
Leap Year is a clumsy platformer about knowledge and discovery. Explore a compact, hand drawn world filled with hidden paths. Understand the game’s secrets to reach new areas and collect all the pages of your calendar.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Japanese*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game; not for me.
7/10,作为一个知识锁类型游戏,看起来毫无文字或者路径引导,但是隐藏引导是做的非常好的(是我玩过的知识锁类型里可以排到数一数二的了),地图美术风格很简陋的样子,却有很多小巧思,对发现规则是非常有帮助的。从1-28的难度曲线都很正常,不过没有小地图对我来说真的很不友好,我记忆力很差有时候总会忘记要去的地方在哪里(迷路了好几次);二是本体一周目时间算很短的了,要不是最后29的跳跳乐难度突然一个提升感觉不到两个小时可以玩完(这种跳跃方式对我这个头脑简单的笨蛋来说不太能很好地反应过来)。建议打折购入,玩起来不费脑子很轻松一部游戏,dlc看到有人说会难一些也会玩的久一些,但还是不打算购入了。
The reason that I don't like this puzzle platformer is that it has a sort of reverse game design. Basically you are VERY limited in what you can do as the player. For starters you need to collect numbers in a very linear sequence. Then it fills the game with ideas that are of the "I gotcha" school of game design. Usually you get abilities and then you test how far you can get with it. That's much more intuitive then limiting the players abilities and the letting them guess what ideas you have had. This becomes clear when the game starts painting the solutions to its "puzzles" on the walls of the world. Because when the game doesn't do it you often have to make large circles around the entire map to retry the last jump or attempt to reach a certain number. Its just to tedious to be fun. The two hours that it cites as playtime seems measured by the designer himself then the playtime of actual players that need to find everything out themselves. Its not fun.
👍
The puzzles are pretty fun, and the hand-drawn art adds a cute touch to it. The march dlc is also pretty cool.
A clever and tricky puzzle platformer that's more than worth its price tag, and certainly longer than you might expect, especially with the DLC. I was extremely impressed by the level design and how well it interfaced with the mechanics (although not so much the music.) I still haven't managed the March speedrun achievements, but I'm excited to learn more about routing and give them a try!
← SPACE → — the only key used in this game (okay, there’s also Esc and Tab in the DLC). Now enjoy the creative ways it’s used.
clever
Если хотите посмотреть как можно на одной механике сделать разнообразную и интересную игру, то быстрее берите и не пожалеете
Played both the base game and the March DLC. It took me only a couple of evenings to complete them, but I immensely enjoyed my time with the game. Would recommend if you enjoy puzzle platformers. Definitely worth the price.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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