
Grimlord is a Dark Fantasy Action Souls-like RPG - on VR. Awakened in a monastery deep in the Lonely Mountains, you walk in an epic quest as the adventurer standing before the darkness and striving for the light against the tyrannical Grim Lord.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Grimlord - a Dark Fantasy Action Souls-like RPG built on Unreal Engine 5 for VR. Awakened in a monastery deep in the Lonely Mountains, you walk in an epic quest as the adventurer standing before the darkness and striving for the light against the tyrannical Grim Lord.


You’re a prisoner in a monastery somewhere deep in the Lonely Mountains. You are free to choose how to fight your way out. Choose your way of becoming a battling adventurer whilst standing before the darkness.

Grimlord brings combat in VR like never before. With a ton of unique enemies sprawling the monastery grounds capable of showing you their individual combat prowess, you’re left to learn how to deal with them efficiently - for survival’s sake.

Are you a battle-hardened sword & shield adventurer or a staff-wielding magic artist? Maybe a long-ranged bow & arrow assassin? How about an agile dual-wielding bladesman? Even go wild as a shield & dagger throwing specialist? The choice is yours, prisoner.

With boss battles meant to test your accumulated skills and knowledge, each encounter assures every prisoner’s adventure to strive for the light is as unique as it can be.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its a grait fierst vr game
Its just what I was hoping for. A VR version of dark souls. A bit easier to make up for the jankiness of VR. You find upgrades to build better weapons as you explore, opening new paths and shortcuts. Also there is a huge upgrade system allowing customization (allowing points into magic or bow or weapons with or without shield). The combat starts as sword and shield (I haven't tried magic yet). You can dual wield if you prefer. Parrying/blocking mostly works with enemies sometimes phasing through blocks. If you like DS you will most likely enjoy the pace of this. So far the difficulty is just right. Note to new players: Finding the open flesh or seam in the armor and hitting it seems to be the key to an easy win. The collisions seem to cause some frame skips. If that were smoothed out it could be a 9.5/10. I'd give it a 8.5/10 as is. Definitely a must play VR game. Playing on a 3060Ti with a recent CPU and ssd. Getting 90FPS except maybe those weapon/shield/body collisions (I'm not watching the FPS - I'm trying to survive).
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Simplified Chinese, Portuguese - Brazil, French, Spanish - Spain, Korean*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un muy buen juego, demasiado bueno si te gustan los souls y eres fanatico de los juegos VR. Me aparece en steam que solo tengo 106 minutos pero en mi partida tengo mas de 12 horas registradas y ya me termine el juego y la verdad valio totalmente la pena. La verdad es que el juego si tiene bastantes bugs y varios fallos a la hora de jugar pero nada que no te puedas ajustar sobre la marcha. Recomendado sobre todo en oferta xd
If only it had better, less clunky, combat. Edit: I will not be purchasing the game but I'll add onto what I didn't enjoy. The enemies sometimes stepped in a little too close to my own character and began swinging past me in one of their swinging animations (Overhead.) So it made it very difficult to properly parry without reaching over my shoulder to do so. It also made it seem like the enemy was just aiming to hit something behind me for some reason??? And if I ever got them near a stair case I could just whack their foot with an axe or sword till they died. They never bothered to go all the way down the stairs to fight me. Instead they acted like we were on the same y-level and fought the air above my head. Those two things were a big enough turn off for me to refund the game. The character model is also bugged. Might just be a me problem but I noticed that the shoulders were a little high up, making it so my elbow would be around where my bicep would be in real life. This wasn't realyl a problem, I don't think, but it made it so I couldn't see my health and mana in the immersive UI mode (Not a huge problem since I could just switch UI modes.) Though it did make shooting a bow more difficult if the enemy was above me at all. (Not directly above but on high ground.) One of hte archers I was shooting at in the first area kept ignoring my arrows hitting his head because of this. I could see them just bouncing off his face like it was made of stone or somethin. But anyways, I personally didn't enjoy the parry mechanic after a while since it was basically the same thing each time and wasn't that difficult to learn. Maybe it gets better the longer you play but I don't think I'll feel up to do that this year. This is a seperate little thing but I feel like most VR games should have a demo to them so people can better determine if the fighting in any given VR game would be for them.
Dark souls but vr and soon we getting grimlord reborn update
near unplayable frequent frame drops absolutely nothing is explained movement and arms are jank not a fan of how health pots work inventory system basically doesn't exist if there was a proper tutorial then i would probably give this a proper try but i really feel like this isn't worth my time honestly
Almost a good game! GOOD: - Plot + characters + boss ripped straight from dark souls, no complaints there (questionable copyright infringement honestly, but not my problem) - Campaign is good but linear, the campaign enemies are well placed and fun to fight - Weapon customization is done by mixing and matching different handles, guards, blades, etc, cool and unique concept BAD: - Bosses are literally made of sponge material and you will get tennis elbow trying to beat them off for 10+ minutes. It is comical how little damage you do to them. Not super difficult but a weird departure from the other enemies. HORRIBLE: - Weapon level upgrades are granted through the arena, a totally standalone area that combines all of the worst parts of the game at once. In order to get your sword from base level to +1, +5, etc, you have to deal with constant spawns of the cheesiest enemies known to man, half of which are ranged and spawn on towers only accessible by LADDER. The entire enjoyable, slow, tactical combat found in the campaign that rewards you for gitting gud is thrown out of the window here. Completely unfun. Not technically necessary to beat the game but helps with the otherwise ridiculous boss sponginess. Devs need to completely rework this significant portion of the game, as it stands this 1/4 of the game is unplayable.
Game does has its nuances but overall a very unique souls like experience that i enjoy. I believe there should be a better pouch system implemented but the sword play and the bow are both very enjoyable to use!
O jogo é excelente e de muita qualidade, mas a experiência é um pouco prejudicada por um erro de localização: ao mudar o idioma para Português do Brasil, os textos aparecem em Espanhol. Corrigindo esse detalhe, o jogo fica perfeito!
Cool!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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