
From the developers of the BIT.TRIP series comes Bubsy: Paws on Fire!, the latest and greatest in bobcat-based gaming.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I stopped playing Baldur's Gate 3 for this. Please just order a pizza instead.
this isnt bubsy this is a pregnancy test
It's not a Bubsy game, it's a game with Bubsy characters. An auto-runner just isn't the best fit for this franchise. Also, why did they retcon Bubsy being the twin's uncle? Also all of Arnold's levels can be beaten without touching the controller.
It's great that there is a modern Bubsy experience that is playable from smart to finish. I played through the entire game with no crashes, bugs, or frame rate drops.
look, lets just cut right to the chase here. I don't recommend this game and I found playing I oscillated between bored and actively pained by the experience. But I think it's important to know why I ended up playing this game in the first instance, as there is a story. so I unironically enjoy the first bubsy game on snes. I am under no illusions that the only reason I enjoy said game is because it was one of the few games I owned as a child so this enjoyment is entirely nostalgia driven, but I do actually enjoy playing it every so often. Bubsy 1 is not a good game. We're definitely not saying that. It has awkward controls, a weird propensity to run super fast, leaps of faith, single hit deaths, and enemies / traps that are just mean spirited in their placement. It's really not worth your time playing. So how does one go from an odd nostalgia for bubsy 1 to playing this game? well it's simply really. you have an odd nostalgia for the original, you buy the collection from limited run as you're curious about the jaguar game (spoiler - it's not great) and then you see other random bubsy games and wishlist them. You don't actually see what the games are about, oh no, you just assume they're a side scrolling platformer as what else would they be? Then one day they're on sale on steam and you're like "screw it, why not, it's cheap" and then they sit in your library unplayed for ages. I have a particular way of dealing with my backlog. I basically list every game I want to play in an excel spreadsheet then let rng choose my next game. This process recently picked paper mario the thousand year door - now that was a great game. This process also picked bubsy, paws on fire, and that's how I even ended up playing this game. So this game is an auto runner. Why? Buggered if I know, but I assume it's because the team also did bittrip runner (which I have a scarf of which is cool) so they had experience doing them. There's no reason this needed to have a bubsy coat of paint on this format, the allusions to bubsy are flimsy at best, but a bubsy coat of paint it has. The game automatically runs whenever you enter a stage. This automatically removes player agency as you are forced to just go along with your character. There are 3 (4 technically) different characters, each with their own moveset. Bubsy can glide. Virgil the vole can double jump and slide. Wollie, the, uh, wooly, has a spaceship so flies everywhere. But they all amount to the same thing - automatically run right, do little tricks at the right time to collect yarn balls for points, and reach the end. And that's ALL you do. There is no more mechanics unlocked per character. New worlds are cosmetically different only as opposed to mechanically different. The shop has visual upgrades only. Even the 4th character, albert, unlocked by collecting his medals in each level, is also an auto runner except this time you're travelling down a long tube with even less player agency as you can't even die on these, just not get as good a score when you reach the end. And herein lies bubsy paws on fires biggest problem. It's... boring. Well, that and exasperating as you miss time a jump and ♥♥♥♥ up for the umpteenth time, hear a one liner that on minor occasion can be vaguely smile inducing but quickly becomes grating, and then you start to feel the existential dread of life creeping up on you. I mean, between work and the kids I have limited time to play video games, so why am I wasting it playing something that a) I'm getting bored of as it is repetitive, the automatic focus of it removes my control and thus a sense of interaction, choice, and place within the world b) the mechanics don't evolve and they aren't that great at baseline and c) when you repeatedly mess up a part in a level instead of an a well designed game where you are like "come on, just one more go, I can get it" this simply makes you annoyed, exasperated, and wishing you were doing anything else. Otherwise, the visuals are functional but not spectacular, the music is there, inoffensive but not making my playlist on my phone, and the actual mechanics are competent but a tiny bit janky and lack some polish. It's the very essence of mediocrity, which on reflection, describes this bobcat perfectly. I try to finish every game I play. It's actually been a long time since I haven't rolled credits on something, at least a couple of years now. This however.... I got enough medals (currenecy received for beating levels with characters and needed to move to further stages) to unlock the boss of world 2 so I thought I would just make the final boss of world 3 and quit, but then I saw I needed 75 medals for said boss, and I had 40, and I would have to do essentially every level to get enough, and I just felt this awful sinking feeling as I watched virgil smack headfirst into another barrier and scream out some quip, and I just had to put it down. I just couldn't. It should be a fun little steam deck game. But it isn't. It's just.. bubsy. And his first game I actually enjoy was never good.
