it with you. Otherwise the campaign bots are surprisingly good for the racing (not so much the combat arenas.) The game has gone on sale for like 90% off and is absolutely worth it for the nothing you'd pay for it then.
Головокружительная гонка
Mario Kart on steroids... Need I say more. For $30 it's better priced than Mario Kart World.
Super fun and very well optimized! Way more fun than F-Zero GX etc. HDR was washed out at first, Unreal HDR fix from the steamcommunity fixed it easily. Looks amazing in both HDR and SDR. The game runs at 45 fps on my old 3550H Vega 8 on low settings, and runs at 180 to 240 FPS on my 3060 with all settings maxxed out. Looks fantastic both ways. Absolutely get this, this is the most fun I've had in any racing game in a long time.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $4M | 7.6K | 92% | $24.99 | |
| $1.1M | 3.8K | 94% | $13.49 | |
| $411K | 1.7K | 88% | $9.99 | |
| $26.3K | 111 | 87% | $9.99 | |
| $28 | 3 | 67% | $0.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $293.2K | 744 | 95% | $13.99 | |
| $293.2K | 3.2K | 97% | $4.99 | |
| $293.2K | 483 | 77% | $19.99 | |
| $293K | 617 | 82% | $19.99 | |
| $293.4K | 2K | 93% | $6.79 | |
| $292.9K | 373 | 87% | $39.99 |