
BallisticNG is a high speed, all thrills anti-gravity combat racer and open modding environment developed as a tribute to old school classics such as Wipeout, Rollcage and Jet Moto.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]BallisticNG[/h1] erinnert stark an Wipeout für die PlayStation 1. Es gibt verschiedene Fahrzeuge (oder eher Flug-/Gleitzeuge^^) die sich im Aussehen und Fahrverhalten unterscheiden. Die Strecken unterscheiden sich auch, wobei manche (meiner Meinung nach) toll sind und andere wiederum eher nicht. Dann gibts noch eine Kampagne mit verschiedenen Spielmodi. Einen Multiplayer gibt es auch. Ich konnte aber kein offenes Multiplayerspiel finden. Ich konnte zwar selbst eins erstellen, aber es kam keiner rein. Als ich es dann gestartet habe, waren die anderen Mitspieler alle BOTs. Also funktioniert der Multiplayer. Wenn man sich mit Freunden zu einer Runde verabredet, müsste es klappen. Die Grafik ist schon etwas betagt, aber immer noch akzeptabel. Sound und Soundtrack sind passend. Wobei ich noch erwähnen muss, dass es nur eine englische Sprachausgabe und auch nur englische Texte gibt. Die Steuerung funktionierte mit meinem xBox Gamepad meistens tadellos. Ansonsten gibts noch Errungenschaften, Sammelkarten und eine sehr geringe Systemanforderung. Das Game müsste auf jedem "Toaster" gut laufen. [h3]Für mich ist BallisticNG ein tolles Game für Zwischendurch. Preis/Leistung ist noch ok. Ansonsten kann man auch im Sale kaufen. Meine persönliche Bewertung 7,5/10.[/h3]
I have several issues with the game design itself, including lack of proper difficulty options in the campaign (the difficulty spike on normal is abysmal and the only other difficulty is expert) and only 2 or 3 ships out of the entire roster actually being viable, but my main gripe with BallisticNG is that the developers drove away the lead art director (who made the only things I really like about this game) for being transgender. Not only that, but the main developer subscribes to people like Nigel Farage, Rupert Lowe and Donald Trump - I can't in my right mind support people who follow divisive, hateful ideologies and rhetoric. And before you think this is just "politics", it really isn't - people are being hurt and hunt down over their sexual orientation, gender identity and/or skin colour. Enough with this. It's a shame I found out about this too late past the refund requirements or I would've done that in a heartbeat because this might be my biggest gaming buyer's remorse and I've been on Steam for 15 years.
Genuine 5/5 Wipeout 3 clone. Does everything that could have possibly been asked of it as a PC side Wipeout 3 clone and then does even more. Goes above and beyond. Improves on the perfection of Wipeout 3 which was already like a perfect game. Might be one of the best Racing Games ever made and I mean that sincerely. It's going to be hard to top this in the futuristic racing game scene. I mean as far as AG racers go this might be the pinnacle.
Wanted to try a racing game to test with the Steam controller and chose this one. Forgot all about that and got lost racing for 3 hours straight. Crazy feeling getting a clean lap without hitting the sides. I've noticed in this game feeling rumble usually means something bad which is weird to think about. Anyway this game is great and worth a damn good try!
Loved the original Wipeout XL and wanted to play it in VR, but every anti-grav racer (like this one) feels like a zero-g, zero-atmosphere, oversized clown car racer. Acceleration is too fast so there's no punishment for hitting the side. You hit the sides of every corner. Tracks are too small. No sense of speed because everything is fast and cartoonish - accelerate, wall, accelerate, wall, etc. Weapons are frequent and do nothing. The vehicle should be slow to accelerate, long swooping bends, the faster you go the faster the vehicle straightens. Hitting the side should be a big set back...
I used to love this game. Never played the original wipeout, but I loved this game. But I'm like a third of the way through the campaign and it's just too hard. It feels like I'm just pulling a lever on a slot machine every time I try to beat a track, will the AI screw me over this time? Will my AI partner in team race not completely beef it? will the person ahead of me in eliminator get mines or something useless like cannons? And then there's the fact that the game gives you a ton of options for ships to use, but only some of them are "correct", basically use Diavolt or Omicron in Eliminator, and use Nexus and the other really fast ship in literally anything else. Everything else will get you washed. The difficulty curve on this game is made for people like the creator, who are obsessives with wipeout and have been playing it for 20 years. For everyone else, this is an incredibly frustrating time. I did really use to love this game. But I can't stand the difficulty anymore.
Peak wipeout like experience. :)
I never really knew what to think about the Wipeout games when I played them back in the day. It didn't quite have the approachability of other combat racers or the speed of other AG racers and it took a great deal longer to grab me the way other franchises did. I have been made a believer by BallisticNG. What was a style of game that I knew was good but didn't fully understand has been translated, perfected and polished into something so good that it stands on its own and will no doubt age into golden nostalgia as one of the greatest to ever do it. This game is fast, it's punchy, it's floaty and difficult to master but from my shaky beginnings to hearing the split announcer call a perfect lap I was hooked. I cannot begin to describe my lost love of lighting up an opponent with cannons or sending the perfect plasma burst across the track to eliminate an opponent you could never hope to catch on your flying skills alone. There is just so much attention to detail, blood, sweat and bullets that make this experience a precious splinter of time that is every bit as rewarding to learn and learn again as the inspirations that paved it's way to the top. An absolute triumph of AG racing that we're so lucky to have today.
gET THE ♥♥♥♥ OUT MY WAY ♥♥♥♥♥
Not a game I'm ever going to "complete", not a game I'll ever have the confidence to play online, but my god, what a labour of love. I don't always love the track design - there's a few gimmicks here and there, especially with corners, that outright piss me off at times - and it does have an incredibly high skill ceiling that will take time to master if you really want to get the most out of it, but otherwise I don't know what else you could possibly want in a modern WipeOut clone. The weapons are useful without being game-breaking, there's an insane variety in ship and course types, the OST is just 100% bangers, the graphic design is on point, the race modes are great (I particularly love the Speed (1994)-esque survival mode, I'd love to see a whole game built around that gimmick), and even the ♥♥♥♥♥♥♥ AI feels well-balanced, a task many racing game devs still can't get right even with AAA publisher backing.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| gogh: Focus with Your Avatar | $1.2M | 5.3K | 91% | $7.19 |
| Rugby League 26 | $1.2M | 499 | 36% | $59.99 |
| APICO | $1.2M | 2K | 92% | $19.99 |
| No Case Should Remain Unsolved | $1.2M | 10.4K | 96% | $6.99 |
| FORCED: Slightly Better Edition | $1.2M | 2.8K | 74% | $14.99 |
| Momodora: Moonlit Farewell | $1.2M | 3.2K | 92% | $16.99 |