
Gravity Ghost is a physics game with a twist. Run, jump, and soar around planets, using gravity to glide through the air. Explore a shattered galaxy and rescue its survivors, armed with powerups and mysterious terraforming powers. Meet the 7 magical guardians and best their challenges. There's no killing, no dying, and no way to fail.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is so amazing,it tells a story through each level and the controls are difficult yet, still workable and easy, I would play again!
very good design and amazing mjusic
Excellent, beautiful chilled game.
Jeu simpliste (sauf si vous voulez faire les défis des succès qui sont très complexe pour certains et à faire pendant le jeu et non pendant le jeu terminé) Direction artistique superbe et histoire triste Mécanique de jeu très compréhensible, ce qui rend le jeu très court.
It's like Kerbal Space Program and Disco Elysium had an illegitimate child. Except this game is a much lighter experience than either. Short and sweet. Recommend.
Very underrated game, fun (especially for puzzle enjoyers), and good storyline
Sublime and spiritual, one of the few games that I've completed 100% of.
Cute little game. Pretty short unless you're replaying it for achievements.
This is a weird one. On one hand, the game presented a unique mechanic that I haven't seen in any other game, but on the other hand the overall experience was kind of mediocre. This feels like a game that was more impressive when it came out on the less saturated indie scene, but now doesn't reach the standards that the market is at now. Gravity Ghost is a 2D puzzle platformer all about using the gravity of planets to traverse and collect objects scattered across the level. The actual gravity mechanics feel solid (picture 2D Super Mario Galaxy for comparison), although when you have multiple planets gravity pulling against you, movement can be frustrating. The ability to terraform planets to create different gravity effects was a good puzzle element introduced that kept each level fresh and interesting. Another thing I quite liked was how all the permanent upgrades you got in the game were completely optional yet powerful additions to your toolset. However, the game is very easy, and eventually with all upgrades you can ignore any challenge a level presents and breeze through it in seconds. This leads to an overall very short playthrough, which while not always a bad thing, feels weird in the context of the game. The first couple areas took me 15-25 minutes a piece, while the later ones were done in less than 5 minutes. The art and music is incredible in the game, and is probably the two standout features of the game beside it's gameplay. There is this neat, hand-drawn artistic style used for the backgrounds that gives the levels this dreamlike wonder, and Ben Prunty knocks it out of the park with the game's soundtrack. While the characters in the game have their own style as well that I have no problems with, the animations are not good, especially with the movement of the arms and legs. The voice acting is a mixed bag as well, with some voice actors sounding decent, while others sound like they were recorded on different equipment and are extremely muffled. The actual voice acting is decent, although a couple of the side characters sound really strange to the point that they are irritating to listen to. Not a great experience in general. Finally I had problems with the tone of the game, which tries to pair this incredible spiritual aesthetic with childish humor which don't mesh at all. I honestly think I would have had a better experience if the game was completely dialogue-less. The actual story of the game is presented in a fragmented sort of way that was more confusing than interesting. I will give the game that it had a satisfying conclusion, but the overall "message" of the game has been done in many other better indie games. There was also just a lot of story beats and details that were not needed to tell this kind of story yet I guess they were included for the sake of charm? Like I said, this is a weird one. Ultimately I am going to recommend this game, as it is not completely terrible and the actual gameplay was really solid. But I would strongly advise getting it at some discounted price, as there is not enough content available at it's base price. At least buy the soundtrack, cause it is real good.
I remember watching part of a playthrough of this when I was younger and wanting to play it for many years. I finally got the chance and it was worth it. A beautiful and gut punching story alongside very fun puzzles and gorgeous music.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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