
Spiritfall is a fast-paced Action Roguelite with combat inspired by Platform Fighters. Slash, smash, launch, and wall-splat a multitude of enemies using an ever-changing arsenal of divine powers.
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About

Spiritfall combines tight Platform Fighter combat, smooth movement, and Roguelite mechanics into one! Trek across dangerous lands, string together deadly combos to fend off swarms of enemies, and harness an ever-changing set of powers through a randomly generated map.
The divine spirits offer powerful blessings that enhance your abilities in combat. Discover your favorite abilities, and experiment with different builds. With over 150+ blessings to choose from, these gifts allow for a range of tactical approaches that encourage you to find synergies that fit your playstyle.
Death is but a temporary setback. Reawaken stronger than before at the Sanctum and continue your adventure. Use the resources you gathered to upgrade your skills, unlock unique powers, and awaken mighty weapons with unique movesets.

A heartfelt thank you to our Early Access community! Your feedback has been invaluable during Spiritfall's development, helping make the game what it is today. We invite you to keep shaping our world together. Connect with fellow players on Discord and get the latest news by joining our newsletter.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Spanish - Latin America, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this roguelike makes me feel like prime mkleo if u like playin platform fighters this shi is for u trust me bro u wont regret it the combos are intuitive and satisfying and the game gives a shi ton of weapons to choose that change drastically the way u play the game every run is unique and makes my diih go up aint even gonna lie BUY THIS GAME
Recommended, just not enthusiastically. To me, this game is fun, fun enough to play to the main story's end (story elements are sprinkled into the gameplay), but not all that great. If you enjoy 2d platform fighter games and rogulikes, you'll probably enjoy this. You probably won't enjoy how the movement doesn't feel anywhere near as responsive as your favorites. You probably won't enjoy how the items (blessings) and synergies are relatively limited in number. You probably won't enjoy how that makes it feel like you have "solved" the game after a couple solid runs. You probably won't like how the bosses are the same every time for every level and the boss fights are nothing to write home about. But really, all of this combined is not enough to make the game not fun, just don't expect it to be your favorite 2d platform fighter, nor roguelike. In my humble opinion, the full price -while far from egregious- is not worth it, but despite my dislikes here, I am absolutely satisfied with my purchasing Spiritfall on a discount.
Its an enjoyable overall game. Theres a decent amount of variability in builds, with multiple weapons with alternate versions with involve different attacks, multiple abilities, relics, status effects, spirit buffs and permanent progression. The combat is tight, and has that SSB feel, although at times with tons of enemies and effects on screen it can be hard to fully see everything and lead to some cheap damage you didn't know was coming. The bosses are tough but fair, and theres a decent amount of them, although thats where the game does start to tire. All the active abilities are the same for each type of spirit, so you'll run into a lot of the same ones, same with the status effects. After beating the game once it has you beat it 4x more to see the ending. The issue with this is you fight the same bosses on the same levels. Yes the enemies sometimes change, and there is some variety, but I did find myself getting worn out after 6-7 hrs of playing, something you don't want in a roguelike after such a short period of time. When you finally beat it 5x you just get a single extra phase in the final boss and thats it.....being rather anticlimactic. Overall the game is still decent and well made and makes a great first impression, but does get a bit old and you feel like you've seen most of it after half a dozen hours. I also think its cool that its a different style of roguelike, more of a spectacle platform fighter over anything else. 8/10.
"we have smash at home"... i get why this game is being compared to smash, but what a disappointment. Slay The Spire type level selector. in hindsight, i should have seen this coming, but i didn't. you grind out the ~10 lvls with a the difficulty comparative of smash being AI lvl 1's. every time you get hit, you feel dumb because it's just that boringly dull. the bosses are rather tough, more coreographed fights like fighting a Hollow Knight boss. this is the game's saving grace and it does seem to lean into that with a boss-rush room. unfortunately, for the main game. the boss is 15-20minutes away and you're fighting literal trash until then. since this game decided to share your hp across the full run. the small rooms are zero challenge so you don't generally lose hp. the bosses come shielded which prevents them from flinching when taking damage. so... there goes the "fun" in the smash combat on the only section with any difficulty to the AI. i would love to try to find something enjoyable here, but i'm 1 hour in and not seeing it. i don't think 1 more hour would change my opinion. i will be returning this product. so far i can only describe it like this... 1 room of fun, 9 rooms of boredom. the music is soft and slow, just like the AI.
I am unhealthily obsessed with this game, genuinely one of the best roguelite experiences out there. It's small, and lacks the amount of content present in other, bigger games, but it keeps its scope reasonable and everything it DOES have, it does very well. If you like platform fighters like Smash and Brawlhalla, and games like Hades, you're going to get your money's worth from this game. I've only run into a couple times where the game will freeze for several seconds straight, but I think that has more to do with my 5-year-old Windows installation and all the bloat that comes with that rather than the actual game performance.
It's a beautiful game. I'm not just talking about the art, I'm talking about everything from the design to the pacing, to the music, everything is made with a lot of care and has a peacefulness to it. I really like how the power ups are all based around different animals and eventually really make you feel quite distinctive and crazy with how many builds you can do in each run. I love the hub area and the characters you meet there, love the music and the design of the NPC's you encounter. I love the combat, it's punchy, there's tons of weapons to unlock, on top of each weapon you unlock there's variations, different power ups, and combos. Stuff that completely transforms the feel of the game, some weapons are slower, others faster, some work like boomerangs, other like drills, it can get quite crazy. I really have no problems with it whatsoever to be honest, it's a bit of a first for me... At the start, I thought it was a bit too difficult and grindy, but there's accessibility settings to tweak the speed of the game, how much health and damage you take and do, I mean it's pretty good, and it doesn't even take away your ability to earn achievements. On top of that there's a compendium that provides you with different currency as you play, so you're not only unlocking more abilities, totems, higher rarity items, etc... for your runs, you're also unlocking stuff that alters the mechanics, levels of the game, the appearance of your character, and starting power ups. I don't think it's necessarilly one that does anything new mechanic or systems wise. But presentation wise, pacing wise, and accessibility wise, it's truly remarkable and beautiful. It doesn't really do anything wrong, and I also wouldn't say it does anything in a bland way; it's chock full of character, and I love the game for it. Wish the devs the best in their future projects if they're bringing something with as much passion as this.
W HADES LIKE ROGUELIKE I have loved every minute of this game so far it is amazing as a crossover between a 2d platform fighter and a roguelike and i have been so addicted to the cool sounds and abilities :)
The 2D enemies overlap so you can't see crowds clearly; This takes away from skillfully engaging and instead rewards spamming dash and projectiles at the large, messy blob of enemies. I wanted to like this game but it's not fun.
Relly fun.
屎一样的手感,没一把武器玩着觉得顺手的。没把武器都N多个动作,自问没什么格斗游戏天赋,但好歹通关了不少肉鸽游戏,真的没玩过这么坐牢的。浪费我钱。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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