
Harness gravity-defying speed in classic combat racing taken to the EXTREME. Master wall-riding, ceiling-surfing tracks, and unleash devastating weapons across 29 blistering circuits. Race solo, split-screen, or online with up to 10 players. GRIP delivers white-knuckle racing like nothing else.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

GRIP is a high octane, hardcore combat racer, packing ferocious speed and an arsenal of heavy weapons.
Harness the power of gravity-defying wheeled or airborne vehicles, and smash your way through opponents with a bristling arsenal of outlandish weapons. GRIP delivers one of the fastest and most unique racing experiences ever as you scale walls, ceilings and anything else you can get your ride onto. Master twisting tracks, tricks and perform ridiculous stunts, fighting your way across alien planets to become the ultimate vehicular assailant.
Prepare for the most intense, mind-melting racing experience in VR! Inject yourself into the game, feeling every turn, impact and stomach-testing inversion. Can you make it through the race? Only one way to find out…
*Sick bag not included.
Hit speeds of up to 767mph and beyond on floors, walls, ceilings and anywhere you can get your ride to… just keep that pedal pressed hard.
Race your way through 29 tracks across a host of 4 exotic planets; from hostile, icy worlds to foreign, non-terrestrial cities to the outer reaches of space.
Choose from a roster of 30 armored vehicles to suit your style – some swift and agile, others brutish and heavily armed. Progress your player level and customize your ride with unlocked paint jobs, decals, tires and rims.
Battle it out with online team racing and deathmatch modes.
Pick-up an array of 9 power-ups and weapons, from shields and turbos, to rail-guns, missiles and explosive darts - all with alternate fire modes.
Compete with friends in SPLIT-SCREEN multiplayer, with up to four players.
Build your own tournament, line the grid with up to 10 players and compete online with full matchmaking & lobby support.
Duke it out with intense action in 5 Arena battle maps.
Beat the clock, avoid obstacles and find new pathways in 19 point-to-point Carkour runs.
Be the best, beat in-game rivals and rise to the top in the single player campaign. Gain XP and customize your ride’s appearance with hard-earned upgrades.
Race to a 24 track thumping licensed electronic soundtrack, ranging from techno and trance to our main jam, drum n bass.
Built in Unreal Engine 4, GRIP will take you back to your nostalgic past, while simultaneously propelling you into an electrifying future.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 启动选项里加-culture="zh_CN"就有中文了 [/h1] GRIP: Combat Racing是一款比较刺激爽快的赛车游戏,游戏中的速度感很棒,画面出色,音乐较high,能够在线联机,总体是一款还不错的赛车游戏。 游戏中拥有多种游戏模式可供玩家游玩,比如比速度快慢的经典比赛模式,鼓励互相攻击的终极竞赛模式等。玩家升级后可以解锁不同等级要求的配件、车辆、装饰等,不同车辆的属性完全不同,可以根据比赛模式来进行选择防御高的OR速度快的赛车。不过好像轮胎之类的没有属性,如果可以改车更换属性的话就更好了。 本作比较突出的特色是游戏中的赛车在速度够快的情况下可以无视地心引力在任意天花板墙壁进行反重力行驶,所以游戏中看到对手在不同平面进行竞赛真的是司空见惯的情况,经常感觉像在玩过山车而不是赛车。游戏也根据这个特点设计了不少路线,比如需玩家调转方向在墙壁、天花板上行驶或者飞起来钻过管道等的地形,这种地图上的设计多少带来了一些新鲜感,时不时乱跑反而发现新路线的时候还是很有趣的。另外一个有趣的特点是车辆的正反两面都能开,车辆的设计有些像四驱车,轮子特别大,车身范围比较扁平,当玩家在空中飞出去不管怎样翻转来去都能继续驾驶,可惜的是不能车头车尾前后翻转,如果可以就更有意思了。 本作并不是完美的赛车游戏,有几个点比较头疼。1、速度比较快固然很爽,但并不是很好控制,速度快的情况下拐弯稍微扭多一点赛车就经常磕碰下腾空翻转了。2、碰撞反馈很假,速度这么快碰撞应该是反应比较大的但游戏中互相碰撞经常感觉跟玩具车的碰撞一样,没有很大的实感。3、地图引导不佳,第一次跑图的话,很难分辨出具体的前进方向,这个问题在某些图比较突出,尤其当玩家在第一名的时候因为前面没有其他赛车引路,经常不小心跑错路了。一错基本就是第一到最后的差距= = 总体还不错,不过多人联机已经鬼服了,1-2个房间还是有的。跟AI赛跑的体验尚可,不是纯作弊OR纯傻乎乎的AI。推荐打折入手。
Игра чисто на соревнование с другом за титул, кто КРУТОЙ КАРОЛЬ ДАРОГИ, а кто БЕЗБОЖНЫЙ ПРОТИРАТЕЛЬ ЧУЖИХ КОЛЕС. И чья щас МАМА СИДЕЛА ПОД СТОЛОМ. Если вы хотите ощущить вайб аниме RED Line, то можете купить эту игру, особенно по скидке. ЗАПОМНИТЕ, кто использует телепорт на последнем круге перед финишом, тот будет обязан съесть ЛИМОН целиком и скожурой. ЗАПОМНИЛ МЕНЯ ДЕНИС?
