
Hell of an Office is a 3D precision platformer in first-person view that combines action and speedrunning as you try to escape HellO, the most infernal office in the (under)world! Be quick, use your stapler to rocket jump and dash. Can you escape before the lava catches up to you?
Modeled estimate, not a reported figure. How we estimate →
About
HELL OF AN OFFICE is a first-person platformer game about your first day in the office of Hell. The Devil has made you sign a contract, and now you are left with only the help of your stapler to challenge Hell's own flames and escape this eternal workplace.
BURN THE CONTRACT AND ESCAPE THE INFERNO!
HellO is the biggest office material supply company in the underworld, filled with secrets, peculiar characters, bizarre office spaces, and challenges. Try to get along with your new companions and discover how they ended up in Hell too, but remember that your manager-stapler, Mr. Stapley, is always observing.
Over a hundred levels filled with non-stop platforming. Master the mechanics of your stapler to reach the end-portal before everything is consumed by the eternal lava. Ten different layers of Hell with their own unique mechanics: Rocket-Jump, dash, necktie-hook, avoid office dangers, jump between portals, and more.
Unleash your creativity with the Hell of an Office Level Editor! Design everything and customize with endless possibilities to create infinite new levels. Jump into the Workshop to upload your creations, play, compete, and uncover new devilish levels from other players.
At HellO, competence is highly valued: Play and compete on Online Leaderboards in Global Rankings against the Top 10 Employees or your Friends. Beat every level with Diamond Rank to unlock unique-looking styles for your stapler. More than 50 achievements and secrets are waiting to be completed.
Have we mentioned Hell of an Office's original soundtrack? Listen to it while traversing this rampaging hellhole that only gets faster and faster!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Traditional Chinese +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There are a lot of good ideas here but they are combined in a way that makes the game suck in the later stages. The pillows ping pong you around in a way thats disorienting the water slides are also disorienting and the portals lead to you being blind sided by sudden obstacles that you can only avoid if you know they're there ahead of time instead of the game feeling challenging it just feels annoying and you slowly stop caring about getting diamond medals because the levels aren't fun enough to replay. You also can't learn the levels by taking your time and then going fast after seeing the whole level because the lava is rising. I think the game could be really fun if a few things were tweaked.
Good and fun movement based game to have fun and relax with.
又一款射击竞速类游戏,玩家拿上一个效果和火箭筒如出一辙的订书机连闯100关。和其被TGA提名的同僚Neon White相比,取消了过关条件,取而代之的是较demo版对捷径的删减并将剩余的大部分捷径安排为火箭跳跳障碍速通、制造不能火箭跳的平台、加上需要射击融化的幕布,减少火箭跳时机,比如在下落动作和冲刺动作完成之前不能受到影响和加入了大量的即死机关,制造大量的初见杀,使关卡对那些“我只想过关”的玩家变得更难了。在叙事方面,几乎没有叙述性的故事剧情,而是以各种场景细节展示,这一点也没做太好,和主题元素相关的诸多物品杂乱地放置在关卡里且唯一作用是提供火箭跳助力(如果不能想象是什么样的,就是Only Up那种),关卡剧情与下一个关卡和关卡剧情之间也缺乏联系,想要看此游戏深刻批判社畜悲剧的可能会失望。剧情重点放在了借由NPC之口发出的各种调侃。比如:“我工作了三十年没加工资”、“交罚款比合法经营便宜”,但是这种话换着花样说一万遍也不会形成一个故事。 优点是花活更多了,包括空中抓取荡秋千、滑水、传送门,缺点也因此显而易见:以一个手持火箭筒以不变应万变不仅眼花缭乱而且支撑不起十几二十小时的游戏内容。 打差评的最重要一点:正如Youtube上对这类游戏的经典宣传广告语:Teach you how to speedrun,此游戏不想通过前半段找捷径的新奇感提供游戏体验,而是以较为严苛的钻石条件让达到的玩家获得成就感,没达到的玩家纠结“我怎么还差0.3秒?”(技巧:在第一个平台不计算时间,因此可以通过火箭跳跃跳到更高处再启动,也可以通过启动时起跳和加速同时按的方式白嫖一段空中加速,靠这个方法拯救了很多钻石章)。加之前文提到的对捷径的删减,让这点变得尤为凸显。 个人不喜欢这种压榨顶部玩家创造力和休闲玩家键盘寿命的行为,加诸前面提到的理由,打了差评。
I thought this game would be similar to Neon White, which I absolutely love, but man the control of this game sucks hard. It makes 0 sense what will happen. In Neon White even in the beginning I could copy the exact run more than 60% of times and after 20h of playing nearly every time. But in this game I don't get the controls. It's not intuitiv. Even in the first 2 level, I couldn't tell why I'm dashing further or not, why one run was 1 second faster than the other one. And it even got worse with the rocket jumps. I don't get it why when I do the same exact thing, one time I jump higher, one time lower, one time more to the right, one time more to the left. It's just frustrating and that's why after only 20 minutes of playing, I want to refund this game.