This is more of a neutral review but I will rate it more positively than negatively because the game isn't broken in any way and works fine as kind of a button timing platformer. The original SNES Bubsy games are actually pretty hard, but this game is for the most part easy. You pick from one of three characters and clear the stage, collecting yarn and three puzzle pieces that open up a bonus level on the way. There are 27 levels and 3 bosses. The bosses are the only tricky part of the game, but with some memorization they can be cleared easily. Pros: - Fits in the world of Bubsy pretty well. You get cat and yarn puns, the woolies (Alien critters) make a return, graphics are bright and colorful - Each character plays totally differently, so it's like three little games in one - A slight bit of nuance to the controls. For example, the alien in the saucer moves faster when she isn't shooting so learning this makes the game easier. Bubsy can dash in midair and float, and chaining these correctly while keeping in mind his current height gives it that seem feel of the early Bubsy games, that you are balancing multiple variables while you fly through the air - It looks cool when you catch on fire - It isn't Bubsy 3D Cons: - A lot of weird and offputting failed attempts at humor, but that kind of comes with Bubsy territory - Game is just too simplistic in terms of the level design, needed warps or alternate paths to vary the play - Collecting yarn and completing the bonus levels is totally pointless. It would've been better if collecting yarn let you buy upgrades to add a level of complexity and depth the game sorely needed - Clearing every stage three times gets repetitive Overall: Not as good as the Busy SNES games, and weird that it's not harder since it was made by Accolade and the original game came out almost 30 years ago. You'd think that they'd want to appeal to veterans as much as new and younger gamers. With that said, this is a good beginner's platform game because it's easy and moves at a brisk pace, but those looking for depth or challenge probably won't find it here. If you enjoy cat puns it's probably the greatest game ever, though.
Завершил наконец-то прохождение Bubsy: Paws on Fire!, долго же я её вымучивал чтобы завершить, но всё таки не бросил и это уже вторая пройденная игра из серии Bubsy на 100%. Не скажу что было сложно выбивать ачивки, они почти все сами упали в процессе и слава богу что в игре нет душных ачивок на сбор всего на уровнях, потому что тут есть очень сложные и очень душные уровни, где можно целый час потратить чтобы пройти. В общем Bubsy: Paws on Fire! отличается от прошлой пройденной мною игры, там был платформер, а тут нет, тут вроде как механика прямиков из мобильного гейминга, персонаж самостоятельно бежит и наша задача просто нажимать вовремя кнопки. Игра хардкорная, не скажу что играется легко и непринужденно. Она из вас все нервы высосет! В целом не плохая игра, но точно не для вечернего чилла. Это если собирать все предметы на 100%, если ваша задачи просто пробежать уровень от начала и до конца, то всё равно чилла не будет, будет полная ерунда, ведь вся суть именно в сборе вещей на уровне, именно на этом построен геймплей в этой игре. Вообще игра достаточно разнообразная, у нас есть карта и на этой карте есть метки с уровнями. Каждый уровень мы можем пройти за 3-х персонажей, а если соберем все жетоны за 3-х персонажей, то нам откроется уровень за 4-го персонажа. Геймплей за каждого персонажа отличается друг от друга и это круто на самом деле. Сюжет в игре для галочки, в таких играх вся суть именно в уровнях. Графика и остальные вещи, обычные, уже устаревшие можно сказать. Для любителей стареньких игр этот вайбик понравится, для графодрочеров, сразу мимо! Я прошел игру за 13 часов чтобы выбить все ачивки на 100%, играл на геймпаде, без геймпада это мазохизм будет! Советовать игру могу наверное, но она явно не для всех будет. Я же задался целью пройти все игры серии, поэтому не бросаю прохождение, если у вас такой цели не будет, боюсь игра вам точно не зайдет. Очень нишевый продукт для пк получился, для мобилок самое то наверное, но опять же, игра сложная и поэтому не каждый её осилит. Но лично я считаю, иногда в такие хардкорные игры нужно играть, чтобы прохождение каждого уровня было в каааааайф) Любители Соулсов поймут как никто другой!
