
Return to the GreedFall universe in a thrilling new adventure, where every choice has consequences. Ripped away from your island, you will travel across the war-torn, disease-ravaged Old Continent, forging alliances, and fighting to regain your freedom!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I purchased the game in Early Access but I waited until the final DLC came out and the Nacon dust settled to play it. The game is mostly complete. I finished the campaign, all companion quests and some side quests and clocked 37+ hours. The only bugs left in the game for me were: 1. The DLC was unfinished so you didn't get any experience from playing it. It looked like there was a second part that was meant to activate later in the game but Spiders didn't complete it because of Nacon. 2. Till, one of your companions, didn't get any character quests so you couldn't build up his reputation/friendship and get a good ending for his character in the end. 3. Near the end you must reach out to your alliances to take on the big bad, Kurnaz. The quest marker letting you know who and where everyone was to talk to everyone wasn't there so I had to look it up to make sure I had all my allies on my side for the final push. 4. Two times on the pirate ship The Constanzia, your hub, both companions Fausta and Safia lost their clothes. They are in static seating positions so the only things left were their bald heads and neck floating around to talk to. Overall, the game was complete compared to other Nacon games after the fallout. I really wasn't invested in the main campaign as much as the first Greedfall but the companions quests had a lot more weight to them and I enjoyed them a lot more than the campaign itself.
The game is so laggy buggy and it constantly crash not worth the money
good game sad there wont be more
Honestly the game is not finished. It feels like there was so much unrealised potential and I found myself enjoying it a lot more then I ever expected I would. The story and the characters grew on me and were better then I initially expected, overall things get a lot better as you play and if you enjoyed the first game I think it is worth giving it a chance.
The story is okay, not great, but okay and weaker as GreedFall. The battle system is really weak and the gameplay and quests are stiill riddled with bugs. rip. :(
Plays very well. I am so impressed that they created a whole language just for the game. I have not gotten terribly far in the story, as of yet, but I can already tell I will enjoy it a lot.
Pretty excellent game from a studio that will be missed If you want a AAA RPG experience, go play a AAA RPG If you want the same old hack-and-slash Witcher-lite combat, go play like 90% of other RPGs If you can't handle a bit a jank, probably don't go play anything, it's 2026, games don't get polished anymore Spiders made a unique world and atmosphere, with an enjoyable story, and some throwback style combat Solid 8.5/10, thoroughly enjoyable, looking forward to replaying it already
Ok, so I did complete the first Greedfall and have come far into the second one. Also I have played almost all RPGs since Bards Tale in 1988 on Commodore 64 so I know what I like and what there is out there. First, Greedfall 2 is much better than the reviews disclose. The only problems are some bugs but I have not found any game breaking bugs so far or crashes. I was totally hooked by the game the first 20 hours until the whole world opens up. Very nice story and development. It is nice to level up the characters and improve the gear. Exploration is however not rewarding at all after awhile. You realise there are no hidden powerful objects at all. I saved all my talent points until I was around level 26 and then begun investing them into crafting which I found gave enough advantages. Even though you will encounter a lot of locked chests they never contain anything really unique or good. Investing in stealth also seems worthless since I have so far managed to sneak around everywhere where I have to. Alchemy is so boring and diplomacy is seldom used to warrant its investment. Having said that: + Graphics is very nice + Character development + Voice acting is generally good + Story + Exploration until the midgame + Acceptable loading times and you can save everywhere. + Combat gives very few XP and story completion gives a lot. It usually is the other way around in RPG:s. + Money is never a problem. - Soundtrack is forgettable except for the leadsong which is quite nice - Too many skills with too small effects - Exploration never yields good enough items - Very limited amount of side quests - Generally dead cities, nothing to do except main story - Very linear story with few branches - Too strong woke elements in story where it is obvious todays values have been implmemented in characters at the time.
What Nacon did to the devs at Spiders was truly criminal; Nacon gutted Spiders as a studio because they were poor at managing their own finances. Greedfall: TDW by itself is quite a good RPG. It's not BG3, but both the cast and setting are very unique and well-designed in terms of worldbuilding. The main cast of companions have a lot of heart in them, and it's a damned shame that some of the romance options (Fausta, my beloved) were cut due to Nacon's mismanagement. The new tactical combat will be an acquired taste if you have played the first Greedfall (which uses a free action combat system), but you'll fit right in if you've played FF12, Pathfinder, or any MMO with a tab-target based combat system.
I'll miss Spiders, but this is a bug-ridden, inconclusive game. Every cutscene has characters snapping into positions, awkward camera angles that don't focus on the character that's speaking, characters' hips vibrating, clothes clipping, it's a mess. Characters are okay, good voice acting, pretty neat graphics, but the story's lackluster. I'm guessing they'll pull a DA: Trespasser and finish the story in the DLC? Also, a note to devs everywhere, no one looks at a new release and thinks "Wow, a new game, I hope I get to kill dogs in it and hear them whine as they die!" If there's an exception to this, they don't deserve to be catered to.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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