
Gravity Ghost is a physics game with a twist. Run, jump, and soar around planets, using gravity to glide through the air. Explore a shattered galaxy and rescue its survivors, armed with powerups and mysterious terraforming powers. Meet the 7 magical guardians and best their challenges. There's no killing, no dying, and no way to fail.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 307reviews | 97% | — | $54.6K |
| $9.99 | 11ratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent, beautiful chilled game.
(Has anyone else noticed that there are some famous people in the credits? Ben Prunty, Logan Cunnigham, the Burch siblings, and even Jon Blow! Wow. Anyway...) [i]Gravity Ghost[/i] is a pleasantly easy game for all ages that gave me 3 hours of relaxing gameplay with a couple of moderate chuckles along the way. Unfortunately, the tone doesn't quite manage to marry serious and light-hearted. And the story feels like one of those that don't really have a point or payoff. The gist of the plot is: [spoiler]A girl causes completely preventable deaths of her little sister, her parents, her pet fox, and herself. In the afterlife, she performs some [b]posthumous actual miracles[/b] to save people in her life - whom she somehow [b]hadn't[/b] managed to kill off earlier - from mortal danger, then realizes the entire situation was all her fault, and then... guides them toward safety even though she had already set up the situation where they were perfectly capable to go there themselves. In turn, the survivors create a foster family and revere her as an honored dead, naming a comet after her and possibly treating a newborn as her reincarnation.[/spoiler] And that doesn't quite seem to tie with her becoming a psychopomp-like figure, a spirit guide helping recently dead souls. And it's another game where I get tantalisingly close to 100% achievements before realising that [i]"50-minute speedrun"[/i] sounds stressful, while [i]"a playthrough where you just... don't turn in collectables"[/i] and [i]"hold left and up for 10 minutes straight"[/i] don't sound fun at all. Nevertheless, it is an enjoyable one-off experience, as long as you don't think about the plot too hard [strike]just like [b]I'm doing RIGHT NOW ARGLE GARGLE BARGLE[/b][/strike].
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sublime and spiritual, one of the few games that I've completed 100% of.
It's like Kerbal Space Program and Disco Elysium had an illegitimate child. Except this game is a much lighter experience than either. Short and sweet. Recommend.
Everytime I play this it just gets better. Even when I was too young to understand the plot, this game brought me to tears. I'll always hold this game close to my heart.
This game is beautiful, it's soundtrack is very powerful.
Nice game, great music.
Hermoso. Hay que descubrir las leyes internas
This is a weird one. On one hand, the game presented a unique mechanic that I haven't seen in any other game, but on the other hand the overall experience was kind of mediocre. This feels like a game that was more impressive when it came out on the less saturated indie scene, but now doesn't reach the standards that the market is at now. Gravity Ghost is a 2D puzzle platformer all about using the gravity of planets to traverse and collect objects scattered across the level. The actual gravity mechanics feel solid (picture 2D Super Mario Galaxy for comparison), although when you have multiple planets gravity pulling against you, movement can be frustrating. The ability to terraform planets to create different gravity effects was a good puzzle element introduced that kept each level fresh and interesting. Another thing I quite liked was how all the permanent upgrades you got in the game were completely optional yet powerful additions to your toolset. However, the game is very easy, and eventually with all upgrades you can ignore any challenge a level presents and breeze through it in seconds. This leads to an overall very short playthrough, which while not always a bad thing, feels weird in the context of the game. The first couple areas took me 15-25 minutes a piece, while the later ones were done in less than 5 minutes. The art and music is incredible in the game, and is probably the two standout features of the game beside it's gameplay. There is this neat, hand-drawn artistic style used for the backgrounds that gives the levels this dreamlike wonder, and Ben Prunty knocks it out of the park with the game's soundtrack. While the characters in the game have their own style as well that I have no problems with, the animations are not good, especially with the movement of the arms and legs. The voice acting is a mixed bag as well, with some voice actors sounding decent, while others sound like they were recorded on different equipment and are extremely muffled. The actual voice acting is decent, although a couple of the side characters sound really strange to the point that they are irritating to listen to. Not a great experience in general. Finally I had problems with the tone of the game, which tries to pair this incredible spiritual aesthetic with childish humor which don't mesh at all. I honestly think I would have had a better experience if the game was completely dialogue-less. The actual story of the game is presented in a fragmented sort of way that was more confusing than interesting. I will give the game that it had a satisfying conclusion, but the overall "message" of the game has been done in many other better indie games. There was also just a lot of story beats and details that were not needed to tell this kind of story yet I guess they were included for the sake of charm? Like I said, this is a weird one. Ultimately I am going to recommend this game, as it is not completely terrible and the actual gameplay was really solid. But I would strongly advise getting it at some discounted price, as there is not enough content available at it's base price. At least buy the soundtrack, cause it is real good.
It's an amazing game in itself, but the story is what makes it one of my favorites.
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Players by region
Where this game's players are, estimated from review languages.
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