This game has one of the worst movements system I've ever seen. Not recommended at all.
Game feels like it keeps you on rails more than other 'speedrun' games. Movement is serviceable but not engaging. Game lives or dies off of gimmicks that aren't compelling.
etant quelqun ayant jouer a SEUM et Cyber hook. j'aime me consider comme quelqun qui aime les jeux de vitesse. pourtant ce jeu ma beaucoup decu dans ses phases de gameplay. le jeu est plutot lent et on percois mal la sensation de vitesse. parfois la run peut etre completement gacher a cause d'un mauvais angle sur une platforme. avec l'ajout des pieges le jeu peut reelement devenir frustant a mourrir en boucle par ce que on a pas compris assez vite ou allez (un probleme recurent qui arrive a plusieur moment) ou bien juste car on a pas la bonne vitesse. d'ailleur en parlant de vitesse, defois le jeu je trouve est mal concu si par chance on arrive a gagner de la vitesse. il faudra a certain moment se forcer a ralentir pour bien touche une platforme et Dash. le gameplay rocketjump, dash, "grapin" ect ne donne pas vraiment de sensation de vitesse. les tunnel d'air peuvent aussi etre difficile a naviguer. en bref ce jeu vous decevera peut etre si vous cherchez a perfectionner un niveau, cherchant vitesse en plus de pouvoir perfectionner son parcours car tout peut dependre d'un mauvais angle, un manque de vitesse et rien est tres regulier. mais un point que j'ai beaucoup apprecier sont les phases dans les bureau au debut de chaque chapitre. je l'ai ai trouver assez drole, interessant et divertissant. par moment me rapellant meme des decors tres Stanley Parable (meme si aucun rapport) je me suis immaginer la voix du narrateur a plusieur reprise. j'aurais bien plus preferer si le jeu etait uniquement consacre sur le cote exploration de la vie de bureau en enfer. peut etre si le jeu etait semblable a un gameplay comme "Red Tape" ou on se ballade dans les bureau de l'enfer a completer plusieur quetes, mini jeux et reussir a progresser en recuperant de nouveau objet cherchant a detruire notre contrat. en bref, si je devais recomander ce jeu je le dirais que c'est une exploration comique et fun de vie du bureau en enfer, entrecoupe de passage atroce de mauvais parcourt. mais je sais que le jeux veux plutot ce decrire comme l'inverse. alors je ne peux pas recommander ce jeu juste pour les partie cool de bureau
Первые пять десятков уровней интересно, потом начинается кромешный ♥♥♥♥♥♥, где тебе нужно заучивать буквально весь маршрут и тайминг ловушек. Не успел? Потерял лишнюю секунду на повороте? Всё, начинай заново. Ещё и с геймплейной точки зрения игра кривая, и кнопки периодически не работают, если не начать клацать как чёрт. И это в игре, где персонаж разгоняется до скорости звука. Короче, желаю разрабочику взрыва яичек.
Fun, fast paced with solid movement mechanics. Has a nice little campaign story consisting of 10 chapters - each chapter has 10 levels, a unique theme and introduces a new mechanic. Starts off chilled in early levels but gets quite frenetic by the final levels with all the mechanics going on. Would recommend.
Fun gameplay and story
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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