[h1][i]“Run my baby run my baby run~ 🎶”[/i] ~Garbage[/h1] So, uh... I guess it's time for us to talk about [b]Bubsy[/b] again? Because apparently, [b]Accolade[/b] really wanted to bring the franchise back and did all sorts of things to test the waters. First, they've released [b]Bubsy: Two-Fur[/b]. A compilation of two [b]SNES[/b] titles in a [b]Snes9x[/b] environment (changed to [b]Mednafen[/b] in later updates). It was a downright crappy release (I'm not talking about the games here; those actually aren't nearly as bad as some people say; I'm talking about the way they took a free emulator and called it a day), yet it sold. The next one was the so-called [b]The Woolies Strike Back[/b]. And that's where things started to get funny. Obviously, I don't have any inside information, but it looks like they called [b]Black Forest[/b], the creators of [b]Giana Sisters: Twisted Dreams[/b], and asked them to do the same thing. With [b]Bubsy[/b] in it and with the coffee and donuts as payment. It wasn't... completely unplayable (wasn't unplayable at all), but it did turn out exactly like that – rushed, dull, and slightly unfinished (a [b]Bubsy[/b] game being rushed and unfinished? [i]NO![/i] ). Now, here comes our next thing, and at this point, it's hard not to notice the pattern. Exactly like with [b]Black Forest[/b] before, it looks like [b]Accolade[/b] contacted [b]Choice Provisions[/b] (creators of [b]Bit.Trip Runner[/b]), who had just released their [b]Runner3[/b] and, well, asked for the same exact thing. Again, with [b]Bubsy[/b] in it. So... yeah. For the very first time in the series, we've got ourselves... a runner. You know, [i]a runner[/i]. One of those games in which your character runs all by themselves and you're just... pressing the buttons to jump? That bloody thing that was extremely popular when [b]Apple[/b] released its second [b]iPhone[/b] and everybody was playing [b]Wii[/b]. [i]Those[/i] games. Personally, I thought that the whole genre was, like, [i]dead[/i] at this point, but apparently, it isn't. So... wait a second, I need to check on my [b]Tamagotchi[/b]. Alright, cool. Where was I? Ah, yes, right. It's time for us to finally take a look at the shiny new runner game we've got. And you know what? Count me surprised. Unlike [b]The Woolies Strike Back[/b], [b]Paws on Fire![/b] feels like the real deal. A proper commercial product without lots of technical difficulties. I mean, I'm not trying to say anything bad about [b]Black Forest[/b] (it does look like there was a story going on behind the curtains, since the guys don't even include [b]The Woolies Strike Back[/b] in their portfolio), but the fact is a fact – unlike them (and those nasty f*ckers behind [b]Two-Fur[/b]), [b]Choice Provisions[/b] actually did manage to deliver real product. But of course, while being real, the product itself is arguable. Like I said, it's just a [b]Runner3[/b] “re-skin.” Well, a bit more than a re-skin, I can give it that, but still, the resemblance is so striking that it feels offensive. Exactly like in [b]Runner3[/b], we've got 23 levels across 3 worlds. Which doesn't sound that impressive (again, [b]Super Mario Bros. 3[/b] had 90 levels in 1988), [i]but[/i] there's some replayability. With the biggest difference from [b]Runner3[/b] being the fact that, aside from [b]Bubsy[/b], there are also three new playable characters. We can play as one of the [b]Woolies[/b] (those funny-looking aliens that served as enemies in previous [b]Bubsy[/b] games), and we can play as [b]Dr. Virgil Reality[/b]... Now, wait, wait, wait! Who [i]the f*ck[/i] is [b]Dr. Virgil Reality[/b]? That's another interesting thing about [b]Paws on Fire![/b]. Unlike [b]The Woolies Strike Back[/b], which followed the original [b]Bubsy[/b] formula, it follows characters from that canceled animated series. The pilot episode of which you can find in [b]The Purrfect Collection[/b]. Which... wasn't even a thing at the moment [b]Paws on Fire![/b] was released. Heck, it wasn't released until much, [i]much[/i] later ([b]Paws on Fire![/b] and [b]The Purrfect Collection[/b] are [i]years[/i] apart). Yet the game leans into those characters. Then again, that's exactly what [b]Bubsy II[/b] did, so... yeah. The twins are back, we've got [b]Arnold Armadillo[/b] (who's our fourth playable character)... That's just how things are here. Lots of the names who are only familiar to the fans (are [b]Bubsy[/b] fans even a thing?). [i]Anyway[/i], back to the game itself. Like I said, we can play as [b]Arnold Armadillo[/b]. But to unlock him, we must first clear the level with all three other characters. Sounds terrible (personally, I hate doing