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Hungarian
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] [b]Next gen Rollcage[/b] Futuristic racer with hover jets and two sided cars which can drive on ceilings just like that. Huge wide tracks often split into multiple paths and plenty of vehicles to choose from. Speed is above your expectations so make sure to wear some googles. Levels turn racing into stunt event playing with perspective and changing how you drive - on walls, upside down and such. Vehicles have classic cars which have wheels and hoverjet cars which fly close to the surface. Generally speaking first group have better grip and second better acceleration or high speed. Campaign mode divided into tiers each one getting more difficult than previous one. Multiplayer mode is available, hard to find people though. Controls are customizable so sensitivity can be changed. High grip is important but will you trade it for better speed or acceleration? Overall speed is serious and so is the gameplay. One mistake will send you flying into space literally. A few power ups like speed boost, rockets, laser, minigun and such. Can hold up to two at once and activate them in any order. Gameplay consist of races, battle races where you have to score points and arenas. Music is great. What can I say? I could've wish for more content and power ups. Huge fan of this game so highly recommended! 9/10 in maximum rating score system. [/h1]
Pure brain-off chaos in the best way possible. You drive stupidly fast cars on walls, ceilings or wherever gravity gave up. While rockets and explosions fly everywhere. It’s loud, it’s dumb, it’s over the top, and it works. On top of that, it’s a great continuation of Rollcage, staying true to the old-school anti-gravity madness. 10/10, zero thoughts, only speed
GRIP: Combat Racing to bardzo przyjemna, szybka i totalnie szalona gra wyścigowa. Ogromne prędkości, futurystyczne trasy, jazda po ścianach i sufitach oraz możliwość korzystania z broni sprawiają, że podczas wyścigów praktycznie cały czas coś się dzieje. Sterowanie wymaga chwili przyzwyczajenia, ale kiedy już złapie się rytm, pędzenie przez trasy z absurdalną prędkością daje mnóstwo satysfakcji. Dynamiczna, efektowna i trochę niedoceniana gra wyścigowa. Jeśli ktoś lubi futurystyczne wyścigi z dużą dawką chaosu, zdecydowanie warto spróbować. Polecam.
2 minute TLDR: Grip is a ton of fun, for people who are fans of the old Rollcage series. While not perfectly polished, the little snags the game does have don't massively hold it back from being enjoyable alone or with friends.
I don't wanna reiterate what others have already said, but the main loss of this game is the map design, truly isn't what you are expecting from the mechanics. If I had to put it in few words it would be "tracks feel fan made, in the worst possible way". Steer away. PS: Most underwhelmingly feeling speed boosts in all of racing.
Cant play online
for thirty years the playstation games, rollcage and rollcage stage two, were unmatched in any format. we needed network play, new music, some customisation, and any resolution. of course, after thirty years, we lose hope. now we have grip. and it's absolutely gorgeous. most of the menu flow is honed toward quickly getting to a mode and track with all the nuanced options within easy reach at the same time. the complete garage being available at every step, even between tournament rounds, allowing loading a complete set of custom paints and changing vehicles per track. dlc is integrated seamlessly and applied with customisations same as the wide library of in game unlockable content. if seamless rhythm through the menus and outside the game isn't needed then the dlc music tracks are also in the main game with all the wild energy depth and ingenious complexity of rollcage's original offerings. and then there is the race tracks. everything is bigger except the crucial racing lines which are crazy, swooping from one epic landscape to another through precise crevices and conduits. many routes, frequent surprises, and vast expanses of beautiful places. as of 2025 i add some notes: the resolution does not yet play well with steamdeck, so screen settings must be twiddled in game and out while most text is still unreadable. several bugs persist, like the 'insert coin' message even for an unequivocal win, and false 'wrong way' warnings. npc names and pics are inconsistant between every screen and random players are highlighted in race stats. these bugs don't stop the racing but they mess with the experience. special note for players with ptsd or sensitive to violence, the gameplay is not visceral, only robotic battling and extreme environments. yet from the first icon to the game mode names and trophy names and more is toxically violence coded. i don't know who expects this from a game that instantly replaces every vehicle back on track, but i have to conclude the developers team has bowed to a perceived userbase that favours toxic edginess in multiplayer racing games, even though the nature of the game is like it's wild carefree inspiration, rollcage stage two for the playstation one. still i give this game a recommendation due to the fluent multiplayer machinations in the sheer beauty of the epic level design which must be experienced by everyone who can cope with the technical and attitude issues.
I loved this game at first, but the more I played it, the more frustrated I became. Many times I have uninstalled it, only to get the urge to play it again and give it another chance. Only to be let down every time. The AI rubber-banding is far too strong. Even using "catch-up assist" doesn't help. If they have a lead on you, good luck. You may as well restart. The final lap of every race seems to have a curse where the AI catches up to you even if you've maintained a good lead for the entire race up to that point. For a game called "Grip", your vehicle sure does lose its grip easily. It is far too easy to fly off a ledge or dislodge from a ceiling track. You can struggle to hit a turn just right, then suddenly turn too far, only to try correct your angle and spin out the opposite way. Some tracks are worse about this than others. And certain tracks have temperamental ruling on what counts as you being on the track. A few times I've gone airborne, but not out of control, yet somehow been automatically reset, as the game assumed I was off the track entirely. Just when I thought the game couldn't pull any more tricks, I had a race where another car pulled ahead by a hair for a split second and stole 1st place, which happens, but that wasn't the problem. The problem was that the game simply decided that a car which was behind me, was in fact actually ahead of me. Despite being in 2nd, it simply counted me as in 3rd. The rubber-banding and constant loss of control is bad enough, but when the game can simply decide at any time to overwrite your position and put you further back, despite literally being ahead, then what is the point of racing?
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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