
Graviteam Tactics: Tunisia 1943 - tactical battalion level combat simulation. During the Tunisian Campaign in winter 1943 German Panzer battlegroups launch a counteroffensive against the Allied forces to drive them out of Eastern Dorsal.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Graviteam Tactics: Tunisia 1943 - tactical battalion level combat simulation. Continuation of Graviteam Tactics series on the Western Front.
Game is comprised of two modes:
Operational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
Tactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.
Large-scale operations for the US Army and Wehrmacht with realistic organizational structure. The campaign features more than 50 detailed vehicles produced in Germany, USA and UK. Over 400 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.
Enhanced UI: functional interface of various panels, radial orders menu and other enhancements.
Interface appearance and customization: three variants of appearance are included, customizable unit markers (Wehrmacht, NATO, Red Army).
High replayability and advanced AI, which selects the best strategy based on behavior, not a predetermined script.
Advanced management of forces in the operational phase: reinforcement strategies and management of reserves.
Statistics keeping: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles, as well as telemetry are shown in the after battle statistics.
Battlefield simulation: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.
Realistic soldier behavior: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.
Detailed weapon modeling and realistic ballistics: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.
Advanced armor penetration: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account many parameters, such as the change of the field shape in space, fragments and armor characteristics, armor thickness and damage conditions.
Complex vehicle damage system: engine, suspension, sights, weapons and targeting mechanisms can be damaged separately, affecting the combat capabilities.
Destructible environment: almost everything can be blown up and destroyed, from landscape surface and buildings to vehicles and enemy defensive installations.
Advanced control of the off-map artillery, featuring various fuse settings and shell types.
Formation and movement modes: lines and columns, movement by road and covertly, infantry following behind tanks, setting a delay, fire sectors, etc.
Automatic smoke screen laying: units set up smoke screens when enemy is spotted.
Dynamic change of the time of day, light sources and weather effects, influence the course of battle, visibility and area passability.
Also, you can view detailed info on each unit in the interactive encyclopedia, and an interactive tutorial will explain most aspects of the game.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Im part of the Graviteams Ultras atp
отличная стратегия с кучей механик
топовая игра про битву за тунис времён второй мировой войне
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a simulation of breaking tracks everywhere. You can't even move your tank platoon on a straight road, vehicles just get off the road and hit a rock. It would be ok during fighting, under stress, but it happens far from combat. Just getting your units from point A to point B without any vehicle being stuck stupidly on an obvoius obstacle is a succes. The target prioritization is broken too, a tank shoots at a vehicule 30m away and then decides to target another enemy one kilometer away. It could be a very good game, but in the end it's just clunky and annoying.
once i figured out what i was doing...no that's a lie. i still haven't figured that out. its a test of patience, time, and other things that make life so enjoyable.
very fun to watch vheciles explode
OUI
норм игрушк
Buen juego para quedarse viendo como tus tropas defienden una posición. Se disfrutaría más con una traducción al español.
Одна из самых реалистичных RTS по Второй мировой войне, с реалистичной организационно-штатной структурой юнитов (и распределением по батальонам, ротам, взводам), про Африканский ТВД. Не припомню других RTS в такой стилистике, так что, по сути, уникальная игра в своём роде. В игре максимально проработаны юниты, а также их ТТХ и всё к этому прилагающееся. Есть, к примеру, система связи, при нарушенной связи юниты будут выполнять команды с задержкой. В том числе, реализована как тактическая, так и оперативная фаза боя. Порог входа немаленький, и не всё в этой игре интуитивно понятно, так что возможно вам придётся посмотреть разных видео, ну или же почитать мануал, который можно найти в обсуждениях. Добротная графика, хороший звук, полная проработка всех аспектов и деталей. Вряд ли есть ещё такие игры, которые так реалистично показывают бои в Африке Второй мировой войны. Многие пишут, что интерфейс ужасен. Но я не могу сказать про него ничего как плохого, так и хорошего, впрочем, я к нему достаточно быстро привык. Я играл в очень разные стратегии, как с хорошим и интуитивно понятным интерфейсом, так и с плохим, так что мне не впервой привыкать к новому интерфейсу, возможно из-за этого. Минус игры который очень сильно выделяется, это её однотипность. Она может достаточно быстро надоесть, ибо бои очень однотипны, разнообразие юнитов не такое уж и большое. Если вы любите стратегии, а особенно хардкорные стратегии, или же просто любите военную историю, изучаете реальные соединения и формирования армий разных стран мира в период Второй мировой, в том числе их тактику, или, тем более, и то, и то, смело могу порекомендовать данную игру к покупке. Остальным игра может показаться душной, скучной, сложной, что вызовет у вас не очень приятный первый опыт, а соответственно воспоминания об игре.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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