things I already did, makes me feel like I'm wasting my time), but it actually isn't. The thing is – every character in this game plays differently. Which is exactly that big difference from [b]Runner3[/b] I mentioned. I mean, in [b]Runner3[/b] there are quite a lot of characters, much more than in this game, yet characters here change, like, the entire gameplay. [b]Bubsy[/b] can glide (there are parts, where solid ground won't even be a thing), [b]Virgil[/b] can slide (again, [b]Runner3[/b] anyone?), while the [b]Woolie[/b]'s levels are... pretty much a SHMUP. For whatever reason. Finally, [b]Arnold[/b]'s levels look and feel almost exactly like the bonus stages from [b]Sonic the Hedgehog 2[/b]. Which actually makes sense when you think about it ([b]Bubsy[/b] started as a [b]Sonic[/b] rip-off, while [b]Arnold[/b]'s levels feel very similar to what we had in, say, bonus levels from [b]Sonic the Hedgehog 2[/b]). That's pretty much it. That's the entire game. Different characters will collect different kinds of currencies, which can be used to unlock skins, while a certain amount of levels is required to unlock what lies ahead. The end. Well, there are also three bosses for us to fight ([b]Bubsy[/b] only), but honestly, that's it. [b]Paws on Fire![/b] is a pretty generic 2.5D runner with nothing really special or groundbreaking about it. And if you've played [b]Runner3[/b] before it? As long as you're not a die-hard fan of the genre (or [b]Choice Provisions[/b]' series in particular), it actually makes things worse. Just because of the whole “been there, done that” effect. Still, it doesn't mean that [b]Paws on Fire![/b] is bad. Exactly the opposite. As funny as it is, it's the best [b]Bubsy[/b] game we've got since forever. Which... doesn't even feel like a proper [b]Bubsy[/b] game, which is ironic as heck, but still... [i]It's a solid runner? OK?[/i] It's nicely made (it's not perfect, but I actually played the official [b]Mario[/b] games less polished than this; I guess it says something), and it has some replayability (unlike [b]The Woolies Strike Back[/b], you, most likely, won't be able to finish everything in one sitting). The only question is why? It may be just me, but honestly, the time for runners is long gone, and so is the time when using a well-recognized franchise's name as an excuse to make yet another one was a good idea. [b]Tomb Raider: Relic Run[/b], for example, came out, like, what? Four years ago? And it felt like something that missed the popularity train spectacularly. Then again, if you do feel like you can do with one of such games? There's absolutely nothing wrong with [b]Paws on Fire![/b]. My only [i]real[/i] complaint is the price. I mean, seriously? [b]$24.99?[/b] [i]For this?[/i] Sounds like a joke to me. And having [b]Two-Fur[/b] as a free bonus is not an excuse. Because, like I said, [b]Two-Fur[/b] is a crap. Dixi.
El anuncio de Bubsy 4D me inspiró a jugar el último título de la serie y aqui estamos. Lo interesante de este juego es que es desarrollado por el mismo estudio que creó los Bit.trip, mismo estudio que luego del éxito de bit.trip runner, se dedicó principalmente a desarrollar juegos auto-runner, digamos que es su especialidad. Ahora que pasa cuando juntamos este estudio con una franquicia que por alguna razón sigue sacando juegos después de 30 años y no precisamente por ser buenos se juntan? El resultado es sin lugar a duda el peor runner game de Choicce Provinsions a.k.a Gaijin games. Más de 100 niveles dividido entre 4 personajes que cada uno resulta mas aburrido que el anterior. Comparado con los bit.trip, las acciones del personaje son enormemente simple que puedes jugarlo con una sola mano, bubsy salta, planea y pega, Virgil solo salta 2 veces, Woolie maneja una nave ufo y Arnold es prácticamente el bonus stage de Sonic 2. Los niveles son muy simples, especialmente en Woolie y Arnold, algunos de estos niveles no llegan a durar 1 minuto, creo firmemente que esta hecho con el menor trabajo posible, es incluso jocoso cuando ves que hay un único nivel donde los coleccionables de la moneda aparecen en desorden, ahi pude notar lo que les importaba este juego. Y los bosses, eugh, mejor ni toquemos ese tema. En el punto que más me ha decepcionado este juego es en su dificultad, parece ser diseñado para niños pero que niño querría jugar Bubsy?, y tampoco es propio del estudio, hextech mayhem del LOL es quizás su runner más desafiante y este es totalmente lo opuesto.
my computer sounds like it's going to explode when i play this. I LOVE IT!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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